Bounty Hunter Archive

Thread: CM incomming NERF BAT...your thoughts

warrenbassist
Mon Aug 01, 2005 6:24 am
#27






MetallicaJunkie wrote:





warrenbassist wrote:






WookieOgre wrote:





warrenbassist wrote:






BDragon wrote:
For me, its not even CM or Doc that need looking into, its medic. My alt with only a few boxes in medic can heal for 1000 damage a pop with shot and 700 with toss, on different timers. That is insane, plain and simple. Medic is a noob profession and should not be capable of those results, if it is, then what the hell is the elite going to be producing? Ahhhh, thats right, the elite healers will be able to outheal the best damage dealers in the game and produce the very same imbalance that had to be corrected with 4000 force healer...

Come on guys, whats good for the goose is good for the gander. You knew that 4000 force healer was too much and you know that the same can be said now of doc or CM. Only difference is now its your godmode healing line.



In that case they need to nerf Force Auroa down to +200 defense. We need to be even afterall





How is that even? Melee templates have +500 and BH's have +250........surprise surprise, you want to nerf the Jedi tank template lower than any non-jedi template ROFL.




My point exactly! You want to nerf healing below Jedi, as it stands right now a MCM/ + Other Combat Prof Lacks damaging abilities, which is why it is balanced.
The only thing that keeps that balance Jedi want to nerf.








Except an MCM HAS damaging abilities in the form of DoTs and debuffs, combine that with a combta profession and you end up with two damage forms and a healer form, back to the drawing board sparky...



The DoTs and Debuffs do help alot, but they do even out when you go up against another player with a high defense. Then it comes back to healing.
jafo1
Mon Aug 01, 2005 6:25 am
#28



warrenbassist wrote:


BDragon wrote:
For me, its not even CM or Doc that need looking into, its medic. My alt with only a few boxes in medic can heal for 1000 damage a pop with shot and 700 with toss, on different timers. That is insane, plain and simple. Medic is a noob profession and should not be capable of those results, if it is, then what the hell is the elite going to be producing? Ahhhh, thats right, the elite healers will be able to outheal the best damage dealers in the game and produce the very same imbalance that had to be corrected with 4000 force healer...

Come on guys, whats good for the goose is good for the gander. You knew that 4000 force healer was too much and you know that the same can be said now of doc or CM. Only difference is now its your godmode healing line.

In that case they need to nerf Force Auroa down to +200 defense. We need to be even afterall






Here borrow my Flame Suit. your gonna need it.




Rangers Not forgoten!!
LONG LIVE TIGGS!!! SOE DID YOU WRONG!!!
joejccva
Mon Aug 01, 2005 6:27 am
#29



--------------------------------------------------------------------------------------------
Braxmus - Bria Server
Master Bounty Hunter - Master Combat Medic
warrenbassist
Mon Aug 01, 2005 6:28 am
#30






jafo1 wrote:





warrenbassist wrote:






BDragon wrote:
For me, its not even CM or Doc that need looking into, its medic. My alt with only a few boxes in medic can heal for 1000 damage a pop with shot and 700 with toss, on different timers. That is insane, plain and simple. Medic is a noob profession and should not be capable of those results, if it is, then what the hell is the elite going to be producing? Ahhhh, thats right, the elite healers will be able to outheal the best damage dealers in the game and produce the very same imbalance that had to be corrected with 4000 force healer...

Come on guys, whats good for the goose is good for the gander. You knew that 4000 force healer was too much and you know that the same can be said now of doc or CM. Only difference is now its your godmode healing line.



In that case they need to nerf Force Auroa down to +200 defense. We need to be even afterall








Here borrow my Flame Suit. your gonna need it.





LOL I guess the sarcasm about force aura hit a soft spot.
joejccva
Mon Aug 01, 2005 6:28 am
#31

While the MCM has some great DOT's and debuffs, half of them don't work well against a full template jedi. Also I've seen MBH/MCM/Carb 0400 and his weapon damage is NOT great, not to mention he missed about half the time. The ranged accuracy goes WAY down when you do this template. Against a MDefender you have no chance unless you take them while they are busy doing something else. A MBH/MCM/(insert weapon prof here) is an OK template, and it does good with the dot's however it suffers when you use the weapon. You do NOT do no where near enough damage against a full template because this is geared to use your MCM dot's which are not enough not to mention your mind drains fast. Of course it matters who is playing this template as experience counts, but if you were to take a noob and give him either: MBH,MCM, Carb 0400 or Pistol 0004.......OR MBH, MCarb or MPistol, CM 4000.....I'd choose the second template ina heartbeat for him.



Sorry for double post.



--------------------------------------------------------------------------------------------
Braxmus - Bria Server
Master Bounty Hunter - Master Combat Medic
BDragon
Mon Aug 01, 2005 6:32 am
#32


warrenbassist wrote:The DoTs and Debuffs do help alot, but they do even out when you go up against another player with a high defense. Then it comes back to healing.





You have no concept of choices and paying the price for them do you?

