Bounty Hunter Archive

Thread: WE WANT PLAYER BOUNTIES!!!!!

ilykawarr
Wed Jul 27, 2005 1:01 am
#66

/Bumpizzle fa' shizzle\



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I'lykawarr
(Wookiee Assassin)

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Thomen
Wed Jul 27, 2005 1:11 am
#67






ilykawarr wrote:

well player bounties would be very detailed, they would have to be a smuggler, maybe, who did something VERY wrong, and would only show up on terminals and have to be tracked, and could only be attacked by that BH who took the BH mission.





This is Smuggler content, and Smugglers.. sorry.. smuggler, dont get content. Sorry to say, but screw it.



Lawho Iwon
Master Smuggler
Smugglers Alliance Ace

Coalition of the Lost Smugglers
ilykawarr
Wed Jul 27, 2005 1:22 am
#68

lol apperently only jedis get content nowadays



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I'lykawarr
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Thomen
Wed Jul 27, 2005 1:28 am
#69

well.. looks like it. Tiggs just busted our dreams about the SOON™ coming revamp..



Lawho Iwon
Master Smuggler
Smugglers Alliance Ace

Coalition of the Lost Smugglers
ilykawarr
Wed Jul 27, 2005 1:54 pm
#70


seems like they have an answer for everything and solution for nothing....SOE is a shameful game company indeed. I hate flaming on a company i support by paying monthly fees to play but I simply play SWG or other SOE games because the games are FUN at heart. But SOEis slowly breaking all their games. Everquest,Planetside,SWG and soon enough Everquest2.


It hard enough playing a broken game, but playing one which adds no new content is NEARLY as bad. At this point, SOE is breaking the game more and more, fixing less and less, and adding more and more useless content that won't do much for the game itself.


The combat revamp seems to me like a clean start from scratch to get players like me to re-subscribe to SWG again before they destroy the game again. They fixed the game and it is already going downhill again.


SOE!! If you are going to listen to ANYTHING listen to this: WORK FASTER! STOP ADDING NEW CONTENT TILL "ALL"(ALL) THE BUGS ARE FIXED!!! WE DON'T WANT USELESS CONTENT LIKE "MOVING HOUSES AROUND WITH STUFF IN IT", WE WANT SMUGGLING,PLAYER BOUNTIES, THAT SORT OF STUFF BUT '''''''MOST'''''' IMPORTANTLY WE WANT A GAME THAT ISN'T BROKEN!!!




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I'lykawarr
(Wookiee Assassin)

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AZFisher
Wed Jul 27, 2005 2:08 pm
#71


I think this idea would work, but with a twist:


Player initiated bounties. If a player got wronged by another, that player can put a bounty out on him, no matter what class. Of course the bounty wouldn't lose exp, just take a trip to the cloning facility.


There may be limits to the number of bountys a player can have put on him so someone can't grief.


I don't know how many times I've wanted to slap someone just for using the term 'noob', lol.
Bass_guitarist
Wed Jul 27, 2005 2:57 pm
#72


This is a great idea because it gets boring hunting jedis all the time and some times you need more than one BH to kill a jedi why cant we BHs go after some smugglers or other people like that and if this post makes me sound new to the game i am i've only played it for like a week all together and im level 53-56


master: marksman, almost BH


branches touched: 4030 in rifleman




"no one has ever died from suicide..."
Thassk
Wed Jul 27, 2005 3:10 pm
#73








player bounties on a mass scale, could be a can of worms ready to open...and this is coming from someone who intends to play as a bounty hunter for a long time ....


look at the instability just the jedi/bh situation has created ... if we open the flood gates and make other players huntable .. the BH professionmight turnforthe worst..


we will have every alt out there become a BH ...hoards of new players will become BH ... and in the end ... BH will be nerfed to the end of the world ... the devs will be so consumed with trying to balance the player bounties situation ... they will have no time to work on anything else ...


