Bounty Hunter Archive
Thread: SMuggler switching over
My current template is MS/MC/4404 pistoleer. I have a soft spot for smuggler and would like to keep it, but I also want to be able to fight jedi and win. Any advice on creative ways to put together a class so I can still hang out and be support with my smuggler, yet at the same time enjoy the thrill of the hunt and get some jedi kills?
Thanks
ChemicalBrother wrote:MBH/MSmuggler/0004Pistols
This gives us 2 main ways to make money slicing everyone's gear & hunting Jedi. It's effective outside of the FoTM's. It's a style thing, good to go!
I like it, but is smuggler effective enough to kill a jedi? I have mainly use it as the super support class siunce cu
djlowballer wrote:
ChemicalBrother wrote:MBH/MSmuggler/0004Pistols
This gives us 2 main ways to make money slicing everyone's gear & hunting Jedi. It's effective outside of the FoTM's. It's a style thing, good to go!
I like it, but is smuggler effective enough to kill a jedi? I have mainly use it as the super support class siunce cu
not a master defender...you will have to use some good tactics...like waiting for the right moment...especially with MSmuggler/MBH
Mythrindir wrote:
the higher you get into the numbers for armour the less difference it makes...can't find thread that says exact but i think difference between 6000 energy and 7000 energy is less than 5%.
Indeed.
armor value / actual percent damage reduction
1000 = 10.5%
2000 = 20.0%
3000 = 28.5%
4000 = 36.0%
5000 = 42.5%
6000 = 48.0%
7000 = 52.5%
8000 = 56.0%
9000 = 58.5%
10000 = 60%
Specifically 60 * (AR/10000) + (((10000-AR)/10000) * (AR/200))
MBH/MSmuggler/0004Pistols
This gives us 2 main ways to make money slicing everyone's gear & hunting Jedi. It's effective outside of the FoTM's. It's a style thing, good to go!
Neekocha wrote:
Mythrindir wrote:
the higher you get into the numbers for armour the less difference it makes...can't find thread that says exact but i think difference between 6000 energy and 7000 energy is less than 5%.
Indeed.
armor value / actual percent damage reduction
1000 = 10.5%
2000 = 20.0%
3000 = 28.5%
4000 = 36.0%
5000 = 42.5%
6000 = 48.0%
7000 = 52.5%
8000 = 56.0%
9000 = 58.5%
10000 = 60%
Specifically 60 * (AR/10000) + (((10000-AR)/10000) * (AR/200))
ty...couldnt find it in AS board stickies and im lazy
Mythrindir wrote:
the higher you get into the numbers for armour the less difference it makes...can't find thread that says exact but i think difference between 6000 energy and 7000 energy is less than 5%.
go to the armorsmiths forum, all the info is there