Bounty Hunter Archive

Thread: WE WANT PLAYER BOUNTIES!!!!!

ilykawarr
Thu Jul 21, 2005 7:22 pm
#1




[[[[[[[[[Ok, seriously, PLAYER BOUNTIES PLEASE. I can't believe this still hasn't been put in game, bounty hunters can only hunt jedis? What a joke. It's no suprise a bounty hunter versus a fully templated jedi is not fair. And it shouldn't be, jedis are powa rangas! But...they need something that IS fair, to keep us bounty hunters entertained while still participating in PvP. Bounty hunters go through a pain in the ass grind(or used to, i respeced my MBH, like a real pimp :-p)to be able to hunt jedis...."w00t! now i can get my ass whooped by fully templated jedis! /dance"


Yes, against jedis who arent templated, we stand a better chance, but I don't know about your servers, but on Valcyn, the few jedis who aren't fully temped, are on Kasshyyk.]]]]]]]]]



^^^ ORIGINAL POST ^^^


THE TEMPLATE FOR BUILDING AN ENJOYABLE PLAYER BOUNTY SYSTEM:


The idea:

Ok, first off, bounties would be generated by attacking more than 20 NPCs inside of a town. Killing other human controlled players inside of a town will NOT qualify to be on the terminalsbecause then after each PvP event the terminals would overflowlol.The payout would be based on the ammount of of NPCs killed ABOVE 20. Prices would range from 30-35k. Only one bounty hunter per mission and only one mission per bounty hunter. Bounty hunters would only be able to hunt bounty within their CL level range to avoid unfair fights. This would keep people from grinding away faction INSIDE of a town without consequences, instead of doing faction terminal missions or flying like it is MEANT to be.


The bounty itself:

Bounty hunter spots the perpetrator. Before he attacks, he must initiate an interface with the perp. The window would only be able to be initiated outside of combat to avoid exploits. The window will state the situation to the perp. Allowing him to pay the bounty price or fight the BH to the death(or first incap?). No group members of either the perp or the BH will be allowed to get involved. After one of the people involved dies. The mission is cleared.


Conclusion:

This would keep the game realistic,fun, and w/o any exploits.This would allow the bounty to be aware of the fight so it is fair for everyone.


What do you guys think?

Message Edited by ilykawarr on 07-26-2005 01:59 PM



--------------------------------------------------------
I'lykawarr
(Wookiee Assassin)

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tuffness55
Thu Jul 21, 2005 7:33 pm
#2

they would be fun

PDPoc
Thu Jul 21, 2005 7:51 pm
#3

I had this same idea, I even wrote out a detailed discription of how it could work, It was awesome (at least in my mind) but then I realized that there is really no way to keep it from being exploited and abused. Most players are not responsible and honorable enough to have something this great...for example:


1. BH/Jedi griefers (both sides do it)


2. BH bottom feeding


3. Jedi/BH ganksquads (rather GCW or missions its just wrong)


4. Jedi grinding on the trails.


5. Respecs


It just goes to show that where someing can be taken advantage of, players will do it.





PDPoc


13 months to unlock Jedi $194.87
6 months to become "Full temp" $87.96

Having SOE take it all away in a single patch...Priceless
ilykawarr
Thu Jul 21, 2005 8:11 pm
#4

well player bounties would be very detailed, they would have to be a smuggler, maybe, who did something VERY wrong, and would only show up on terminals and have to be tracked, and could only be attacked by that BH who took the BH mission.



--------------------------------------------------------
I'lykawarr
(Wookiee Assassin)

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KRAKEN666
Thu Jul 21, 2005 8:34 pm
#5


If you get player bounties, most bh will never hunt jedi again just because most of your targets will be easier to kill than a padawan who just got his gen 1 saber. It is most bh's nature to get the easy kill, not the hard kill. And what would u base it on? If a dancer dances to provacative? A chef has mulitple failures when experimenting? A smuggler slices too many items for the wrong faction? If you think the battle and attitudes between jedi and bh are bad, wait till a few of every other proffesion get killed by a bh. You wont get anything from any vendor without a big price tag added to it. Even though I think it would be interesting to see other proffesions on the bh terms, its a bad idea player wise because jedi will look like heros and bh look like gankers. And, what if bh are added to the bh terminals...how does that make u feel?
Cpl_Fisher
Thu Jul 21, 2005 8:59 pm
#6






KRAKEN666 wrote:


If you get player bounties, most bh will never hunt jedi again just because most of your targets will be easier to kill than a padawan who just got his gen 1 saber. It is most bh's nature to get the easy kill, not the hard kill. And what would u base it on? If a dancer dances to provacative? A chef has mulitple failures when experimenting? A smuggler slices too many items for the wrong faction? If you think the battle and attitudes between jedi and bh are bad, wait till a few of every other proffesion get killed by a bh. You wont get anything from any vendor without a big price tag added to it. Even though I think it would be interesting to see other proffesions on the bh terms, its a bad idea player wise because jedi will look like heros and bh look like gankers. And, what if bh are added to the bh terminals...how does that make u feel?





The day I kill a smuggler/commando/sl for a bounty is the day I turn in my MBH tag



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
ilykawarr
Fri Jul 22, 2005 1:23 am
#7

make it so you can only get bounties on something very rare, maybe someone who kills some sort of faction,or maybe someone who breaks the rules, for example gets caught with spice by a stormtrooper. I am not saying make it so BHs have a license to go around ganking people, but give regular people some sort of consequence for doing something extreme, maybe if they kill too many NPCs inside of a city. Say for every 10 city NPCs you kill, your visibility and reward rise. So pretty much eliminate all those people in coronet and kaadara sitting around grinding away faction inside of a city. Just some ideas.



