Bounty Hunter Archive

Thread: Mandalorian Alpha Class

Sylow
Fri Aug 05, 2005 10:21 am
#105






Sony cant get players w/ normal classes, just jedi basically. Which is why they are so cared after.




Just because it's good for the marketing doesn't require me to like it.






Which is why we make it so freakishly hard it wont be a flood. And a cap, like there should have been.




How to make it "freakishly hard"? By hard to solve quests? Will be on the forums how to do them in a week. By requiring lots of XP? Will be solved, it's just a matter of time. There's always AFK-grinding to "solve" the issue. Thanks to the player-protection-system of SWG, there's not even a real threat about it. Let your machine grind, go out with friends in the meanwhile or do anything else.





We are never going to get attention, better to get attention to a alpha like our prof imo. but still, it wont happen, so who cares.



I understand your logic, but i can't agree. Straightening out your point of view, you could optimize the game by adding the mandalorian to the character creation screen, and depending on if you choose mandalorian or not, you either get mandalorian-warrior-skills or jedi-skills assigned. My statement is slightly overexagerated and somewhat sarcastic perhaps, but that's what it in the end would boil down to.






Mandalorians, at times, have accepted alien races into their ranks. And as for unlocking it, like I said, since this will never happen, I say it should be freakishly hard. Cap of like 5 per server. Need full suit of mandalorian armor. whatever. I dont want a lot of n00bs being called Mandalorian.




As you said, "at times". But i don't think that a Rhodian-Mando-Battle-Platoon really fits in... while you'd be likely to occasionally see that. (I've chosen Rhodians specifically due to them having a Rhodian-Only guild, but any other race might do the same...)


And on your idea of creating a cap of 5 mandalorians per server, i have quite some doubts, too. First of all, those 5 mandalorians would be exactly that kind of people i wouldn't like to be them... full-time-players with scripts and bots doing a lot of their "playing-work", not even having an idea of roleplay and what the mandalorian, except for the specials and modifiers, would stand for. As soon as they'd be done, they'd use their new-found powers to show off at best and, if they manage to find any way, grief other players.


Then, there'd be an outrage throughout the community that it's unfair that some can be mandalorians and others can't... and i'm ready to count the minutes till SOE would give in remove the limit so any player who invests enough time to place his character at the right spots and copies an appropriate script from the forum can have his mandalorian if he just lets his computer run for some time. Still, the only kind of people who would not be mandalorian would be the same which now deliberately choose not to play jedi... those who understand the concepts or roleplaying and don't just gravitate towards the massing up the biggest power in game. (Mind, i don't say that there are no good roleplayers among Jedi... there are, althoug their numbers are thin... but each and every powerplayer who has no idea about roleplay seems to just work towards Jedi or have one. )


To clarify, i come from an old-time MUD and it also has it's alpha-class. It's called "Necromancer" and has the potential, when used in full effect, to eliminate a team of 5 to 10 players without breaking a big sweat. In that game, unlike SWG, playerkilling is always allowed and death, also unlike SWG, has some meaning. The reason why it still works is that the number of necromancers is small and necromancers are not made by code but are hand-selected by the administration. There is no automatic way to determine a good roleplayer and a person who you can trust not to abuse the given powers. Unfortunately such a hand-selection will never work in SWG, and this is not only because the non-selected people would cry till SOE gives in, but already since the customer base is way too big and there's no chance to handle that with a limited staff.


So, in conclusion, there simply is no codewhise-only limitation which can be implemented to really control the mandalorians, SOE doesn't have the means at all to hand-select the mandalorians, so there will be a flood of those people... you perhaps can delay that for some weeks or months, but you can't prevent it.






Quite easily you can. Put them in master boxes. Master Mandalorians were the leaders.




Yeah. Then everybody is the leader, very nice. Sounds like a very sound military structure, a team of 7 leaders and one person taking the commands, but only as long as he didn't grind out the last half a million of XP to also be leader...


(I am sorry, sarcasm breaking through again...)


