Bounty Hunter Archive

Thread: Combat Macro

DarkNexus1014
Thu Mar 04, 2004 10:04 pm
#27






tincup1215 wrote:

I couldn't find a post so far, so i was wondering. what are some good combat macros?






He means macros to use in PvP and whatnot.

I haven't used any so far (waiting until I get 0-4-2-4 at least), but here is one my friend used:

-----

confusionshot (or /sprayshot)

fire knockdown

suppressing fire (in case KD didn't work)

(switch to LLC)

lightning single 2

-----

Also a long-range would would have you doing similar actions, but instead of pulling out the LLC you would pull out the pistol and torso shot, then eyeshot



________________________________________________________________
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tincup1215
Fri Mar 05, 2004 2:09 pm
#28

alright thanks. and referring to the other post. i will never afk kill. thats wrong. When i see people doing that to meatlumps outside coronet, i just sit their and steal their kills for a bit.



...has quit the game because I refuse to pay $15 a month to pay for someone's salary who does Jack Squat. Also the game just got boring.
...has discovered that CoE actually stands for "Coalition of Entertainers"

"I lived through the Great Sunrunner Forum War and all I got was this crappy sig"
DoctorGriggs
Mon Sep 13, 2004 7:24 am
#29

Check the stikied posts on the top of this forum for some info.

As for me my macro is simple:

/peace;
/ui action clearCombatQueue; (gets rid of anything I spammed)
/healdamage self;
/curepoison self;
/curedisease self;
/healstate self; (Will heal first state it encounters)


I have a variation of this for healing others where I remove the self and rely on my targeting. Also it has /reviveplayer and the /extinguishfire commands in it as well.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

JerMoo
Mon Sep 13, 2004 7:58 am
#30

Mine looks pretty much the same only I put in firstaid, extinguish fire, and rez. I also left the "self" out this allows me to heal me when I don't have anything targeted (even if an enemy is targeted it seems to work for me), and it heals others when I do have them targeted (except enemies). Seems to work good for me so far. Hope this helps.


Here is what is actually looks like:


HealDamage (<------NAME OF MACRO)


/ui action clearCombatQueue;

/firstAid;

/healstate;

/curedisease;

/curepoison;

/extinguishFire;

/reviveplayer;

/healdamage;
The_Strider_Family
Mon Sep 13, 2004 8:07 am
#31

Here is what I use when fighting NS. To get the pause amount on Center of Being just check your mod (+30 means you have a 30-second center of being). The healstates you can play with to see what order you want them in and you just have to make sure you have the appropriate State Stims in your inventory. These work pretty well and the other thing you can do is add 'self' to the healstates macro if you are solo hunting so you don't have to worry about who is targetted while it's running. If you are in a group leave it as is so you can do healstates on whoever in your group you have targetted.


cob


/centerOfBeing;

/pause 31;

/macro cob;


healstates


/healState blinded;

/healState dizzy;

/healState intimidated;

/healState stunned;

/pause 10;

/macro healstates;


scare


/intimidate1;

/pause 6;

/warcry 1;

/pause 6;

/macro scare;



__________________________________________________________________
ga Remnants of the Jedi ga
"Never. I'll never turn to the dark side. You've failed, your highness. I am a Jedi, like my father before me."
ga Vubo Strider || Aelei Strider ga
Jedi Padawan and Former Ranger (Vubo) - Veteran Crafter and Merchant (Aelei)
__________________________________________________________________________________________________________

DoctorGriggs
Mon Sep 13, 2004 8:14 am
#32



JerMoo wrote:
Mine looks pretty much the same only I put in firstaid, extinguish fire, and rez. I also left the "self" out this allows me to heal me when I don't have anything targeted (even if an enemy is targeted it seems to work for me), and it heals others when I do have them targeted (except enemies). Seems to work good for me so far. Hope this helps.
Here is what is actually looks like:
HealDamage (<------NAME OF MACRO)
/ui action clearCombatQueue;
/firstAid;
/healstate;
/curedisease;
/curepoison;
/extinguishFire;
/reviveplayer;
/healdamage;





Hehe I just posted my macro from memory and wondered why it looked short. I forgot about /firstaid. I have that in mine as well. With the bleeds some NPC's liek Jantas and Mokks now put on you /firstaid gets a LOT of use hehe.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

uklayton
Thu Jun 16, 2005 6:43 am
#33

right i have been playing teh game for probally about 10 months now and am still looking for a combat macro,

what i mena in that is before CU you could write a macro that will target the closest enemy/critter and fire

does anyone know if you can still do this and if so HOW?



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KinjiruSpleen
Thu Jun 16, 2005 7:57 am
#34

I don't think that you can. The CU was developed to keep us involved in combat, making it more interactive, instead of just hitting a button, then grabbing a cup of coffee, eating dinner, washing the dog, then coming back to loot your kill.





Kinjiru Spleen
Double Echo Brigade - Bloodfin

Imperial Officer - ...Has Mastered the Imperial Pilot Profession
CINC - Vanguard Squadron - Double Echo Brigade (DxE)
BaccaLaurean
Mon Jun 20, 2005 1:24 pm
#35

I think you can still do macros, but it seems to work best when you put the action on a button and use:


/ui action toolbarSlot00;


to call the specific action, then put a " /pause X; " in there for the time, where "X" is a few seconds (have to test exact timing).


You can also call different actions on various panes:


/ui action toolbarPane00;


But remember to put the Pane number in before the "ui action" in the macro depending on where you have your actions on your toolbar.


Also, with macros remember: Numbering for the Slots starts at 00 - 11 (F1 - F12) and 12 - 23 (SHIFT F1- SHIFT F12).


Theoretically, you could string together a bunch of "ui actions" into a single macro hitting various buttons. I've seen references to people putting Center of Being or other mod actions into a macro so it's always active and they don't have to worry about it.


The pre-CU way of doing macros was more typically to string together the commands (you could still use "ui action") but as far as I know ppl mostly used the action names and the button calls were used for stuff like taking food, changing weapons, etc. You might still be able to call the action names, but I haven't tried this.


Anyone else have thoughts?
Jakra
Mon Jun 20, 2005 1:25 pm
#36

i use looped macros still, they should work
oobernoob
Tue Jun 21, 2005 1:21 am
#37

I just wrote a macro today, works exactly the same as before cu, just different names for the attacks now.
Steven-HL
Tue Jun 21, 2005 6:37 am
#38

I successfully testedthe following last weekend:


/cycleTargetOutward
/centerofbeing
/pause 3
/follow %TT
/attack %TT
/pause 45
/bactashot
/macro <name>


The noob areas around Mos Eisley with all the nunas, rats andtempests are good if you are lower level.
I was astonished to see that you gain 248xp from a Lvl1-Nuna while being Lvl5 myself. And they only need a hit to fall.




RIS Gallagher - Master Artisan - Master Armorsmith - Master Weaponsmith
...... ........ - Dark Jedi

Freez-Coolberg
Sat Jun 25, 2005 12:13 pm
#39

hello RIS ^^




Freez
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