Bounty Hunter Archive
Thread: Mandalorian Alpha Class
On the rare chance that a redname does visit our forum and look around, we want it full of SL-related stuff. "
"Squad Leader is about leading a group and making a group better. Nothing I saw in that temp would have done that.It wasnt gear towward us. Sure the BHs and Commandos will love it, but you might as well of posted it in the dancer forum. Change it around to add SL abilities mixed in and you might catch some attention here....but again...we dont need an elite profession...we need the ones we have fixed."
Do what commando does. Dont whine, give ideas. Most of SL's abilities are in mods. That template does not have mods. We have some trees that have no skills, ever think of recommending some ideas? That would help. I was only a SL for 24 hours. Turel is a BH, I am a Commando. We only have 2 sides of a story to mix in. It is hard to work in a prof you know NOTHING about. (btw, I quit SL because I couldnt be master sl and commando, commando to the grave)
Reydon wrote:
"Squad Leader is about leading a group and making a group better. Nothing I saw in that temp would have done that.It wasnt gear towward us. Sure the BHs and Commandos will love it, but you might as well of posted it in the dancer forum. Change it around to add SL abilities mixed in and you might catch some attention here....but again...we dont need an elite profession...we need the ones we have fixed."
Do what commando does. Dont whine, give ideas. Most of SL's abilities are in mods. That template does not have mods. We have some trees that have no skills, ever think of recommending some ideas? That would help. I was only a SL for 24 hours. Turel is a BH, I am a Commando. We only have 2 sides of a story to mix in. It is hard to work in a prof you know NOTHING about. (btw, I quit SL because I couldnt be master sl and commando, commando to the grave)
I am not of the opinion our corro is on this subject. I have said several times that I would rather they fix what we have. Maybe then there would be no need/desire for an elite class.
Vode An (Brothers All)
Bal kote, darasuum kote,
Jorso’ran kando a tome.
Sa kyr'am Nau tracyn kad, Vode an.
And glory, eternal glory,
We shall bear its weight together.
Forged like the saber in the fires of death, Brothers all.
Reydon wrote:
"I still don't see what makes you think SL's would be interested in that class build you posted.. You've just created a "Super Bounty Hunter".. Great, that's wonderful. But post it in the BH forums, not here. On the rare chance that a redname does visit our forum and look around, we want it full of SL-related stuff. "This is not a BH prof. You know that the squad leader profession was considered as a great honor to the mandalorians? If you were a Mandalorian Squad Leader, you were the strongest, and most powerful person. Oh, and also: I have posted this on the BH Forums, The Commando Forums, The Ahazi Forums, Bria Forums, and the Starsider Forums. So it is not like they are going to notice it on SL and not anywhere else.
Well, it sure looks like a BH-type prof to me, but I suppose that's in the eye of the beholder. But since you're talking about an "Anti Jedi", it seems it's only real purpose would be to fight Jedi and other Mandalorian Alpha's, which seems awfully bounty hunter-ish to me.
As for the "Mandalorian Squad Leader" you're talking about, I think you're confusing a "Person Who Leads a Squad" with " A SWG Master Squad Leader". Anyone can lead a squad, even you poor little commandos. And from the template you've posted, that would be one badass mofo leadin that squad. But I don't see anything to put it in line with the "SWG Master Squad Leader".
You want ideas for that? Start off with what we currently have, no sense in losing that. So /volleyFire, /rally, /steadyaim, /formup, Group Terrain Negotiation, Group Ranged/Melee Defense. Beyond that, follow the lead presented by Col. Drevin up there and you'll find a treasure trove of ideas that we've collected over the last two years.
I do have to agree with what was stated in your other thread. If you started your post with "How can I add SL abilities to this new profession?" or "What SL Abilities would you like to see?", you probably would have gotten a much warmer reception than "Hey, whaddya think about this new badass class that would further push all other professions into obscurity?"
As for the "Mandalorian Squad Leader" you're talking about, I think you're confusing a "Person Who Leads a Squad" with " A SWG Master Squad Leader". Anyone can lead a squad, even you poor little commandos. And from the template you've posted, that would be one badass mofo leadin that squad. But I don't see anything to put it in line with the "SWG Master Squad Leader".
