Bounty Hunter Archive

Thread: Bounty Hunter Wishlist

Jimhada_AR
Thu Jul 28, 2005 12:43 pm
#53






Tanks wrote:




Did I say no list? No, what I said is when devs ask for Top X issues they get the Top issues that are doable and/or game breaking. Of course, I guess I could keep asking for a revamp similar to Smugglers instead of incremental changes that have the same effect over time, you want to wait 2+ years for improvements?. You have no idea on the number of debates and posts on the corr. forums that resulted on us getting names from Seekers, ditto on the offline Jedi on terms issues, or the /offerride changes.







Guys give Tanks a break.


He is in there fighting for us with our best interests at heart, fighting not just against the Jedi Correspondant.
How many of the Correspondants do you think have Jedi?





CARLITO

Proud Member of Aartan Ridge

"I've seen things you wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die. "
- Roy Batty (Bladerunner)


Iakimo
Thu Jul 28, 2005 1:08 pm
#54






marc-anthony wrote:
I encourage all of you to contribute as well!

Marc-Anthony's Wish List Explained, and Extended

1. Bounty Hunters NOT being visible on Jedi Radar.


What good is our first strike ability if Jedi see us coming 300m away, before we can even target them! Bounty Hunter should not be required to be Riflemen or Jedi

Hybrids to retain their first strike ability. Oh and one more thing its not like I am asking for a BH Cloaking device like other BHs, just something that will still allow us first strike and not make us insanely over-powered.

2. Mission difficulty rating be indicative of Bounties progress in Jedi.

As it is now all missions are difficulty 100, I believe it should be changed so that it gives a number based on how many skill points a Jedi has put in Jedi skills, not

including Novice boxes in the equation unless they are given a much smaller point base as to prevent padawans from inflating their difficulty artificially.

Some may argue that this brings back padawan griefing or some nonsense like that but with the changes to group visibility it will be much easier for a padawan to

grind and stay off the terminals, I see no reason why Jedi can not stay off the terminals and grind efficiently now.

3. Force Cloak/Force Run reuse timer be extended by ALOT, Like 10 minutes.

If a Jedi wants to run away and not fight the BH thats after him, I am fine with that. But to run away regen come back run away cloak come back cloaked dance

around and make emotes at BHs is stupid. They should have to choose to run at the begining of the fight, or at least only get one chance at it.

4. Bomb Droids being able to actually enter houses.

OK so that one is a big N-O, but maybe the devs could do something about AFK house sitting? Some possible way so that Hunters don't waste their time? Just a

thought.

5. The /duel bug fixed would be nice.

Sooner than later please.

6. +25 Healing efficiency in the Master Bounty Hunter Box.

Let me clarify this, I don't want Maste Bounty Hunters to get bacta shot or any type of healing move, just the bonus to efficiency so if the Bounty Hunter does wish to

include medic in his template it will give him a small edge.

7. Names of Targets on Kash

8. Location of Targets on Kash

9. A caring and responsive CSR that enforces SOE policies.

From rob0t:
1. More droids. If grouping isn't an option, at least give us the option to have a somewhat powerful droid to back us up. This would help the BH community *AND* the DE community (which, btw, is in dire need of some help).

2. More BH specific gadgets. Traps that work against PC's would increase the need for Rangers. More armor options for Bounty hunters, more bounty hunter weapons (perhaps ones that have a percentage to cause states). This would help the AS and WS communities.

3. A BH faction. One that ignores imp/reb faction (though you can still be imp/reb and be in it). Make it have a ranking system. Your rank would go up if you completed certain missions (a random Jedi mission), and go down in the event of failure. You could award faction points that can be used to purchase single use schematics for the items I listed above. I think it would be cool.


I REALLY like this idea.

Message Edited by marc-anthony on 07-27-2005 03:08 PM

Message Edited by marc-anthony on 07-27-2005 03:10 PM





  1. BH RADAR: Generally, a bounty hunter can swoop in pretty quickly and get a first shot off before he even shows up on a Jedi's radar, due to lag.

  2. MISSION DIFFICULTY RATINGS: Obviously not going to happen now. The new system for concealed Jedi identities and mission levels exist to prevent bounty hunters from cherry-picking only low-level targets. Concealed Jedi difficulty levels separate the men from the boys -- not to mention the women from the girls.

  3. FORCE RUN REUSE TIMER EXTENSION: That would heavily penalize Jedi, due to their horrible innate terrain negotiation. Personally, I will hang onto my Exploration lineuntil it's the last conventional skill I have left, but it seems silly to me for Jedi that can leap incredible distances in the movies to not have some decent inherent terrain negotiation skills in their own professions. Sheesh....

