Bounty Hunter Archive
Thread: Make the Boss NPC Marks HARDER!!!!
How many of you BHs out there saying, "These Boss with their 30k-35k health are way too easy." are MCMs?
I'm not. I can hold my own quite well aginst most Jedi templates, but today I had to clone {yes clone something I haven't done in months} These bosses are a good fight for NPCs, if you're not running around with a heal macro running. I'm not a FOTM player and I have the same template from pre-Cu (MBH/MP/some FS and Marksman skills) I still have my token respec, and I know some other players out there have simular templates (i.e. MBH/MSmug, MBH/Mcarb, or MBH/MC) Just because you haven't had any fun fighting these new Bosses, doesn't mean the rest of us aren't. if you're not having fun with these guys go PvP a Jedi.
To the OP: Besides why did you have an AFK macro setup for fighting these Bosses anyways?
You may or may not have, but I can assure you that my alt MBH had his rear section handed to him by a high level, double chevron, NPC. I do not have the healing line and for some reason, ruby bliel effects (30 sec Stim D round time) are bugged since the publish went through, so he is really at a disadvantage. If you feel these missions are too easy, go find a Jedi to take down...it wiill be more of a challenge just to find one.
Iam tiredofthe whining of some items getting devalued. I suspect that there is more concern with other players actually having access to some of these items. There is plenty of money to be made in the game. You may have to work a bit more on it than trying to find a one-shot-to-riches loot item.
I do not want to see any change to the way it is just to fit your standard of difficulty.
Jackdurdan2000 wrote:
Honestly, you guys are whining like jedis, I agree that these are great NPC missions, I had fun, yeah some marks are not as difficult as the others but I had on with a kinetic pistol doing some nasty damage. Stopping yapping before the NERF BAT Starts swinging, enjoys it while it lasts cause the way people are talking already, it aint going to last long.
QFE
Its only been a day and people are screaming nerf =P
OhBuggah wrote:
These things are ridiculously easy. I fought one earlier and it was level 82, 35k ham, double chevron ... and it hit me for 175 damage each time. I killed it while I was AFK answering the phone. Ridiculous. Then when I looted it, it dropped 3 pieces of loot: 2 level 3 smuggler toolkits, and a +6 Force Accuracy, +11 Artisan Experimentation CA.
Totally ridiculous. The Devs really messed up on this one. Since these things are insanely easy to kill and the drop rates are high, EVERY SINGLE PIECE OF LOOT that non-bounty hunters loot from other NPCs will be severely devalued.
Make these things harder. Make them kill me half the time. They should be Level 85 and hitting me for as hard as a MLS Jedi who has me armor break'd. The fight should last longer than 2 minutes. The good loot that they drop should be a reward for a good fight ... not something I got from tracking down a mark, turning on a macro and coming back 5 minutes later to collect the loot.
Well, you have to calculate in the time and expense of getting to your mark as well. When you include all that, it's not much different than any other mob that drops just as good loot.
Zutono wrote:
We're complaining about the lack of a challenge...make the NPC as hard as a player jedi.
I disagree.
If you want it to be as hard as a player jedi, then guess what?
GO HUNT A PLAYER JEDI.
I found the boss I fought yesterday to be challenging and rewarding; just the perfect mix. If I want a harder NPC, then I will take a group to the DWB.
Kaorset wrote:
No, leave the marks where they are. I fought a level 82 boss mark today and it was tough. Killed me once, then I came back and narrowly beat him. I'm a casual player and I see no reason to make NPC marks so hard that only uber power gamers can beat them.
APPLAUD AND QFE
Anyhow, leave the marks where they are and stop complaining please. We actually have something to enjoy, let it be.