Bounty Hunter Archive

Thread: Player Bounty Idea

MericCarew
Fri Aug 22, 2003 8:30 pm
#1

Ok you will have to forgive me if this doesn't completly make sense. I'm kind of tired at the moment but wanted to get this out before I completly lose what I'm thinking.


Bounty Hunters Guild



  • 10Master Bounty Hunters make up the Guild Council.

  • Bounty Hunter GuildStanding points would determine who will hold a seat on the Council.

First GuildStanding points would be awarded on succesfully completing a Bounty. The amount of points awarded would vary depeding on how many times you were killed trying to take out your mark. If you died once you are awarded nothing if you die twice you take a loss in points. Against PC marks you lose GuildStanding points if you fail your mission. You will be rewarded far less points for NPC Bounties then PC Bounties.


The10 Master Bounty Hunters on a server with the most Guild Standing will be offered a seat on the Council. If there are not 7 Master Bounty Hunters on the server the open seats remain open until they can be filled. Seats will be held for one month at a time.


PC Bounties will be placed at Bounty Hunter mission terminals. Minimum cost for a Bounty would be no less then 100k. When the Bounties are placed the individual placing the Bounty must explain the reason for placing the Bounty. It is then in the Guild Councils hands. They review what Bounties have been placed when they have the time to. They either vote for approval of the Bounty or reject it. There has to be a 70% approval for a Bounty to go live. If the Bounty is rejected the individual who places the Bounty recieves their credits back along with a defualt email saying their Bounty failed to meet Guild approval.


The Development team will recieve a list of all approved Bounties and which Council members voted which way. The Development teams retains the right to ban any Bounty Hunter from the Council if they feel any member of the Council is promoting griefing.


Now I am sure you all can find a ton of flaws with the system. I have always seen the point of this game to get the players involved in the world around us. There should also be the default mission terminals that can result in Bounties being placed if a mission is failed. This system would urge people to make it to Master Bounty Hunter so that they could have a seat on the Council.


Also something I would like to see is a difference in the two types of PC Bounties. The PC Bounties that would come from failed mission terminal missions should pay a max of 10k and the Bounty Hunter is not required to be a part of the Guild to take part in them. All Guild PC Bounties though would require membership in the guild. Which would make it so you couldn't be aligned with any faction other then the Guild. The benefit would be the missions would pay more, but you couldn't take part in the GCW.


I feel that PC Bounties should also incure a penelty. Perhaps making it so that when a Mark is actually killed they take wounds no matter if they cloned or not. I would say more then average wounds. To make it fair to all sides the same would apply to the Bounty Hunter but he would take crippling wounds if he failed 75% his HAM bars. We shouldn't want to fail but if we do it should hurt us.


Everything up here is just an idea I was brainstorming on.Let me know what you think. What you would change or add. WhenI wake up in the morning I'll hopefully be thinking a lot more clearly.




Commander Naithan Carew
121st Imperial Fighter Group
BryanMc1138
Sat Aug 23, 2003 6:09 am
#2

I like this idea. It gives the elite professions something to aspire to, not just mastery of a profession itself. It also gives the player-ran galaxy a much more believable credence, seeing as how players run a galaxy-spanning organization...without influencing the gameplay itself. I kinda like it.



==================

"Are we creatures of action? Do we say that we desire those accepted cliches of comfort when, in fact, it is the challenge and the adventure that truely gives us life?"

- Drizzt Do'Urden, Drow ranger
Taken from "The Legacy", by R.A. Salvatore
Seomon
Mon Sep 08, 2003 7:38 pm
#3

This is my idea of a good Player BH mission. Now, if we can all agree on this (or a spin off that the masses agree with) then we should start posting ideas on how to exploit it with a possible fix for that. The ONLY reason these aren't in game is because they were exploitable, so I think if we come up with ideas on how to fix the exploiting of these missions, they will add them (not soon, but they will).


-------------------------------------------------------------------------------------------------------------------------------------------


Addition of Player Bounties.


a) The person you are putting a Bounty on has to be someone of the opposing faction. A person can only get a Bounty placed on them once a week to keep Bounties as being Griefing tools. The only reason why I think Neutral people should not be able to put bounties on people is because of the fact that they are neutral for a reason. They don't want to PvP, so they shouldn't be able to have someone else PvP for them.


b) You can only put a Bounty on someone at your Faction Recruiter, or add a seperate Faction NPC to be a Bounty taker. The BH has to get the mission for a new BH Guild NPC. This keeps the BH's the want to be Neutral able to do the missions, just not put Bounties on people.


c) The BH that is taking the mission does not know the name of the person he's taking the mission on until after he hits accept, but he does know the faction affiliation of the PC (Just because I don't want to go kill fellow rebels, I want to go kill Imps). He now cannot accept any more Missions, be it a regular mission, BH Mission,or aFaction mission until the mission is complete.


d) It will cost 25k to put a Bounty on someone, and the BH will only get 10k. This is another money sink that would be added to the game, but the Faction has to be paid somehow


e) Master Bounty Hunters are the only ones that get these missions.


f) You will have to do your own searching for these people. This will let you have your own Informants, if you will.


g) The person you are hunting does not know your name, but he will see you as a Red Dot on his Radar, you will only see him as a Blue dot, but targetable. Also, the person that you are looking for is automatically put on your /ignore list, and you are automatically put on his (this would not show up on /ignore, but would only go away after you have killed said PC and gotten your reward).



