Bounty Hunter Archive

Thread: CM incomming NERF BAT...your thoughts

Yoshiyuki
Mon Aug 01, 2005 12:31 pm
#53

And how is it going to do that?

Bacta Shot is a Medic skill and the healing modiifer are what makes bacta shot so good on the CMs. How exactly are they going to nerf this?


They can't take away Bacta Shot from the CMs and if they reduce the medical effiencey spary and toss will be uselss.
IG-183930292
Mon Aug 01, 2005 12:33 pm
#54






Yoshiyuki wrote:

And how is it going to do that?

Bacta Shot is a Medic skill and the healing modiifer are what makes bacta shot so good on the CMs. How exactly are they going to nerf this?


They can't take away Bacta Shot from the CMs and if they reduce the medical effiencey spary and toss will be uselss.





no what is currently happening is that bacta spray the medic one is healing for the same power as an advanced bacta shot, this will make it so the bacta shot that medics get will no longer heal the same amount as the advanced one docs have, I can see alot of 4000 CMs switching to 4000 doc for the non stationary heals



Gen-factotum -> Chilastra ->
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Ti'ag Wa-Mi -> Chliastra-> Elder Jedi
Riza Hawkeye-> Chilastra-> MBH/MCM/0004 Pistoleer

Physics majors ask why does it work
Engineering majors ask how does it work
Business majors ask what does it cost
Art majors ask would you like fries with that
Yoshiyuki
Mon Aug 01, 2005 12:45 pm
#55






IG-183930292 wrote:





Yoshiyuki wrote:

And how is it going to do that?

Bacta Shot is a Medic skill and the healing modiifer are what makes bacta shot so good on the CMs. How exactly are they going to nerf this?


They can't take away Bacta Shot from the CMs and if they reduce the medical effiencey spary and toss will be uselss.





no what is currently happening is that bacta spray the medic one is healing for the same power as an advanced bacta shot, this will make it so the bacta shot that medics get will no longer heal the same amount as the advanced one docs have, I can see alot of 4000 CMs switching to 4000 doc for the non stationary heals






Advance Bacta Spray heal less then standard bacta shot(I get about 700 with spray while shot gives me 1086) I'm a CM1 Medic x4x3 currenlty

Message Edited by Yoshiyuki on 08-01-2005 12:48 AM

aekeem
Mon Aug 01, 2005 12:57 pm
#56






IG-183930292 wrote:

I can see alot of 4000 CMs switching to 4000 doc for the non stationary heals






then they'd have to drop a line of either bh or their other profession
WookieOgre
Mon Aug 01, 2005 1:05 pm
#57






Navarchos wrote:

Actualy, to comment on something Dragon said earlier, I do think reducing Jedi to the same level as everyone else would eliminate a considerable number of problems,


City Of Heoes has an unlock class, Kheldian Warshades and Peacebringers. Interestingly enough, they have their own dedictaed group of NPC enemies, capable of dropping them in 2 or 3 shots. They're also about 30% weaker then the other classes on their own, increasing by around 10% or so for each character they group with. In a full 8 character group they are serious ass kickers...unless they run into one or more of those dedicated enemies, then they tend to have to go and hide until the others take care of the problem.


It's a good system. It works.


SOE may want to take some notes.






Ok, question....what more would you do to the Jedi profession to make it the same "level" as everyone else? I hear a lot of people say this but they give no details. Just curious.

Leatherneck_of_Alderaan
Mon Aug 01, 2005 1:07 pm
#58




Navarchos wrote:

Actualy, to comment on something Dragon said earlier, I do think reducing Jedi to the same level as everyone else would eliminate a considerable number of problems,


City Of Heoes has an unlock class, Kheldian Warshades and Peacebringers. Interestingly enough, they have their own dedictaed group of NPC enemies, capable of dropping them in 2 or 3 shots. They're also about 30% weaker then the other classes on their own, increasing by around 10% or so for each character they group with. In a full 8 character group they are serious ass kickers...unless they run into one or more of those dedicated enemies, then they tend to have to go and hide until the others take care of the problem.


It's a good system. It works.


SOE may want to take some notes.







SOE is way ahead of you:





Tanks wrote:





Feomatar wrote:


That being said, jedi'sstrengthneeds to be tuned down to the level of every other profession.






Well, devs thought it was pretty close after Pub. 19, and will make further adjustments. I will post a feedback thread after Pub. 20 goes live.


The funniest thing is, the ones that are calling for the most amount of Jedi nerfs are the Jedi themselves. Any useful skill others have that a particular Jedi does not have, for the most part, is a reason for a nerf call.












Link I just wonder what BH's are going to gripe about next.



Igitur qui desiderat pacem, praeparet bellum
BishopCole
Mon Aug 01, 2005 2:44 pm
#59

Its obvious that yet again the jedi cries and thoughts are heard and yet again no other profession is heard.




_Dragonius_
Tue Aug 02, 2005 12:06 am
#60



StormTroopercpt0 wrote:


SubAtomicOutlaw wrote:
YAY, I have a Fan Boi.


Registered: 07-11-2003
Expected a vet to be more mature... Are you ebay?





He gives the rest of the vets a bad name.



"As you all know when a commando gets mad, all hell breaks loose."-Starnick
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Help control the jedi population, have your jedi spayed or neutered! -BihKehHe
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