Bounty Hunter Archive

Thread: BH TEF AND CLOAKING

Twistingmind
Mon Jul 25, 2005 9:00 am
#53


That Template can not exist. You see that temp has a double mastery in it Menhancer/MLS. thats 89 skill points per mastery so thats 178 spent. Then you have the healing you just mentioned for another 28 pointsspending 206 pts. After that you have the normal 6 tree's at 4 pts a tree of FS crap and thats 24 more points spent bringing them to 230pts of their total. Now to have the addition of Improved Force Arua they need to dabble defender and spend another 28 points bringing them to a grand total of 258points spent. Can't happen.


Again another BH that does not know what he is talking about. Did i not just say you do not know your enemy and thats why you get smoked?
Puttley
Mon Jul 25, 2005 9:15 am
#54


which part can't happen - yes stasis is not the suppression i'm loooking at but thats it? im looking at a MLS, xx4x defender, x4xx powers, 4xxx healer, 4xx4 enhancer NO M.ENHANCER!!


"Again another BH that does not know what he is talking about. Did i not just say you do not know your enemy and thats why you get smoked?" look you cocky little sh1t i'm putting up an example of a lot of jedi i come accross and wondering how others fight against it. i've been BH for more than long enough and played this game enough to know never to listen to idiots like you. now stop trolling theseforums andget lost or give some advice we can actually use.


PS my biggest problem is not getting "smoked" but stopping the jedi from legging it after he realises he can't beat me. i'm confident in saying 80% of my fights end up with out me dying, and thats good enough for me.

PS. how long have you played this? 26 posts!!!

Message Edited by Puttley on 07-25-2005 05:18 PM

WookieOgre
Mon Jul 25, 2005 9:33 am
#55






Puttley wrote:


which part can't happen - yes stasis is not the suppression i'm loooking at but thats it? im looking at a MLS, xx4x defender, x4xx powers, 4xxx healer, 4xx4 enhancer NO M.ENHANCER!!


"Again another BH that does not know what he is talking about. Did i not just say you do not know your enemy and thats why you get smoked?" look you cocky little sh1t i'm putting up an example of a lot of jedi i come accross and wondering how others fight against it. i've been BH for more than long enough and played this game enough to know never to listen to idiots like you. now stop trolling theseforums andget lost or give some advice we can actually use.


PS my biggest problem is not getting "smoked" but stopping the jedi from legging it after he realises he can't beat me. i'm confident in saying 80% of my fights end up with out me dying, and thats good enough for me.

PS. how long have you played this? 26 posts!!!


Message Edited by Puttley on 07-25-200505:18 PM





And if you are asking to somehow nerf the ability for a Jedi to escape, I just don't see that happening.


Annoying yes, but that is why I now believe if neither one of you is killed in the first 30-45 seconds, more than likely the Jedi is going to make a run for it. That is the nature of BH'ing at the moment. It's also why I really liked the idea that the Devs are giving us better content in NPC missions. Taht way when I get frustrated a Jedi just cloaked on me after spending 30 mins to track and sneak up, I can go get some cool loot through the new NPC's we get to kill (hopefully).
Twistingmind
Mon Jul 25, 2005 10:00 am
#56




Well i Started right after release but quit before mounts were even added to the game, i got sick of the bugs and crap.I came back about a year ago because of some friends that playand have played off and on since then. You attack my post count cause you do not like my info? Thats amusing. You said stasis as part of the temp you were fighting its not my problem if you are unable to provide accurate information about the template in question. So lets start on that one shall we?


Ok that template has alot of strengths but still it has those glaring points of weakness i was talking about. One Weakness they will have is only 6200ish force power alot less than those closer to 7k from a Double mastery . He will also have a lower force Regen to slow em down even further during combat. He also lacks a high iInate jedi Armour to help reduce incoming damage only having the10 from the novice defender and the 20 from initate, instead he relys on the Improved force Aura (btw that 500 defense not 600, get your info right). So this means he only really has Aura to protect him and while thats a nice boost its easy to get your Acc over 600 with the right foods and drink. So you should be hiting him for really good damage more than enough to overcome his heals quickly. If he chooses to FR2 to try to escape you can use Burst to keep up along with snares,KDs, androots. You can also use food for more burst run.If they Root you to run, Root them, when it breaks KD them that buys youenough time for their root to break, also keep them snared. This Temp should go down fast if your on them they have almost zero defense.