an MMORPG is not about PVP ... PVP is but a small part of an MMORPG ... if you put in player bounties, this game will be consumed by that ONEelement ... and developement in all other areas will be lost ..


the only way a player bounty system would work .. is if people were given a choice to be part of the system .. even within that consensual system .. you can bet people will be calling for nerfs .. and demanding "balances" left and right ... threatening to quit unless their classes be more powerful ... and demanding changes to the system on a regular basis


do you want to see a game self destruct because all other aspects of that game are lost so that PVP can be the sole focus ?


i think if its purely conflict you want ... go play an FPS game ...or FPS rpg ...


the jedi bounty system was justified in that jedi were an alpha class, the devs announced the jedi class would be difficult .. and jedi bounties were a mechanic used to create difficulty for the class, and to disway any and all people from going jedi ...it was placed to create balance ...


if people want PVP get involved in the GCW,we dont need totake developersattention and creativety from other areas of the game just to introduce yet another PVP system ...


believe me its tempting, hunting other classes aside from jedi, it would add loads of content to our proffession, and wed get to hunt people who are 1 = 1 to us ... ( i assume the BH in these situations would win more than lose, knowing many are hardened PVP'ers used to fighting stronger templates)... but my disagreement comes from concern for the better of the community on a whole .. and the better of the game on a whole ... than for the better of just this proffession ...sometimes we have to put away our self-centered nature ... and look to whats best for all of us..


i would say add new stuff to the GCW, instead of the bounty system... not sure what, but new "situations" like bases or dungeons where everyone inside becomes PVP enabled ...a huge playground to run around and PVP within ..complete with vehicles or turrets people can get to and man ..bombs who knows . new bomb droids.... places you can set up snipers ....but the structure is static can never be destroyed and is owned by whoever wins the "battle", untill the next group come in and try to take it over ...


or on MY wishlist id like to see a new faction thrown in ... "crime syndicate" faction ...a third faction ...that aligns with jabba ect...and has its own special rules in the GCW , make it available to only ceretain classes like BH or smuggler ... give it hidden overt status .. and only attackable after they strike overt imps or rebs first ..*shrugs* not sure if my ideas are perfect .. but those changes would benefit PVP and the community on a whole

Message Edited by Thassk on 07-27-2005 03:28 PM



vThasskv
ilykawarr
Wed Jul 27, 2005 5:19 pm
#74






Thassk wrote:








player bounties on a mass scale, could be a can of worms ready to open...and this is coming from someone who intends to play as a bounty hunter for a long time ....


look at the instability just the jedi/bh situation has created ... if we open the flood gates and make other players huntable .. the BH professionmight turnforthe worst..


There is no instability between jedis and BHs, just that jedis are way stronger than BHs, thats how it SHOULD be.


we will have every alt out there become a BH ...hoards of new players will become BH ... and in the end ... BH will be nerfed to the end of the world ... the devs will be so consumed with trying to balance the player bounties situation ... they will have no time to work on anything else ...


Either way, SOE is sscrambling to fix useless stuff as it is. We might aswell get some useful stuff implemented. And as for having everyone become a BH, I thought that would happen, because like you said yourself, not everyone wants to PvP. Also, being a BH would not exclude you from being put on the BH terminals.


an MMORPG is not about PVP ... PVP is but a small part of an MMORPG ... if you put in player bounties, this game will be consumed by that ONEelement ... and developement in all other areas will be lost ..


You gotta remember, if the player bounties were implemented, they wouldnt force ANYONE to get involved and wouldn't affect the game for those who don't want it affected.


the only way a player bounty system would work .. is if people were given a choice to be part of the system .. even within that consensual system .. you can bet people will be calling for nerfs .. and demanding "balances" left and right ... threatening to quit unless their classes be more powerful ... and demanding changes to the system on a regular basis


Ummm, and this would be different how? people are already screaming for nerfs and threatening to quit as it is. Never will EVERYONE be happy with ANY games. Complaining about being hunted would be like complaining about having your bike blown by an NPC while you are in Combatant status.


