Bounty Hunter Archive
Thread: Need some advice...
Xeamox wrote:
i want SL back again as they have fixed a little of it and its a bit more viable now, but at the same time after it took me so much to get BH (pre-cu, now every noob is a respec BH)that i dont wanna drop it, so i want to be a squad leading bounty hunter, however im not sure what the best way to go about this is....
The choices are
Master Bounty Hunter/Master Squad Leader/Dabble in Carbine
Master Bounty Hunter/Master Carbineer/0-4-0-4 Squad Leader
Kharast wrote:
SL skills are fixed?? where was i for this important breaking news?
fixed a little.... not entirely lol, its alot better than it was a year ago.
Kharast wrote:
Xeamox wrote:
i want SL back again as they have fixed a little of it and its a bit more viable now, but at the same time after it took me so much to get BH (pre-cu, now every noob is a respec BH)that i dont wanna drop it, so i want to be a squad leading bounty hunter, however im not sure what the best way to go about this is....
The choices are
Master Bounty Hunter/Master Squad Leader/Dabble in Carbine
Master Bounty Hunter/Master Carbineer/0-4-0-4 Squad Leader
okay, so you're wondering if MSL is worth it. i am in the same boat as you are. im working MBH (pre-CU, thank you!) / MSL / Pistols 0404. i settled on dabbling pistols over dabbling SL for 1) the cool INTIMIDATORand 2) it seems that getting MSL gets more of the generic def and weapon mods, while mastering pistol is obviously more geared to pistols. i have not crunched the numbers for carbs, but i would imagine you'll find the same thing. if you're going to be a carb BH, that's fine to get MC and dabble in SL. but i wanted to be more well rounded and therefore have decided on the generic mods over theweapon-specific mods.
well...hmmm....i have re-evaluated my original thoughts on this and ran the numbers....according to what i can tell with a prof calc, i would get better defenses with MBH / MP / SL 0404 than MSL / Pistols 0404. better by 35 to 40 points. i would also become 20 points faster and accurate if i switch, regardless of weapon used.
the trade off is loosing the group terrain negotiation, the leadership tree (which includes Form Up), and group melee def mods. i would retain most of the group ranged def mods though
wow...i have some thinking to do...how much longer can we respec?
BadgerSmaker wrote:
Kill some gorax and get a FW FWG5 made.
QFE... And if you have RoTWs... Several of the Quest pistols are worth using... not uber... but good enough to use
DavidHarper wrote:
I killed a Gorax and got a Jar of 3 Gorax Bones 148 -0.49 is that any good? And I have a Featherweight FWG 5 schematic from somewhere, can't remember where I got it. So I should go see a MasterWeaponsmith now?
Those bones will be fine. You're set for a 65 SAC 935 Max damage sliced FW FWG5.
DavidHarper wrote:
Should I make sure that he is Force Sensative? And that he has high quality resources, bespin port, a +15 crafting tool, a +44.xxx crafting station anda dancer/musician/entertainer inspiration buff and that he makes in it a research center.
And I should tell him to experiment the ABPH's and ABPB on Efficiency then Speed for low SAC.And foraccuracy mods to add in a scope, preferably an pre-cu one?
Yes on all those, but any good weaponsmith will use the best resources available and chef buffs with top of the line crafting tools and a station so you shouldn't really have to ask... often it offends them. ![]()