Bounty Hunter Archive

Thread: Weapon of choice?

Dragonknights
Sat Oct 09, 2004 4:23 pm
#53

Keep them all! lol. Sometimes you may come across a creature that has (example) 100% acid protection. or and also 60% energy..hmmm. But its vulnerable to HEAT! equip a good EE3 carbine and burn that sucker! My EE3 is 176min ( i think) and 306 max. My laser carbine is 85min and 306max. Elite is 185min and 285max. somethin like that. and my DXR is ??? i forgot.... but i know it is 277max. So, my arsenal is pretty effective when I need to switch. My latest strategy is lookin at my target's vuln % and then i use the most effective weapon, even if its weaker than my favorite. Unless it dosnt calculate then I'll stick with what ever.
Glyndo
Sun Oct 10, 2004 8:44 pm
#54

As a BH/Carbineer....I carry as a minimum...EE3, DxR6, Lazer, Elite, and Enhanced E11. I have a prenerf Nyms thatis a wall hanger now....looks neat for RP though.


My Laser is 433 max with a pu. My Elite is 2/3 the spd of my laser and only 10 less max damage. The ee3 and dxr6 are for resistant mobs. I'm still working on my template, so the good stuff is sitting there collecting dust. But I can't wait till I'm done grinding and get to have fun with it.



Glyndo Malina, Retired Elder Smuggler
Married to the Hawtest Twi on Valcyn, Lunah
Alpha class make the pvp'r good it does not
Darksc8p
Mon Oct 11, 2004 12:47 am
#55

Nice EE3! I wish I could find one like that and drop the commando stuff and use the points somewhere more useful.....like defenses.



Your bus is here, get on it. And don't get off until your in the next town.
AdmiralSpy
Mon Oct 11, 2004 10:59 am
#56






Glyndo wrote:

As a BH/Carbineer....I carry as a minimum...EE3, DxR6, Lazer, Elite, and Enhanced E11. I have a prenerf Nyms thatis a wall hanger now....looks neat for RP though.


My Laser is 433 max with a pu. My Elite is 2/3 the spd of my laser and only 10 less max damage. The ee3 and dxr6 are for resistant mobs. I'm still working on my template, so the good stuff is sitting there collecting dust. But I can't wait till I'm done grinding and get to have fun with it.



Make sure to get a good damage-sliced Laser once you're done your template and can speedcap, because you can do better!


A stocked Laser Carbine is around 320 max damage. 433 max damage corresponds to a 35% increase, and assuming you're using a 33% max 16% min powerup (really the only one worthwhile for the Laser Carb, aside from the speed reduction powerup if needed), that means it only got the equivalent a 2% damage slice!


When you get the chance, consider buying a few Laser Carbines and getting atleast around a 30% damage slice. That's already 416 max.. without a powerup. With one, you're breaking 550 max damage. Whoa!


Message Edited by AdmiralSpy on 10-11-2004 02:00 PM



Addy | 'Addy
ex-Photographer
Forever Carbineer
Betatoxin
Tue Oct 12, 2004 9:46 am
#57


Darksc8p wrote:
For me:
Laser - 186-453, untissued but sliced = Works good for about everthing except those that are Energy resis.
DXR6 - 110-310, untissued but sliced = My back up, I've never found one better then this one but if there's a crafter out there I'd pay nice money (credits) for it, due to the lower damage though I stick with the laser most of the time
EE3 - Wall hanger, I got commando flames IV if I need heat
Elilte - Why in the world do they require a weaponsmith to be master before they can make these?, I think they suck and have never seen one worth a darn, if somebody has an inside idea about this clue me in.
Slugthrower - I really-really tried to make this work when I found a decent one but alas; also a wall hanger.
Since most folks seem to have both energy and acid in the base of the armor, you make the choice of which you want to use to fire at other players. I stick with my Laser most of the time but sometimes get sick of the noise and switch to the dxr6.





Why does the Elite underperform? Well aside from Light AP...