  4. HOUSE-CAMPING JEDI: It seems I'd read that Pub. 21 was going to do something about this.

  5. DUEL/INVITE-TO-RIDE EXPLOITS: To be fixed in Pub. 21

  6. +25 HEALING EFFICIENCY FOR MBH: Yeah, right.... /rofl....

  7. KASH ISSUES: Granted, would be helpful, but until the devs sort out the technical issues of all that instanced content, expect more headaches. Meanwhile, hire a ranger to do some area tracking for you.

  8. CARING AND RESPONSIVE CSR'S: /rofl! Dream on, sunshine....

On the subject of a Bounty Hunter faction, that may one day come to pass in the form of an "Underworld" expansion targeted primarily for smugglers and bounty hunters. I'd like to see not just one, but several independent factions, representing the various Hutts and crime lords likethe Black Sun, Lady Valarian, the Neo-Cobral, and Binayre Pirates,as well as the various non-Imperial law-enforcement factions like CorSec, FedDub, the Naboo Royal Security Forces, the Narmle Militia and Restuss Brigade, Beldonna's League, etc. Players would need to find and go to work for certain contacts belonging to these organizations in order to gain the opportunity to join that faction. And within the various factions, there would be a sort of us-vs-them war going on, similar to the GCW, only pitting the law-enforcement factions as a group against the criminal factions in general, as well as varying degrees of rivalry between certain individual factions. Within that pantheon of independent and semi-independent factions, a bounty hunter could thrive.




---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
Iakimo
Thu Jul 28, 2005 1:14 pm
#55






marc-anthony wrote:
Tanks: The Jedi were able to pull off some amazing changes to their profession, changes that directly effected the way we hunt them, can you at least ask the devs about my idea for Bounty Hunters to be invisible on Jedi Radar?

If you read my response to your post in opposition to that you will see that my reasons are not far-fetched and neither is the idea, its not game breaking or unbalancing and it gives our first strike the edge it needs to effective.

I assume the Devs belief in our first strike ability is that it allows us to attack when most effective to do so, my simple argument is that by Jedi knowing we are there, especially before we can TAB them or /tar them, it negates our ability to find the most opportune instant to strike.

I realise this = Suprise first strike, but what possible good is a First Strick with 250 meters of warning?



Try learning to surprise your prey. It's not all that hard.




---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
marc-anthony
Thu Jul 28, 2005 2:42 pm
#56

Once again, I would ask the Jedi to please not troll this thread, this thread is for BHs to share ideas not to debate them with Jedi or former BH who are Jedi now. There are plenty of other threads you can make your opinions known on these issues and others.





This is not a signature.


Marc-Anthony on Kettemoor
Order Sixty Six (OSS)
Neutral
Master Bounty Hunter/Master Carbineer/Pistoleer xxx3/Medic xx2x

________________________________________________________________________________

40 Jedi Killed
Master Reporter of AFK Grinding Exploiting Cheating Jedi

________________________________________________________________________________

Formerly: Master Rifleman, Master Architect, Master Marksman, Master Artisan, Master Pistoleer, Master Medic, Master Brawler, Master Scout, and Owner of the mAc Corp Mall

marc-anthony
Thu Jul 28, 2005 5:15 pm
#57

TANKS: I read in another thread that Jedi Death Penalty is being removed if this is true I think you should renew your efforts to:

1. Let BHs know the difficulty rating of the Jedi on the terminals
2. Kashyyk Names and Locations
3. And Even allowing Bomb droids to enter houses, with no xp debt there is no harm to the jedi other than running back from the cloner.





This is not a signature.


Marc-Anthony on Kettemoor
Order Sixty Six (OSS)
Neutral
Master Bounty Hunter/Master Carbineer/Pistoleer xxx3/Medic xx2x

________________________________________________________________________________

40 Jedi Killed
Master Reporter of AFK Grinding Exploiting Cheating Jedi

________________________________________________________________________________

Formerly: Master Rifleman, Master Architect, Master Marksman, Master Artisan, Master Pistoleer, Master Medic, Master Brawler, Master Scout, and Owner of the mAc Corp Mall

lifeisdeath
Thu Jul 28, 2005 7:29 pm
#58

so after months of complaining by jedi that we get a first strike move and how unfair it is, the devs have given jedi a first strike?

makes sense.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jedi; you want respect, but you haven't done a thing to earn it.
JD100
Sun Jul 31, 2005 8:39 am
#59






Tanks wrote:






marc-anthony wrote:




2. Mission difficulty rating be indicative of Bounties progress in Jedi.


As it is now all missions are difficulty 100, I believe it should be changed so that it gives a number based on how many skill points a Jedi has put in Jedi skills, not including Novice boxes in the equation unless they are given a much smaller point base as to prevent padawans from inflating their difficulty artificially.

Some may argue that this brings back padawan griefing or some nonsense like that but with the changes to group visibility it will be much easier for a padawant to grind and stay off the terminals.