--------------------------------------------------------
I'lykawarr
(Wookiee Assassin)

Proper Flaming Format
Thassk
Fri Jul 22, 2005 1:31 am
#8






ilykawarr wrote:

Ok, seriously, PLAYER BOUNTIES PLEASE. I can't believe this still hasn't been put in game, bounty hunters can only hunt jedis? What a joke. It's no suprise a bounty hunter versus a fully templated jedi is not fair. And it shouldn't be, jedis are powa rangas! But...they need something that IS fair, to keep us bounty hunters entertained while still participating in PvP. Bounty hunters go through a pain in the ass grind(or used to, i respeced my MBH, like a real pimp :-p)to be able to hunt jedis...."w00t! now i can get my ass whooped by fully templated jedis! /dance"


Yes, against jedis who arent templated, we stand a better chance, but I don't know about your servers, but on Valcyn, the few jedis who aren't fully temped, are on Kasshyyk.





well know this ...if they give us bounties for players other than jedi, you can bet mission failure will result in BH getting hunted ...


now in a perfect game, a bounty hunter can not argue the fairness of a system like that. We've been hunting players for so long without reprisal, or any concrete loss to fear except PVP rating, for so long, even i would have to agree its time we face the same fate. ...


but here is where i have a problem with it ....as we all can see, changes implemented in the game are never perfect, they can often be exploitable, some dont even work as intended, and often lead to other problems ...


if we are given player bounties like we want, you can bet those who arent jedi will run twice as hard, twice as fast, log twice as much, exploit twice as bad, and grief us three times as much. they will do whatever nessecary to get us to fail our missions ... complain NON stop .. and get the bounty hunter profession nerfed HORRIBLY....


we will end up with professions weaker than we are now, terminals in worse shape then they are in now, and being hunted ourselves 24/7


player bounties is a can of worms waiting to open ....mark my words


Message Edited by Thassk on 07-22-2005 01:32 AM



vThasskv
Dim_Reaper
Fri Jul 22, 2005 2:14 am
#9


Just an idea for this...



How about you can get yourself on the BH terminals with specific actions, such as slapping Palpatine, Vader, Jabba, Valarian?


You slap them, they incap you, you get a fine AND you get put on the BH terminals. Then, to stop the inevitable exploiting of people getting their friends to take the mission for a split of the reward, use the system that's been introduced for hunting jedi - no name until the droid returns it.


Not a huge addition to BH content, but I'd definitely try slapping jabba once just for the experience of having someone come after me.


I also like the idea of having specific missions where you are told in advance that if you fail then you will become a BH target. It's hard to complain that you've been killed by a BH when you were warned in advance before you took the mission.




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arkadyfolkner
Fri Jul 22, 2005 2:35 am
#10

One way you could do it is by faction rating, and then ONLY on certain factions like Jabba, Lady Valarian, etc. etc.


It works by the faction rating itself, when the rating reaches into the deep negatives then there is a percentage chance in a given time cycle that a bounty will be issued for the player by the faction.


An alternative has already been suggested, make bounties the consequences of story missions or failure thereof. The now-defunct Warhammer Online game would have had this feature, sure youcan be an outlaw or a chaos sorcerer, or simply do criminalm acts, but as you do more and more of them don't be surprised if your name comes up on someone's wanted list


simply put, pissing off the wrong people is BAD.


Never would should a player be allowed to place another player's name on the terminals for any reason. Only allow NPC factions and story consequences to
LostWithinTheDarkSide
Fri Jul 22, 2005 2:40 am
#11

perhaps make a factional thingy, were if a bh was imperial and an imperial say was doing missions *nothing small off the imp terminal*, but like some other thingys like pilot training *not newbie like tier 4,, and other stuff where when you botch the mission you come back to get it again theres a chance the mission gives says I hate you you better run blah blah or something You know you got the bounty, go run, or they would have a Bounty-EEE system where the person with the bounty on thier head could goto the terminal for say twice the price of the bounty get it off their head? maybe make teh game a lil bit more realistic cuz i know myself i Have botched alot of missions for key people and wondering man if this reaally was i.e the emperor my rear end would be grass and he the lawn mower ya know
TrandotionAssassin
Fri Jul 22, 2005 6:59 am
#12

player bounties FTW!



Ishosx Pekt - Rogue/Ace Pilot
-Jan- Pekt - Engineer
Vender Dropoff: -1235 -2964 Bestine, Tatooine
Coachjohn
Fri Jul 22, 2005 7:13 am
#13

Player bounties on anything other then from failing a special missions perhaps from a special mission terminal will never work. You can not force people into PVP for playing there normal chars. Jedi is one thing they knew going in that they could be hunted. If you try and change it where people get on a terminal for doing normal content you will see an uprising 10X what ever you have seen from the Jedi. Then you have to work out some penalty for the when they do get killed. Jedi loose XP which is very important to them as it takes a long time to get ( don't give me the kask arguement. not everyone does it). What kind of penalty can you put on a non jedi that will make it worth his while to not jsut stand there and let you kill them so they can go on about there day? Money? loss of ability of skills for a set period of time? Force them to wear a silly hat? What can you do that will really hurt a non jedi player?


Although I would like the idea of player bounties as a concept I can not think of a way to put it in that can would actually add content. But there has to be a penalty after a death. There was not order 67 that said kill all smugglers.



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