I do have to agree with what was stated in your other thread. If you started your post with "How can I add SL abilities to this new profession?" or "What SL Abilities would you like to see?", you probably would have gotten a much warmer reception than "Hey, whaddya think about this new badass class that would further push all other professions into obscurity?"
Reydon wrote:Commando is JUST as broken as SL. We get ignored just as much as you all. So I bring you a template and idea that I thought you all would enjoy thinking about happening. having a working profession. Sure it would never happen, but heck, why not do it? Jeez, you all have been broken down mentally to the point of not caring about anything else good, by the view of the replies here. Commando at least are still holding strong, and enjoying it.Message Edited by Reydon on 08-04-2005 02:22 PM
Hey man.. you said it, not me.
Again, I think you're confusing a class that Used to be Uber till it was slowly beat down with the Nerf Bat, to a profession that has always had great potential but never went anywhere.
It's difficult to further your idea when you're not open to improvisation.(I am, that's why I posted it here)If you are serious about it, dont knock others who are trying to add to your idea,(I've heard no idea yet to be recommended)you would have to compromise some to cator to everyone.(im waiting for someone to say what they would like put in where on the template)Ofcourse it wont be added but it's fun to play with the idea,(which is why I made it)yet even if it were, it would have to be reworked to fit with all the professions you'veselling this idea to.(im still waiting for ideas...)So a few people feel strongly about our professions current build being fixed rather then add anything new, thats very understandable and you have to take that into consideration and be mature about it, not add to the anomosity.(it's not going to happen, it wont take any time away from our profs, the 5 minutes devs spend on our forum every month. This idea is really just for sh!ts and giggles basically)
Remember you're trying to sell your idea to alot of different people, cant be too defensive with it. (I never was being defencive to where I wouldnt change this. I am begging someone to tell me what you SL's want put into this prof. Copy over the template, bolden and color your changes. That's what I have wanted for a long time now.)
Reydon wrote:
It's difficult to further your idea when you're not open to improvisation.(I am, that's why I posted it here)If you are serious about it, dont knock others who are trying to add to your idea,(I've heard no idea yet to be recommended)you would have to compromise some to cator to everyone.(im waiting for someone to say what they would like put in where on the template)Ofcourse it wont be added but it's fun to play with the idea,(which is why I made it)yet even if it were, it would have to be reworked to fit with all the professions you'veselling this idea to.(im still waiting for ideas...)So a few people feel strongly about our professions current build being fixed rather then add anything new, thats very understandable and you have to take that into consideration and be mature about it, not add to the anomosity.(it's not going to happen, it wont take any time away from our profs, the 5 minutes devs spend on our forum every month. This idea is really just for sh!ts and giggles basically)
Remember you're trying to sell your idea to alot of different people, cant be too defensive with it. (I never was being defencive to where I wouldnt change this. I am begging someone to tell me what you SL's want put into this prof. Copy over the template, bolden and color your changes. That's what I have wanted for a long time now.)
Why do you say you are still waiting? I pointed you towards where all the ideas are.Some of them even envolve content for Commandos. Are you wanting us to repost all our ideas here?
I am sorry, i really tried to give it a chance in my mind and think it over. But the whole concept reeks of "pure firepower". Anyways, i dare to list my reasons why i can't even get the "feel" to invest time into it:
- The "normal" classes have enough problems, would they be fixed, they would do the job pretty well.
- The designation "mandalorian" by all means really doesn't match into canon. The jedi flood is bad enough, we don't need a mandalorian flood, too.
- We have one "alpha class" and it creates enough issues. Adding a second one just would ensure that those two will require and get massive developer attention, leaving the rest in the mess they are or rather, pushing them even deeper into it.
- Unless you want to see Twi'lek-Mandalorians and Ithorian-Mandalorians, which i dare to consider more than ridiculous, you would have to give severe race limitations or rather create the race. Codewhise it would be very close to human, as far as i know, so not hard to do. If you do that, this would mean that there'd be characters which are created as mandalorians have the novice in this class present, can't switch to anything else but can specifiy what branches they learn. This again would almost certainly lead to a new "unlock quest" system and massive grinding, of which i see much too much already now.