Message Edited by Thassk on 07-27-2005 03:28 PM








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I'lykawarr
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OnmiScient
Wed Jul 27, 2005 6:53 pm
#75

To be honest I personally think Player Bounties should be put on Players by other Players. Then they would actually have to pay out for the Bounty Hunter to undertake a mission. A much better system than attacking 25 NPC's or something stupid. It would mean people would not waste their money and of course it would mean BH's are hunted but what goes around comes around if you are an arsehole to someone or exploit too much you will see i pretty hefty Bounty on your head.


I warn you I havnt actually read all the replies to this thread so if it has already been suggested im sorry





Onmi Scient

Level 90 Bounty Hunter - Chimaera Server - Master Clickerer

ilykawarr
Wed Jul 27, 2005 7:05 pm
#76






OnmiScient wrote:

To be honest I personally think Player Bounties should be put on Players by other Players. Then they would actually have to pay out for the Bounty Hunter to undertake a mission. A much better system than attacking 25 NPC's or something stupid. It would mean people would not waste their money and of course it would mean BH's are hunted but what goes around comes around if you are an arsehole to someone or exploit too much you will see i pretty hefty Bounty on your head.


I warn you I havnt actually read all the replies to this thread so if it has already been suggested im sorry








sounds good, but player placed bounties would be harder to incorporate and would make it easier to exploit certain things



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I'lykawarr
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bizondele
Wed Jul 27, 2005 10:37 pm
#77







ilykawarr wrote:





bizondele wrote:

I don't know why the devs would ever do something like this to themselves. the game is filled with players don'tgive arats behind aboutPVP and also there are many BH'rs can't hack not being able to take down a Jedi so they will always try to find the easiest mark possible. This would lead to about the biggest whine and grief fest ever imagined. The compliantson both sideswould be unbearable and I can easily see how this would ruin the game for many people who like to PVE only. I hear some saying "well If you don't want to deal with a BH then don't do XYZ." that's not really how it works in the big picture, an MMO needs to allow for multiple play styles without restricting content, and whether you like it or not this includes PVE. A PVE player should not be restricted in game content at the risk of being killed by a PVP gamer. There are special circumstances like Jedi and Special Forces but I see this as totally different than a crafter getting shot down because he killed some low level NPCs for a change in game play. SF and jedi know there is a risk of PVP and they have the skills to defend themseves in most cases.


To me it is obvious why smuggler bounties never have happened and the reason is due to the fact that forced PVP always causes more problems than they are worth. That's precisely why they got rid of the TEF in the GCW.


If a player bounty system is ever introduced it needs to be limited to professions that know before hand that forced PVP is a viable risk to your profession and that profession should be given viable options for defending itself, it's just my opinion, but a low level crafter getting wasted by a level 80 BH would be pretty one sided in the fun department.


If you read my posts you would see that a low level crafter would not be able to be attacked by a lvl 80 crafter. Only fair level fights, and if you don't want to participate then just pay the bounty. PVE is roleplay, PVP is kill fest. If you play an MMORPG you will have to do one or the other. If you can fight off low level NPCs inside of a town then you should be able to fight off 1 BH about the same level as you, and if you for some odd reason want to have your cake and eat it too, then just pay off the BH using the interface option i suggested. READ MAIN POST PLEASE.


My advice appreciate the jedi bounties while you still have that.







^^^^^^^^^^^^^^^^^^^^^^




I read the post and I stillthink forced PVP for the masseswitha payoff optionas something that would notmake sense. I don't want to call it a bad idea becuase it's certainly creative but it is not an acceptableone if you look at it from a non PVP'er perspective.


Message Edited by bizondele on 07-27-2005 10:39 PM

kmasterjedi
Wed Jul 27, 2005 10:49 pm
#78

Very Fun



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