1. Requires 65 units of Ditanium Steel
2. Requires 25 units of Polonium Iron
3. Requires 12 units of Metal


However WS lives and dies by OQ/Conductivity. These two resources, that make up the bulk of the elite, are capped at very low numbers for those stats compared to say the DXR6 resources which spawn in high quality versions.

1. Requires 65 units of Titanium Aluminum
2. Requires 25 units of Platinite Copper
3. Requires 10 units of Metal

Compare this to the Riflemans elite weapons, T21

1. Requires 150 units of Ditanium Steel
2. Requires 85 units of Polonium Iron
3. Requires 20 units of Metal
4. Requires 15 units of Gallinorian Rainbow Gem Crystal Gemstone
5. Requires 30 units of Alantium Carbonate Ore

You will notice the Iron and Ditanium. Polonium is much better than plumbum. Also the T21 compensates in its schematic for the pathetic Ditanium steel by adding things like alantium and gallinorian. These High OQ resources have no conductivity. That means in the crafting system the resources without conductivity get to have their OQ go to the combine 100%, instead of being reduced by the low conductivity.

So if you have an alantium at 890 OQ you get 890OQ for its aggregate stat. Compare that with the aggregate stat for Plumbum of 400 OQ 47 Cond (400+47)/2 = 223. The polonium might not be much better than the plumbum (it always has been on chili though) but the elite has no additional resource to help it balance that fact. The T21 on the other hand can use the rainbow and ore to compensate. That and it is Heavy AP.

Well you get the idea. While in the devs minds they may have though the Elite was an "easier" schematic than the T21, in fact as a direct result of the fact it is "easier" to craft it is a much less powerful weapon.

As far as weapons, same with my new carb as at release, DXR6 against everything unless it has acid resist that is higher (taking into account AP) than energy, then the laser.

Speed slice + Speed PUPs if you are carbineer
Damage Slice + Damage PUPS if you are BH+Carb or Carb+SEA+FS Melee Spd(???)

I favour high accuracy combined with damage. My DXR6 is +90, Laser +95.

BTW, how much would people pay for a 300+ DMG, 90acc DXR6?

Message Edited by Betatoxin on 10-12-2004 09:50 AM

Darksc8p
Wed Oct 13, 2004 10:55 pm
#58






Betatoxin wrote:




Darksc8p wrote:

For me:


Laser - 186-453, untissued but sliced = Works good for about everthing except those that are Energy resis.

DXR6 - 110-310, untissued but sliced = My back up, I've never found one better then this one but if there's a crafter out there I'd pay nice money (credits) for it, due to the lower damage though I stick with the laser most of the time

EE3 - Wall hanger, I got commando flames IV if I need heat

Elilte - Why in the world do they require a weaponsmith to be master before they can make these?, I think they suck and have never seen one worth a darn, if somebody has an inside idea about this clue me in.

Slugthrower - I really-really tried to make this work when I found a decent one but alas; also a wall hanger.


Since most folks seem to have both energy and acid in the base of the armor, you make the choice of which you want to use to fire at other players. I stick with my Laser most of the time but sometimes get sick of the noise and switch to the dxr6.







Why does the Elite underperform? Well aside from Light AP...

1. Requires 65 units of Ditanium Steel
2. Requires 25 units of Polonium Iron
3. Requires 12 units of Metal


However WS lives and dies by OQ/Conductivity. These two resources, that make up the bulk of the elite, are capped at very low numbers for those stats compared to say the DXR6 resources which spawn in high quality versions.

1. Requires 65 units of Titanium Aluminum
2. Requires 25 units of Platinite Copper
3. Requires 10 units of Metal

Compare this to the Riflemans elite weapons, T21

1. Requires 150 units of Ditanium Steel
2. Requires 85 units of Polonium Iron
3. Requires 20 units of Metal
4. Requires 15 units of Gallinorian Rainbow Gem Crystal Gemstone
5. Requires 30 units of Alantium Carbonate Ore

You will notice the Iron and Ditanium. Polonium is much better than plumbum. Also the T21 compensates in its schematic for the pathetic Ditanium steel by adding things like alantium and gallinorian. These High OQ resources have no conductivity. That means in the crafting system the resources without conductivity get to have their OQ go to the combine 100%, instead of being reduced by the low conductivity.