Channel and Meditate are useless to the jedi durning the fight. there is no reason for you not to be able to keep him in combat so he can not Meditate its only 3x normal regen anyways. He could run and Channel to regen. But once engaged he should not get away from you. If he is in combat and channels that means his action would have to be able to take a huge hit, which with force speed and MLS he will not be able to afford. If he is desperate enough to try you have already won. As for cloak, well its annoying but this template gave up so much defense to get it, with First strike the jedi should be dead before there is ever a chance to worry about it. If they have lived through the first engagement then there have been plenty of ways posted here to deal with a cloaker if you are not skilled enough to use them to your advantage then pull another mission.


You need to remember in these fights the BH picks the location to attack provideing a huge advantage, Half of being a BH is the hunt not just the kill. If you just enjoy PVP there are GCW guilds for you to join on most servers.


In short, that templates weakness is its lack of any damage reduction or defense in pvp its all steath and offense and would probiblyrely alot on the first strike from cloak.
Eskie
Mon Jul 25, 2005 10:14 am
#57



Grimjakk wrote:


Eskie wrote:

Everything fair game except the CM DOT stuff. Applying CM DOTs after a Jedi cloaked is exploiting.


And applying Doc buffs wouldn't be?




And reading all of my posts in this thread before posting wouldnt help posting wise remarks?



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Corvett
Mon Jul 25, 2005 10:15 am
#58







HyprHypo wrote:
Cloak is retarded, it ruins out supposed 1 advantage against a Jedi, 1st strike. We can still catch them off guard then they can cloak and get all healed and ready for the fight, then we fight a 1.5 character




Don't like the challenges of BH? I am sure the local cantina is hirering........

Message Edited by Corvett on 07-25-2005 12:16 PM



"Fear leads to Anger, Anger leads to hate, hate leads to suffering, suffering leads to whineing, whineing leads to crying on the forums, crying on the forums leads to the big nerf."
GlargTheKelfn
Mon Jul 25, 2005 10:16 am
#59



HyprHypo wrote:
Cloak is retarded, it ruins out supposed 1 advantage against a Jedi, 1st strike. We can still catch them off guard then they can cloak and get all healed and ready for the fight, then we fight a 1.5 character




you have first strike, after that, you are on your own.

for the logic impaired, being able to run away does not impact first strike. you struck first, and it sucked, and he got away.

pretty simple there skippy. maybe gnort hunter instead of bounty hunter would be better




\ Shuggoth's Sugar Shack of Loot /
\ 324, -3627 - Outside Coronet /
\ -Servants of Hastur Outlet- /

Hastur - Human Jedi | Gnomely - Sull Spy | Shuggoth - Wookie Slave / ShipWright

RIP All of the above 07.13.03 - 03.20.06
Killed by poor gameplay and developer mismanagment

BloodravenII
Mon Jul 25, 2005 10:22 am
#60

If you're going after a cloaker, there are steps that can be taken to ensure your victory. If you're going up against a cloaker who's a Menhancer... just drop the mission and get a new one. You're not going to kill him unless he wants you to. But don't cry about a cloaking Menhancer, they give up ALOT of options so that they can be master survivors.
AllHandlestaken
Mon Jul 25, 2005 10:26 am
#61

Yeah Cloak is the new "get out of fight free" ability



'Eternal, Elder Bounty Hunter
Overlord of 'SS'
Valley of Shadows Mayor (Talus)
187 Jedi Slain Post CU
41 Million Earned
220+ Marks Slain NGE
21.7+ Million Earned
"A single death is a tragedy; a million deaths is a statistic."

WookieOgre
Mon Jul 25, 2005 10:29 am
#62






BloodravenII wrote:
If you're going after a cloaker, there are steps that can be taken to ensure your victory. If you're going up against a cloaker who's a Menhancer... just drop the mission and get a new one. You're not going to kill him unless he wants you to. But don't cry about a cloaking Menhancer, they give up ALOT of options so that they can be master survivors.






ACtually I think this ninja template would do very well:


MLS / ME / x4xx Powers with Medic xx2x


You get 1k+ heals (no force cost) but you lose infusion (the only drawback to the template). Although what you get in return is a player who can cloak and would pounce on any player using top end attacks and stasis/root/snare. Lets not forget about Force Armor either....of couse against other Jedi you might not fair too well if the fight is long and drawn out. The template is more of a sneak attack type. A BH would lose easily against this template.


A saber in the range of 700+ damage would be required, with that in hand the first strike would more than likely = death, specially against a BH. I'm thinking of doing this template but I'm afraid Healing in Medic is going to get the nerf bat so probably won't chance it. Would hate to gimp myself with last respec lol.
Corvett
Mon Jul 25, 2005 10:33 am
#63






WookieOgre wrote:





BloodravenII wrote:
If you're going after a cloaker, there are steps that can be taken to ensure your victory. If you're going up against a cloaker who's a Menhancer... just drop the mission and get a new one. You're not going to kill him unless he wants you to. But don't cry about a cloaking Menhancer, they give up ALOT of options so that they can be master survivors.