Bad or Good, I'll read all the posts and try and keep commenting. I'm open to ideas, so please don't flame me or anyone else for their ideas, however stupid they may seem.




§eomon/§eo §nowlock

Large House-o-Crap located at 1175 -6143 outside the Agro Outpost on Dant

Grey Haven

Forever in remembrance of Tirza. May she rest in peace.

Ender56
Mon Sep 08, 2003 7:40 pm
#4

Why do people keep posting ideas for player bounties? It's not gonnahappen until at least after the Space Expansion. Months...Why bother continuing to post on it, it's a lost cause.



Iloro Kamou
DOA Council
"I bring knives to gunfights."
Seomon
Mon Sep 08, 2003 7:44 pm
#5

Because if we get a good idea to the Devs before they implement it, they might follow how we set it up instead of having a lame Player Bounty thing put in. As I said, if we can all come up with a good idea, then we should all spam the Dev's PM's with it so they'll at least see it.



§eomon/§eo §nowlock

Large House-o-Crap located at 1175 -6143 outside the Agro Outpost on Dant

Grey Haven

Forever in remembrance of Tirza. May she rest in peace.

Laik
Mon Sep 08, 2003 7:48 pm
#6






Ender56 wrote:
Why do people keep posting ideas for player bounties? It's not gonnahappen until at least after the Space Expansion. Months...Why bother continuing to post on it, it's a lost cause.





because it not only takes our minds off of the fact that EVERYTHING that has to do with the BH is a lost cause, but why not start thinking about it now.



Anyways I think the idea of not knowing the persons name can be a great anti-exploit. Another thing is the Bounty Hunter cannot abort his mission for an hour, so to stop people from getting missions till they get the one they want.






___________________________________________________
"..Bounty Hunters? We don't need their scum." - SOE

Bloodfin
Laik Del'tar - Master Bounty Hunter
Head of the Bounty Hunter Syndicate

Pandoria
Mon Sep 08, 2003 8:25 pm
#7

ender, your a crab. dont be so negative.

SokoyaGul
Mon Sep 08, 2003 8:28 pm
#8

Oi! My BH-character doesn't care about anyones war...He wants money...-That- simple...Why do everybody keep talking about factions...? As Bounty hunters you shouldn't really care -who- you kill...As long as you get paid for it...


Oh...Yes, guilty...I tend to RP...And if any changes is made to the game, I hope they keep the RP community in mind...





mln,

Yup, they nerfed my signature...

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the_cat_in_the_kettle
Mon Dec 15, 2003 9:37 am
#9

Hi, I thought of this little idea for player bounties: If a player accumulates alot of negative faction with one of the criminal organizations, they should place a bounty on said player. It can't be used for griefing, because players wouldn't actually set the bounty. It makes sense, because Jabba Valarian or Nym wouldn't put up with some guy killing all their minions. You could get rid of the bounty by paying off the crime lord, or prevent getting a bounty by making sure your faction doesn't drop too low.


Any

the_cat_in_the_kettle
Mon Dec 15, 2003 9:38 am
#10

sorry for the double-post, still learning the nuances of these forums
Leana_Txorana
Mon Dec 15, 2003 11:30 am
#11

1) Most times I dont know what opposing factions exist. So how do I lower Valerian faction? Who do I kill to lower this faction? Odds are I have to help another thug faction to lower the original faction.


2) Now I have to kill townspersons so I can lower my thug rating.




www.usa4usa.blogspot.com
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N0RAX
Sat Jan 10, 2004 12:26 am
#12

Just had a thought about how to maybe implement player bounties without too many complaints and griefs.

How about there be an extra type of Insurance that can be optionally paid at a cloning center. A "Bounty Insurance". If Player A chooses not to pay the Bounty Insurance and goes into PVP and deathblows Player B, then Player B may, if he so desires, put a bounty on Player A. If Player A had paid the insurance then this would not be possible.

I like this idea because it only encompasses those who have already chosen to participate in PVP. It is also avoidable by the person by simply paying the Bounty Insurance (plus it would be a money sink for the Devs! They love money sinks!).

I had just read TH saying that they're making a new insurance for PVP that if paid will remove decay in PVP. Perhaps the Bounty Insurance could be included in that?

I don't know what the mission pay out would be or what the price to put a bounty on someone would be. I guess thats for the Devs to figure out

Just wanted to run this idea by you guys and get your opinions.

What do you guys think?

-norax
GoodToTheTouch
Sat Jan 10, 2004 2:00 am
#13

stupid....

I think it should be BH terminal based, and a bounty hunter can only accept 2 missions per week, and they carry over to next week, pay what ever the person asking wants to pay them, say at a 50k or more cap, so BH can say hey, no, I'll do the one paying 100k not the one paying 50k..... and people can only put a bounty on 1 person per week, or maybe every 2 weeks...... that'd keep it from getting out of control, HERE IS THE CATCH

both players would appear red, the target and the BH.... HOWEVER not on the radar, they would only appear red, aggro, by line of site.... that would make it fun and hard, challenging....
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