Nope, not going to happen. Mission amounts were cloaked so BHs would not know the level of the Jedi.



As our correspondent, don't you think maybe you should fight for us on this one instead of just giving up? I mean Jedi now get NO Vis in group so unless they are pulling their sabres in Star Ports to get on the terms, then they should be able to stay off of the terminals.


I did my fighting before this was implemented, and lost. I even had personal conversations with devs regarding this at Fanfest.


When devs ask for Top X issues I have to pick ones that I have a chance of winning. Otherwise, it gets ignored, and you have just lost an opportunity.












Agree with you that you pick the fight you got a chance to win.

BUT, if enough states that it is an issue with not knowing the level of the jedi then you have to at some point keep trying to get it changed, otherwise if you dont they will just think all is just allright.



My top issue, give terminal a name search button

(yes, I know , its not gona happend, but still thats my wish)





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BishopCole
Sun Jul 31, 2005 9:45 am
#60

A jedi free server
RyackX
Wed Aug 03, 2005 4:59 am
#61


Ok I maybe outta my leauge here but answer me this. If you where doing this irl and you had a mark that was in a house. Would a locked door stop you from going in? I mean this game is suposed to simulate Starwars right. Would a locked door stop Boba Fett from getting his mark? I think not. I think they should allow you to target a Mark inside a house and send a bomb driod inside.Or atleast make some sort of driod that could make it so that the BH alone can enter the house to get the mark out. Give it a huge chance of failing to unlock the door or somthing of that sort so taht BH's have to use more than 1 or 2 each time therefore making them buy more making it a bit more profitable for DE's and a bit more of a chance for the Jedi to hide like the wimps they are. I mean I'm an extreamly honorable BH ask any Jedi I've hunted except the AFK jedi on Kash. Inwhich I'mma avid hunter of them. But the one thing that ticks me off more than anything is Jedi that Hide in thier houses. I've even gave them my word that I wouldn't DB them if they came out and Fought me. Yet they insist on making me wait hours upon hours for them to come out. But yea that's my opinion anyways.



Ryack
Master Bounty Hunter
Chilastra


"I support sculley's idea for a better jedi system"


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1008535&sessionServerID=pchQ0El5g7Ca.4Ln
Iakimo
Wed Aug 03, 2005 2:42 pm
#62






marc-anthony wrote:
Once again, I would ask the Jedi to please not troll this thread, this thread is for BHs to share ideas not to debate them with Jedi or former BH who are Jedi now. There are plenty of other threads you can make your opinions known on these issues and others.






I currently have both -- a Bounty Hunter and a Jedi. And my Jedi was a Bounty Hunter prior to the Combat Upgrade (mastered BH right around the time Publish 9 went live, to be exact), so I see both sides of the great divide.


You seem to be inclined to think I (or perhaps someone else) was "trolling" this thread. Well, for my part, I actually was not "trolling." Necessity is always the mother of invention, and instead of whining about things like the fact that droids don't work on Kashyyyk, innovative bounty hunters are finding perfectly good ways around the problem. Let's look in more detail at the grinding-on-the-Rryatt exploit. Great, the paddies arein a place where droids can't find them. But, they're on the Trail. That means they're also channeled into a narrow passageway, with only two directions in which to run. That means that when, say,a ranger does a people-track search and finds the instance of the trail where the mark is grinding, the bounty hunter will not need a droid to locate his prey. He just needs to follow the path -- and he probably already knows exactly where the mark will be camping. And heck, the mark may even be AFK grinding -- which, by the way, I seem to recallis specifically mentioned in the Terms of Service as a violation of the End User Licensing Agreement. At any rate, the AFK grinders make for easy kills.


You see? It's all in the mindset you take when addressing an issue. Are you going to dwell solely on the negative, or look for positive elements and opportunities and capitalize on those instead?


Whiny threads like this are endemic to the Forums, and it's a major reason why so many professions stink right now. It appears the only yardstick the boobs in control of this game use for deciding what to fix and what to nerf is the amount of whining within the player community about a particular topic. That, and the number of players gravitating to the latest "hot" template-- such as (ahem!) Bounty Hunter, or Doc 4-0-0-0 or Combat Medic 4-0-0-0, or Pistoleer 0-0-0-3.


So stop whining, and start looking at the complete picture. The only way for lasting benefit to accrue to your (our) profession is to work to make sure it is tailored to fit within a balanced whole. There, I've said my piece. Is that trolling?





---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
soeHatesTheirCustomers
Wed Aug 03, 2005 3:00 pm
#63

duel exploit NEEDSto be fixed


and how bout that torso shot...totaly worthless to anyone else?


marc-anthony
Thu Aug 04, 2005 3:19 pm
#64

This was just a test...

Message Edited by marc-anthony on 08-04-2005 03:20 PM

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