So if you have an alantium at 890 OQ you get 890OQ for its aggregate stat. Compare that with the aggregate stat for Plumbum of 400 OQ 47 Cond (400+47)/2 = 223. The polonium might not be much better than the plumbum (it always has been on chili though) but the elite has no additional resource to help it balance that fact. The T21 on the other hand can use the rainbow and ore to compensate. That and it is Heavy AP.

Well you get the idea. While in the devs minds they may have though the Elite was an "easier" schematic than the T21, in fact as a direct result of the fact it is "easier" to craft it is a much less powerful weapon.

As far as weapons, same with my new carb as at release, DXR6 against everything unless it has acid resist that is higher (taking into account AP) than energy, then the laser.

Speed slice + Speed PUPs if you are carbineer
Damage Slice + Damage PUPS if you are BH+Carb or Carb+SEA+FS Melee Spd(???)

I favour high accuracy combined with damage. My DXR6 is +90, Laser +95.

BTW, how much would people pay for a 300+ DMG, 90acc DXR6?

Message Edited by Betatoxin on 10-12-2004 09:50 AM




A pretty penny. But honestly and after reading over a lot of threads like an 'ole troll, I'm setting my sights on a Elite. I just gota try this thing again! After about 5 PvP's since I wrote that post, the only thing getting it for me is cripplingshot. So I'm thinking in the direction of the hardest hitting Elite or 300+ DXR6 I can find. And any attachments to-boot (cause I'm still not capped). Looking over the offered spread sheet, that Elite (tissued) seems to be the way to go. Likewise I got an 'ole backup Elite a buddy made me that I tried plinking Pickets with but they laugh and come running until I throw either the Laser or the DXR6 (depending on species) at them. Then it's show over. But I read the posts and I scan the spreadsheet and the numbers show me an Elite is the best choice for PvP?!? Am I missing something? At a glance I'm smacking a Defense Stacked, food eat'in, Brandy Drink'in Wookie for about 550+/- 80 each cripplingshot while knelt with my Laser. Not good enough for me (!).....So I'll give the Elite another try and mess around with the DXR6 a bit more too.



And BTW, I keep weaponsmiths in business by buying thier wears. The last thing I crafted was a tent in the rain on Dath; I know squat about crafting so (don't get mad and take offense) you just typed up a page of greek for me to sift through.





Your bus is here, get on it. And don't get off until your in the next town.
AdmiralSpy
Thu Oct 14, 2004 8:01 am
#59






Darksc8p wrote:


But I read the posts and I scan the spreadsheet and the numbers show me an Elite is the best choice for PvP?!? Am I missing something? At a glance I'm smacking a Defense Stacked, food eat'in, Brandy Drink'in Wookie for about 550+/- 80 each cripplingshot while knelt with my Laser. Not good enough for me (!).....So I'll give the Elite another try and mess around with the DXR6 a bit more too.






550 damage in your PvP combat log is pretty decent, actually. Most meleer's hit for even less. Remember that they could have ranged mitigation, therfore nullifying much of the effect of your Laser. Not sure what you're complaining about, heh. You should be able tohit a lot harder for targets without mitigation - try it out on someone without ranged mit. sometime. Then try KDing them and look at your CrippleShot damage. It should be around the 1000s easily.


The Elite only shines against opponents with Ranged mitigation, and often the DXR6 does just as well, if not better. The Elite used to be heavily recommended for serious PvPers, but we've sort of all migrated to the DXR6 because of its Acid damage type.


Keep in mind that the Elite will suffer also 27-35% loss against PSGs (because it's AP1 and Energy), whereas the DXR6 suffers none.


Message Edited by AdmiralSpy on 10-14-2004 11:02 AM



Addy | 'Addy
ex-Photographer
Forever Carbineer
TAfirehawk
Thu Oct 14, 2004 8:35 am
#60

Remember the Combat Log reports numbers BEFORE modifications.....it is NOT the actual damage taken.....


