Bounty Hunter Archive

Thread: AFK Jedi's Healing while KD??

DagoolchStarrunner
Wed Aug 03, 2005 9:52 am
#66

good work man i'm glad you killed that afk fool, please post the flame you get when she gets back and finds herself laying there dead. lol



Dagoolch Starrunner-Rodian Master Swordsman, Master Pikeman : RADIANT
Theena Fromminov-Human Master Bio-Engineer, Master Creature handler: LOWCA
Krisegon Fromminov- Human Master Bounty Hunter, Master Pistoleer: LOWCA
Playing since December 24- 2003

Former Titan. TITANZ 4 LIFE.
Keela-Eclipse
Wed Aug 03, 2005 9:54 am
#67

I know I'll probably get flamed for this...but doesn't it strike anyone as odd that all this fuss was over someone who's AFK?


Agreed, afk macroing is a problem and sure I suppose it's unfair that the Jedi was afk and all...but what challenge is there in spending over an hour shooting an opponent who isn't shooting back? How is there skill in that? Where is the risk?


I'm not trying to start an argument, simply pointing out something that occured to me while reading this thread.


*prepares heat sheilds for full flame attacks*





_____________________________________________________
Keela Siskani-Builder - Master Dancer / TKM
Kariad Ki'vea-Newland - Master Tailor / Master Merchant / Master Artisan
Eclipse Server
Co-Founder, RBEU/Co-Founder, Europa City
Orykko
Wed Aug 03, 2005 10:18 am
#68

Sounds to me like he was trying to prove a point. The person who said well if they were at the keyboard they would have been using more force, so they would have run out quicker. Well, this is not a valid argument, since all they need to do is stop fighting, run these macros, and just stand there. The point is that this should not happen, period. No profession should be able to stand there and survive AFK while someone beats on them for two hours.

But back to some constructive criticism. Did you try foods such as Deuterium Pyro (accuracy boost)? Also, what is the min damage on your weapon? Keep in mind if there defense is greater that your accuracy, then you will be hitting closer to the min damage on your weapon. It would be interesting to do this again with a high min damage kinetic weapon with deuterium pyro.
sippinonswerve
Wed Aug 03, 2005 2:01 pm
#69

haha i love all these people going get a new weapon LOL ive got a capped riflle that hits 722-1369 damage power uped ive got 325 accuracy withought pyro and i still only hit for 200-400 with critical shot and less with headshot. of course on an afk jedi i could pound him with adv sniper shot for more but sniper shot is useless after the first shotwhen the jedi is actually at his keyboard. haha man what a crock people here are arguing that somthing isnt FUBAR when a jedi can not even be at his keyboard and live againt any player for that long.
diepa
Wed Aug 03, 2005 2:40 pm
#70






sippinonswerve wrote:
haha i love all these people going get a new weapon LOL ive got a capped riflle that hits 722-1369 damage power uped ive got 325 accuracy withought pyro and i still only hit for 200-400 with critical shot and less with headshot. of course on an afk jedi i could pound him with adv sniper shot for more but sniper shot is useless after the first shotwhen the jedi is actually at his keyboard. haha man what a crock people here are arguing that somthing isnt FUBAR when a jedi can not even be at his keyboard and live againt any player for that long.





If those are truly your stats..then there is no way you were hiting for that little....How did the number change, in the CU on the same creature I always hit for the same amount with the same attack...something does not sound right.
sippinonswerve
Wed Aug 03, 2005 2:50 pm
#71

ever since about 2 patches ago the numbers vary a bit. Critical actually gives you a critical bonus occasionally usually for me about 1 in 5 master head shot is slightly less powerfull on a full defender with force aura and inate defenses highest ive ever hit for was 430 unless they were kd'd then ill hit for around 500 assuming i hit wich the miss rate on those with there 700+ ranged defense is usually 5 in 10 or a little higher stack valor onto that and you hit about 2 out of 10 shots wich is about maybe 75 dps stims easily heal this and infusion macro pretty much nullifies it since ive got cm though most of my fights with these types of templates range up into the hour mark with me usually dying from a cannot kd recovery bug.

Message Edited by sippinonswerve on 08-03-2005 02:54 PM

RyackX
Wed Aug 03, 2005 2:55 pm
#72

accidently double posted my last stement somehow...but this fixes it

Message Edited by RyackX on 08-03-2005 03:02 PM



Ryack
Master Bounty Hunter
Chilastra


"I support sculley's idea for a better jedi system"


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1008535&sessionServerID=pchQ0El5g7Ca.4Ln
Eskie
Wed Aug 03, 2005 11:01 pm
#73



Jargal wrote:
I dont see the point of jedi being able to heal while KDd, space travel in midcombat and no house TEF in combat on top of that.
The jedi powers they got already are balanced to make them 1.5 x regular profession. They dont need any more help from the devs with specially designed combat codeing.
Or are they really that losy PvP:ers that they need that special programing help on top of thier uber-combat skills!?!?
I mean - check out thier combat ablilites - they got all abilites malee AND ranged got as;
Armor break (melee prof), Snare (carbineer prof), Root (Pistoleer), Ranged KD (smuggler/pistoleer), Force stasis (Combat medic), healing (medic/doctor) etc, etc....
As you see they got almost all prfessions abilites in thier jedi tree - you really think they need special program codeing AND and whole planet (Kashyyyk) as safe haven on top of that!?!?!
Whats going on with this game!??!