The Squad Leader just makes sense by being limited, if you hide it in the master boxes, everybody in the end will be a Squad somewhat-Leader. If everybody is able to power everybody else up, there's no real point in being SL any more, i am sorry.


Message Edited by Sylow on 08-05-2005 07:28 PM






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
AlienEntity
Fri Aug 05, 2005 10:37 am
#106

My suggestion Reydon, add some group specials to that, either by eliminating some stuff or changing some things around. I think if you do that, it would be a little more receptive to some fellow SL's. Just a suggestion.



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
Squad Leader Cache Colonel Talley Darkstar Classified Squad Leader Files
Reydon
Fri Aug 05, 2005 10:58 am
#107


Just because it's good for the marketing doesn't require me to like it.




Nor did I say you did.





How to make it "freakishly hard"? By hard to solve quests? Will be on the forums how to do them in a week. By requiring lots of XP? Will be solved, it's just a matter of time. There's always AFK-grinding to "solve" the issue. Thanks to the player-protection-system of SWG, there's not even a real threat about it. Let your machine grind, go out with friends in the meanwhile or do anything else.


You show me somewhere on the forums that can tell you how to get a full suit of Mandalorian in a week, and ill give ya a few million credits.


I understand your logic, but i can't agree. Straightening out your point of view, you could optimize the game by adding the mandalorian to the character creation screen, and depending on if you choose mandalorian or not, you either get mandalorian-warrior-skills or jedi-skills assigned. My statement is slightly overexagerated and somewhat sarcastic perhaps, but that's what it in the end would boil down to.


Nah, but you can have more fun.





As you said, "at times". But i don't think that a Rhodian-Mando-Battle-Platoon really fits in... while you'd be likely to occasionally see that. (I've chosen Rhodians specifically due to them having a Rhodian-Only guild, but any other race might do the same...)


And on your idea of creating a cap of 5 mandalorians per server, i have quite some doubts, too. First of all, those 5 mandalorians would be exactly that kind of people i wouldn't like to be them... full-time-players with scripts and bots doing a lot of their "playing-work", not even having an idea of roleplay and what the mandalorian, except for the specials and modifiers, would stand for. As soon as they'd be done, they'd use their new-found powers to show off at best and, if they manage to find any way, grief other players.


Then, there'd be an outrage throughout the community that it's unfair that some can be mandalorians and others can't... and i'm ready to count the minutes till SOE would give in remove the limit so any player who invests enough time to place his character at the right spots and copies an appropriate script from the forum can have his mandalorian if he just lets his computer run for some time. Still, the only kind of people who would not be mandalorian would be the same which now deliberately choose not to play jedi... those who understand the concepts or roleplaying and don't just gravitate towards the massing up the biggest power in game. (Mind, i don't say that there are no good roleplayers among Jedi... there are, althoug their numbers are thin... but each and every powerplayer who has no idea about roleplay seems to just work towards Jedi or have one. )


To clarify, i come from an old-time MUD and it also has it's alpha-class. It's called "Necromancer" and has the potential, when used in full effect, to eliminate a team of 5 to 10 players without breaking a big sweat. In that game, unlike SWG, playerkilling is always allowed and death, also unlike SWG, has some meaning. The reason why it still works is that the number of necromancers is small and necromancers are not made by code but are hand-selected by the administration. There is no automatic way to determine a good roleplayer and a person who you can trust not to abuse the given powers. Unfortunately such a hand-selection will never work in SWG, and this is not only because the non-selected people would cry till SOE gives in, but already since the customer base is way too big and there's no chance to handle that with a limited staff.


So, in conclusion, there simply is no codewhise-only limitation which can be implemented to really control the mandalorians, SOE doesn't have the means at all to hand-select the mandalorians, so there will be a flood of those people... you perhaps can delay that for some weeks or months, but you can't prevent it.



No time to read all that, so all I will say is "This never will be implimented, and I know it wont."