But for comparison's sake, you can use the Combat Log....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Intiquity
Thu Oct 14, 2004 5:12 pm
#61

is the Elite carbine worth using at all? i don't see many carbineers really using it.



Account Canceled - Acitve through Nov. 15th OMG!

over 2 years down the drain. Goodbye once and for all SWG
Darksc8p
Thu Oct 14, 2004 8:26 pm
#62

So I took the posted advice and tried a newly made Elite. 310 max damage. Went overt....and picked some fights. Again, I wasn't impressed with the Elite. Not everything stuck and the damage wasn't very good. Then popped in with the Laser. A Melee'er - I was hitting him slowly but my unbuffed MAster TK buddy was actually doing a tad bit more damage. So I sat down for a bit and then re-adjusted my shots a bit. Another words; Next fight I poored on all the stats, then went for my 2 in place knockdowns, and then followed with a hail of cripplingshot. Much better results. In fact - for the first time for me(!): 3 flopping opponants at once. Then the Jedi Force Ran in and handed me my arse on a platter.....to be expected....but will be returned...........Anyway....And then for my follow up and last PvP for the night I switched over to the DXR6 and hit the /Aim before the volloy of fire. Every stat hit, every knockdown hit save one (probably food), and I hit /Aim once before the first cripplingshot and poured the rest on with out it to save time. Then I got brained by some BH'er with a Geo and since I'm Zabrek and have to constantly feed my mind in order to operate, didn't really get to test on the DXR6 to a deathblow. No biggy because as preached before by die-hard carbine dudes and by learning the hardway about down to -3000 PvP score (kidding), I'm the support dude. Thumbs up to all the melee'ers on Dant/Chlastria who tanked the freaks while I stayed back and played to maybe shed some light on this machine gun career field called Carbineer. I will tell you though, I asked in good sport about them having PSG's on. The answer was, "You knocked out the brand new one I was wearing in several shots but no matter what, you knocked it out." That was with the Laser. Oh yea, and the crippling shot while knocked down?.....That was obvious the first time I hit a nightsister with it after I kicked her to the ground. Gota love those carbine accuracy attachments!! Due to just recently looking into carbine PvP, I haven't had a chance to really watch my opponants damage after I knocked him down -- If I knock him down....



Your bus is here, get on it. And don't get off until your in the next town.
AdmiralSpy
Thu Oct 14, 2004 9:45 pm
#63






Intiquity wrote:
is the Elite carbine worth using at all? i don't see many carbineers really using it.




Not really


All my attempts to create a better damage Elite carbine (when mitigation is factored) have failed when compared to my previous Krayt Lasers.. so I stick with the DXR6 when mitigation comes into play.


If you play the number game, it's theoretically possible to get a better Elite thana Laser with equal components I believe, but the damage range is so close between both that it's often cheaper and smarter to use a Laser (since it covers the non-mitigated targets anyway.)


The only Elite that I've seen competea well sliced +50 damage krayt Laser was one made with +100 damage tissues and that got a 29% damage (very lucky) slice.. and let's just say the price differential was a clear indication of which was a better investment, heh.




Addy | 'Addy
ex-Photographer
Forever Carbineer
Virbius1
Mon Jan 03, 2005 7:15 pm
#64

Whats the best weapon for us master fencers? Stats also so I know what is good and not.


Thanks!
kAotiC_HeRo
Mon Jan 03, 2005 7:57 pm
#65

Depending on your application for the weapon.

PvP - Stun Baton
PvJedi - Gaffi stick (PC Jedi)
PvE - High Damage Gaffi Stick (300+)

The stats regarding the weapons depends on the minimum damage, the difference between the min damage and max damage actually is what matters, as higher min damage weapons are the ones what will go through Melee Mitigations.

I recommend using at least a 210-250 bat for PvP, 300-400 Gaffi and a DOT weapon if you're lucky enough to have one.

Any more questions ?



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KAOTIC HERO -[My new baby!. ]- BRITTANI


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