As you stated those are all specials from different professions, and guess what - They are also in different Jedi professions!
Short overview of Jedi professions:
Lightsaber: Melee offense with 1 ranged special
- Armor Break (LS x2xx, LS x4xx)
- Saber Throw (ranged KD) (Master)

Force Wielder: Ranged offense / stealth
- Force Knockdown (ranged KD) (xxx2, xxx4, Master)
- Force Cloak (invisibility) (x4xx)

Force Enhancement: Ranged crowd control / self-buffs
- Force Suppression (root) (2xxx, 4xxx)
- Force Wave (snare) (xxx1, xxx3)
- Force Stasis (Master)

Force Defense: ranged / melee / force defense
- Force Aura (= CoB) (xx2x, xx4x)

Force Healing:
- Force Heal (Novice, 2xxx, 4xxx)
- Force Infusion (1xxx, 3xxx)

A Jedi will have a hard time having all those skills and being good enough at them to actually beat other players. Jedi have to choose between profession the same way "regular" profession have to choose between profession. There are more regular professions than there are Jedi professions, and to make up for that Jedi skill boxes have a higher skill point cost as regular professions so Jedi cant take all the skills. Regular starter profession Master is 77 SP, regular elite profession Master is 63 SP, a single Jedi Mastery is 89 SP.
If you examine what you just said very closely you will discover that you contradict yourself. You say Jedi have skill X which is about the same as regular skill Y, yet Jedi had their combat moves coded separately. I doubt Force Stasis and Combat Medic Paralyze dont share code.
Furthermore, there is a house TEF in combat (at least in BH engagements). GCW TEF rules are the same for Jedi and any other SF player.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Eskie
Wed Aug 03, 2005 11:06 pm
#74


RyackX wrote:
I agree 100%. Here are all the weaponsw/ the stats that I tried on this Jedi. I tried Heavy Lighting cannon with dmg of 463-1046 with 40 elemental dmg. Proton Carbine 419-838 with 90 cold dmg. Elite Carbine with 443-967 dmg. and thenw hat I actuallyt used to take her out is an Advanced Laster Rifle with 478-1000 dmg. I tried for over 20 minutes with each of those and the Adcanced Laser Rifle did teh best...I'ma Carbineer though...somthing wrong with this or am I just an idiot...((I think I am)). But seriously no player should beable to hold up in a battle for 2 hours AFK or not Sure if this Jedi had not been afk sure Iw ould have been dead in 30 seconds this I'm sure of b/c I've talked toa few people here on chilastra and they've gave me some info on him. This jedi is one of those that don't die....Apperantly he's been around for a while and he's a fully temp'd. I sent him an E-mail telling him gratz on his macro's and how long it took me to kill him. I'm still waiting for a response from him once I get it I'll post it on here.




Your profession is not important for which weapon to choose. If you are facing a Jedi with at least Defender xx4x, you will only inflict close to your min damage. Therefore the Advanced Laser Rifle was the best choice. It doesnt seem to have a lot higher min damage than your other weapons, but factor in special multipliers of 2 or 3 or maybe more (not sure on critical shot) and you easily do 50 to 100 more damage per shot, which is about half of the Healer 4xxx Force Infusion already.

Message Edited by Eskie on 08-04-2005 08:28 AM



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
OhBuggah
Wed Aug 03, 2005 11:08 pm
#75


time his heals and then do a startle shot a second before his next macro heal is timed to take place to throw off his heal macro. then do an /aim + drink deuterium pyro, /snipershot, then unload all your high damage specials until your action bar is gone. once your action bar is almost gone, switch to ranged shot/placed shot.


afk jedi running heal/aura/infusion macros are so darned easy to kill. i have no idea why all the bounty hunters complaining about them cannot figure things out.


Message Edited by OhBuggah on 08-03-2005 11:08 PM

Jargal
Thu Aug 04, 2005 12:27 am
#76

I dont see the point of jedi being able to heal while KDd, space travel in midcombat and no house TEF in combat on top of that.


The jedi powers they got already are balanced to make them 1.5 x regular profession. They dont need any more help from the devs with specially designed combat codeing.


Or are they really that losy PvP:ers that they need that special programing help on top of thier uber-combat skills!?!?

I mean - check out thier combat ablilites - they got all abilites malee AND ranged got as;


Armor break (melee prof), Snare (carbineer prof), Root (Pistoleer), Ranged KD (smuggler/pistoleer), Force stasis (Combat medic), healing (medic/doctor) etc, etc....


As you see they got almost all prfessions abilites in thier jedi tree - you really think they need special program codeing AND and whole planet (Kashyyyk)as safe haven on top of that!?!?!


Whats going on with this game!??!



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Heylocke Investigations & Expeditions Bureau (Dearic @ 1250 -2323)

Jargal Heylocke - Bounty Hunter / Pilot / Loot merchant / Spaceminer / Hunter /
100 preNGE Jedi kills

Neledas Heylocke - Master Weaponsmith / Armorsmith / RIS Certified
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