ACtually I think this ninja template would do very well:


MLS / ME / x4xx Powers with Medic xx2x


You get 1k+ heals (no force cost) but you lose infusion (the only drawback to the template). Although what you get in return is a player who can cloak and would pounce on any player using top end attacks and stasis/root/snare. Lets not forget about Force Armor either....of couse against other Jedi you might not fair too well if the fight is long and drawn out. The template is more of a sneak attack type. A BH would lose easily against this template.


A saber in the range of 700+ damage would be required, with that in hand the first strike would more than likely = death, specially against a BH. I'm thinking of doing this template but I'm afraid Healing in Medic is going to get the nerf bat so probably won't chance it. Would hate to gimp myself with last respec lol.





Well genius that would work great if you had 278 skill points to spend.......



"Fear leads to Anger, Anger leads to hate, hate leads to suffering, suffering leads to whineing, whineing leads to crying on the forums, crying on the forums leads to the big nerf."
WookieOgre
Mon Jul 25, 2005 10:38 am
#64






Corvett wrote:





WookieOgre wrote:





BloodravenII wrote:
If you're going after a cloaker, there are steps that can be taken to ensure your victory. If you're going up against a cloaker who's a Menhancer... just drop the mission and get a new one. You're not going to kill him unless he wants you to. But don't cry about a cloaking Menhancer, they give up ALOT of options so that they can be master survivors.






ACtually I think this ninja template would do very well:


MLS / ME / x4xx Powers with Medic xx2x


You get 1k+ heals (no force cost) but you lose infusion (the only drawback to the template). Although what you get in return is a player who can cloak and would pounce on any player using top end attacks and stasis/root/snare. Lets not forget about Force Armor either....of couse against other Jedi you might not fair too well if the fight is long and drawn out. The template is more of a sneak attack type. A BH would lose easily against this template.


A saber in the range of 700+ damage would be required, with that in hand the first strike would more than likely = death, specially against a BH. I'm thinking of doing this template but I'm afraid Healing in Medic is going to get the nerf bat so probably won't chance it. Would hate to gimp myself with last respec lol.





Well genius that would work great if you had 278 skill points to spend.......






lol, I'm no genius but having Medic xx2x is only 20 skill points. 1 branch in Jedi is 20 skill points. All I'm missing in my template is one branch.


lets see........89 + 89 + 28 + 20 = 226


Where did you get 278 might I ask?


oh I forgot....

Message Edited by WookieOgre on 07-25-2005 12:38 PM

Corvett
Mon Jul 25, 2005 10:47 am
#65







WookieOgre wrote:






Corvett wrote:





WookieOgre wrote:





BloodravenII wrote:
If you're going after a cloaker, there are steps that can be taken to ensure your victory. If you're going up against a cloaker who's a Menhancer... just drop the mission and get a new one. You're not going to kill him unless he wants you to. But don't cry about a cloaking Menhancer, they give up ALOT of options so that they can be master survivors.






ACtually I think this ninja template would do very well:


MLS / ME / x4xx Powers with Medic xx2x


You get 1k+ heals (no force cost) but you lose infusion (the only drawback to the template). Although what you get in return is a player who can cloak and would pounce on any player using top end attacks and stasis/root/snare. Lets not forget about Force Armor either....of couse against other Jedi you might not fair too well if the fight is long and drawn out. The template is more of a sneak attack type. A BH would lose easily against this template.


A saber in the range of 700+ damage would be required, with that in hand the first strike would more than likely = death, specially against a BH. I'm thinking of doing this template but I'm afraid Healing in Medic is going to get the nerf bat so probably won't chance it. Would hate to gimp myself with last respec lol.





Well genius that would work great if you had 278 skill points to spend.......






lol, I'm no genius but having Medic xx2x is only 20 skill points. 1 branch in Jedi is 20 skill points. All I'm missing in my template is one branch.


lets see........89 + 89 + 28 + 20 = 226


Where did you get 278 might I ask?


oh I forgot....

Message Edited by WookieOgre on 07-25-200512:38 PM





I was includeing the normal Healer line which I assumed everyone knew you had to have. I stand corrected but it isnt wise to not have it.



"Fear leads to Anger, Anger leads to hate, hate leads to suffering, suffering leads to whineing, whineing leads to crying on the forums, crying on the forums leads to the big nerf."
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