Yeah. Then everybody is the leader, very nice. Sounds like a very sound military structure, a team of 7 leaders and one person taking the commands, but only as long as he didn't grind out the last half a million of XP to also be leader...


Not everyone is going to get a specific master box...



The Squad Leader just makes sense by being limited, if you hide it in the master boxes, everybody in the end will be a Squad somewhat-Leader. If everybody is able to power everybody else up, there's no real point in being SL any more, i am sorry.


Not everyone is going to get a specific master box...




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
Reydon
Fri Aug 05, 2005 10:59 am
#108

also, why is there so much arguement over something we know will never come to be. I've said many times I know it will never be. It's just a cool idea to think about.




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
Reydon
Fri Aug 05, 2005 11:14 am
#109

As much as u guys love Mandalorians and will do all in your can to be "Mandalorian" in game, u have to understand the fact that the Jedi will forever kick the arses of the Mandalorians. And yes, u are hearing it from a faithful BH and Mandalorian culture lover.


No they wont. The jedi beat the Mandalorians when their army outnumbered the Mandalorians, far to much. And yet, the Mandalorians still demolished the majority of the republic. Plus, even when they lose a fight, the Mandalorians still win. They get to fight.


Why? Cos Jedi are plainly the "guardians of peace and justice", and Mandalorians are "warriors only seeking chaos, carnage and honor in battle." A Mandalorians code of honor is different than the honor most of u think about . Their honor comes in mass slaughter and the incitement of battle.A Mandalorian will not hesitate to wipe out a planet (including its women and children) to incite a war in a system. And the Jedi will always be there to protect and beat them back in the end.


Show me an ingame jedi who is truly a guardian of peace and justice. There are probably no more then 10 in the entire game. And you'd be supprised to learn that Mandalorians used to be an extremely peaceful race till a 7000 year war bred them to love fighting. Mandalorians are honorable, but merciless. If you attack them, they will get revenge. Mandalorians are bloodthirsty, the only reason they were ever defeated. They rushed to battle.


Mandalore the First was eventually killed by beasts of the wild. 4000 years BBY the Mandalorians got trashed by Darth Revan and Malak. The Ordo clan went into hiding in Dxun and later got trashed again. During the Clone Wars, the Mandalorians were yet again trashed and brought to numbers so small they were scarce like Jedi. Bada$s Samuel L. Jackson made Jango Fett a Halloween ornament. A smuggler named Han Solo and his faithful wookiee pal named Chewbacca whooped Boba countless times. Boba Fett got a cancer in his leg, and now the remaining Mandalorians wage war with the Yuuzhan Vong.


After he wiped out the entire planet of beasts. Trashed? They didnt get trashed. The Mandalorians came extremely close to destroying the republic. But they didnt save up enough forces. If they waited another generation, they would have won. A holloween ornament who was only killed after being distracted by killing another jedi, and jetpack failing, then needing to fight the third strongest lightsaberist in the galaxy. That isnt that shameful. They didnt whoop Boba. Boba Fett's jetpack got destroyed, and he tripped. Omg! He tripped... wow. Guess what, he survived. He got the Mandalorian Protectors back together when he went to Mandalore and became a Mandalore, and he defended Mandalore in the Yuuzhan Vong War. Yet... Canderous Ordo was responsible for destroying The Ravager. Boba Fett has killed countless criminals. If it wasnt for the Mandalorians, the Republic would have been DESTROYED. The Clones came from Jango Fett. The ARC Troopers came from Jango Fett, and were trained like mandalorians. These clones are the reason the Republic lived on. They are also the reason the Republic was converted to the Empire. Mandalorians, back a long time ago built a society, and reached the peak of peaceful society with a race called the Juannar I believe. With them, they made cures and antidotes for almost any disease or poison. The armor they forged laid the foundation for armors all over the galaxy that attempted to be as good. Mandalorian Armor is the single greatest crafted armor in the galaxy.


As much as I love the Mandalorians, Jedi will always be THE alpha-class in SWG. Both for the sake of Star Wars, and SOE profits, and refraining from makin SWG a complete immature crap game. A Mandalorian alpha-class will only further destroy the other professions in the game.