- I see absolutely no way to squeeze the Squad Leader into the given concept. Sure, you could put some of our defences in the free branches of ranged and melee defence. But the SL is not only defence, i actually want stuff like steady aim (would it be working) and volley fire, too. (And some more powerups, but they are already in the ideas collection for SL...) I find absolutely no matching place for them... and even if i would be allowed to create a new branch for them, i would have no idea where to really place them, neither of them is actually matching. (Unless you create a complete seperate SL-Section of four branches. But then we're better off as an independent profession, i would say.)
- I would at any time be ready to lead half a dozen of those war-monsters into battle. I love it when my guilds Commando/Smuggler is in team (he's the evidence for me that a clever commando can kick some serious butt, smuggler specials on area attack are just sweet...), i enjoy when my team inflicts some seriour pain on the enemy. But it's not the picture of my character that he'd be such a monster himself.
I won't stop you from trying to gather ideas, but my personal priority and preference would be that the actual issues in game would be fixed while i really hope that there's no additional "alpha class" on way to kick any other profession into obsolence.
Edit: @Darth_Sushi:
Btw, a big compliment on calling the people here "pissy bunch". That's sure exactly what the people wanted to hear when just stating their oppinion on something which, also according to my feelings, simply doesn't really fit on the SL.
Message Edited by Sylow on 08-05-2005 06:30 PM
Sylow wrote:
I won't stop you from trying to gather ideas, but my personal priority and preference would be that the actual issues in game would be fixed while i really hope that there's no additional "alpha class" on way to kick any other profession into obsolence.
The "normal" classes have enough problems, would they be fixed, they would do the job pretty well.
Sony cant get players w/ normal classes, just jedi basically. Which is why they are so cared after.
The designation "mandalorian" by all means really doesn't match into canon. The jedi flood is bad enough, we don't need a mandalorian flood, too.
Which is why we make it so freakishly hard it wont be a flood. And a cap, like there should have been.
We have one "alpha class" and it creates enough issues. Adding a second one just would ensure that those two will require and get massive developer attention, leaving the rest in the mess they are or rather, pushing them even deeper into it.
We are never going to get attention, better to get attention to a alpha like our prof imo. but still, it wont happen, so who cares.
Unless you want to see Twi'lek-Mandalorians and Ithorian-Mandalorians, which i dare to consider more than ridiculous, you would have to give severe race limitations or rather create the race. Codewhise it would be very close to human, as far as i know, so not hard to do. If you do that, this would mean that there'd be characters which are created as mandalorians have the novice in this class present, can't switch to anything else but can specifiy what branches they learn. This again would almost certainly lead to a new "unlock quest" system and massive grinding, of which i see much too much already now.
Mandalorians, at times, have accepted alien races into their ranks. And as for unlocking it, like I said, since this will never happen, I say it should be freakishly hard. Cap of like 5 per server. Need full suit of mandalorian armor. whatever. I dont want a lot of n00bs being called Mandalorian.
I see absolutely no way to squeeze the Squad Leader into the given concept. Sure, you could put some of our defences in the free branches of ranged and melee defence. But the SL is not only defence, i actually want stuff like steady aim (would it be working) and volley fire, too. (And some more powerups, but they are already in the ideas collection for SL...) I find absolutely no matching place for them... and even if i would be allowed to create a new branch for them, i would have no idea where to really place them, neither of them is actually matching. (Unless you create a complete seperate SL-Section of four branches. But then we're better off as an independent profession, i would say.)
Quite easily you can. Put them in master boxes. Master Mandalorians were the leaders.
I would at any time be ready to lead half a dozen of those war-monsters into battle. I love it when my guilds Commando/Smuggler is in team (he's the evidence for me that a clever commando can kick some serious butt, smuggler specials on area attack are just sweet...), i enjoy when my team inflicts some seriour pain on the enemy. But it's not the picture of my character that he'd be such a monster himself.