Mandalorians have slaughtered many jedi in their time. And so have the jedi them. They are rival races. Also, remember, this is a BS prof that will never be inserted. So it doesnt matter.




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
willflynne
Fri Aug 05, 2005 11:49 am
#110

A well-intended idea, but I do have to agree it does seem just a bit misplaced here. From my impressions of playing the profession, squad leader is, for lack of a better term, a group support profession. We can't use our abilities without a group. This template, well-thought out as it is, doesn't really require a group to operate from what I read.


I think another bone of contention is the fact that in your intro, you suggested this class as a balance to jedi, along with allowing them to take BH missions, including fully-templated jedi. That still leaves out the squad leaders, namely because last I knew, they were intending jedi/bh missions to be one-on-one battles between the players. Again, squad leader seems kind of left out.


I know you have since asked for ideas on where sl moves would work in that template. But to be honest, I really don't see the need to include sl into it. Besides which, there are quite a few template combinations available that would allow a resourceful player to go toe-to-toe with a jedi WITHOUT needing a new alpha class that would further unbalance a game that is finally starting to get into balance (slowly, but surely lol). Personally, I think a commando/bh with select smuggler or pistoleer skills could cause some serious problems for a jedi if played right.


I look at myself as a support player, and I enjoy playing as such. Master Pistoleer (crowd control), Master Squad Leader (group support) and (currently) novice Combat Medic (group healing). I can do stuff solo and survive in most combat situations on my own when I need to. I'm at my best when in a group, though, because I can heal, call down volleyfire on a target (which is awesome to watch when a melee/jedi uses their armor or saber break move) and keep a target stuck in place long enough for the group to pound the critter/npc into the dirt. Your idea is a decent one, and while your knowledge of the Mandalorians does suggest the inclusion of squad leader in some way, I don't see it fitting in the game mechanics of squad leader too well.


Just my opinion. Good work though on the creation of that class.






Flynne Cordova
Elder Jedi, and the only Jedi on the Bloodfin GCW Officer list without a PvP kill
Atheta Cordov'a
Master Officer, ready to support her groups to the fullest
Byoolah
Master Commando, killing Black Suns every day just because she can

AlienEntity
Fri Aug 05, 2005 12:18 pm
#111

I personally am looking at it realistically. Nothing more, nothing less. I never told him to take it somewhere else, I just stated facts from my personal opinion, again, nothing more nothing less. I never said take it to the BH forums (not pointing fingers mind you) I even said that the work he put into it was good. Just like what I would tell _scout_ or sylow or anyone who put that much effort into something. *shrugs* Now yes, why do WE get to wear mando armor. It is a question to look into. I've said to myself just the other day, I think they should fix stuff before adding new content. To myself, My opinion here is just like what it was for the poster who questioned the platoon idea. Just a realistic view of how *I*/AlienEntity/Talley Darkstar sees things. What forum or thread the topic belongs, I don't care. It is/was how I saw things. That's it. I made a simple observation and replied to it.



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
Squad Leader Cache Colonel Talley Darkstar Classified Squad Leader Files
Assuck
Mon Aug 08, 2005 2:45 am
#112

I must say I find this class to be rather intriging, however, I don't want to see a bunch of former L337 jedi running around in Boba's armor screaming "Joo got Pwnt Lo0olz."


But onto what you asked for, I think you could replace the rally command with a command called Mandalorin War Chant (or a name along those lines) and have it add some BIG numbers, unlike rally. A substitute for Volly fire could be some sort of ammunition for the wrist luancher or a flare that could be used to mark a target that would add damage bonuses to. Again, with much bigger numbers than volly fire.And for my lastcredit, I think there should be a seperate skill tree for Mandalorian Squad Leaders.And of course make these commands only availible to the group leader.


My question for you is, how would you have xp gained for these skills?



Inenout
Master Squad Leader, and damn proud of it!
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