You expect to pick a healing class and get great damage with it? And call that balance. As a healer you are lucky you even have damage potential. Also, that damage potential is not mitigated by defence, since when did aura cut the duration of paralyze? since when did melee defence stop somebody getting poisoned?

If you want great attack then go and be a Rifleman, the same way if a Jedi wants great attack they can go and be MLS. The only person who would consider the current healing DPS of the medics to be not an issue is a BH who is using it to out-heal every Jedi they face. A master healer cant out-heal a MLS, the DEVs stated that it should be that way. Why then can a CM and a Doc outheal a MLS?



Ulic' Dragonis: The jedi formerly known as Ulic' Qel-Droma
-Dark Jedi Knight-

Black-Dragon: +26 club
-Pistoleer at heart forever-


The darkside has made me strong.... the devs have made me weak

A new vision for the Lightsaber Tree
WookieOgre
Mon Aug 01, 2005 6:35 am
#33






warrenbassist wrote:






WookieOgre wrote:





warrenbassist wrote:






BDragon wrote:
For me, its not even CM or Doc that need looking into, its medic. My alt with only a few boxes in medic can heal for 1000 damage a pop with shot and 700 with toss, on different timers. That is insane, plain and simple. Medic is a noob profession and should not be capable of those results, if it is, then what the hell is the elite going to be producing? Ahhhh, thats right, the elite healers will be able to outheal the best damage dealers in the game and produce the very same imbalance that had to be corrected with 4000 force healer...

Come on guys, whats good for the goose is good for the gander. You knew that 4000 force healer was too much and you know that the same can be said now of doc or CM. Only difference is now its your godmode healing line.



In that case they need to nerf Force Auroa down to +200 defense. We need to be even afterall





How is that even? Melee templates have +500 and BH's have +250........surprise surprise, you want to nerf the Jedi tank template lower than any non-jedi template ROFL.




My point exactly! You want to nerf healing below Jedi, as it stands right now a MCM/ + Other Combat Prof Lacks damaging abilities, which is why it is balanced.
The only thing that keeps that balance Jedi want to nerf.






What? Most are nottalking about MCM, people are healing uber at just Noivce Medic. I'm sorry but you're actually going to sit there and tell me how gimped MCM is? Or am I just misreading what you are saying? From the looks of it you forgot that this is the single best debuffer class in the entire game (that includes any Jedi template). Trying to convince a person who knows PvP that MCM is gimped because they can only choose one other mastery is laughable.


Try this, to get some ofwhat CM basically has a Jedi must go Master Enhancer / Defender 44xx / Healing 4x4x and they still don't have the damage capabilites of the DoTs.


Comparing non-Jedi to Jedi directly is a flawed arguement since Jedi does not work by the same set of rules. Jedi choose disciplines, not complete professions.

Message Edited by WookieOgre on 08-01-2005 08:50 AM

MetallicaJunkie
Mon Aug 01, 2005 6:38 am
#34



joejccva wrote:
While the MCM has some great DOT's and debuffs, half of them don't work well against a full template jedi. Also I've seen MBH/MCM/Carb 0400 and his weapon damage is NOT great, not to mention he missed about half the time. The ranged accuracy goes WAY down when you do this template. Against a MDefender you have no chance unless you take them while they are busy doing something else. A MBH/MCM/(insert weapon prof here) is an OK template, and it does good with the dot's however it suffers when you use the weapon. You do NOT do no where near enough damage against a full template because this is geared to use your MCM dot's which are not enough not to mention your mind drains fast. Of course it matters who is playing this template as experience counts, but if you were to take a noob and give him either: MBH,MCM, Carb 0400 or Pistol 0004.......OR MBH, MCarb or MPistol, CM 4000.....I'd choose the second template in a heartbeat for him.
Sorry for double post.






I've seen this template ruin fully templated jedi many times, MCM/MBH and the rest of the spare SP in a weapon. The ONLY time it ever hits a wall is when the jedi is a defender, don't automatically assume that EVERY jedi has defender, I know we're rare but that's mainly because of the inbalance of the current damage system, if accuracy > defence +mod to damage, this makes a no defence template (non-defender jedi or a crafter) ALWAYS take max damage from a weapon, as a result you don't need to master a weapon to drop these types of jedi.
warrenbassist
Mon Aug 01, 2005 6:59 am
#35






BDragon wrote:




warrenbassist wrote:The DoTs and Debuffs do help alot, but they do even out when you go up against another player with a high defense. Then it comes back to healing.








You have no concept of choices and paying the price for them do you?

You expect to pick a healing class and get great damage with it? And call that balance. As a healer you are lucky you even have damage potential. Also, that damage potential is not mitigated by defence, since when did aura cut the duration of paralyze? since when did melee defence stop somebody getting poisoned?

If you want great attack then go and be a Rifleman, the same way if a Jedi wants great attack they can go and be MLS. The only person who would consider the current healing DPS of the medics to be not an issue is a BH who is using it to out-heal every Jedi they face. A master healer cant out-heal a MLS, the DEVs stated that it should be that way. Why then can a CM and a Doc outheal a MLS?






I wasn't serious about your beloved force aurora get over yourself will ya. With regular weapons from my other profession BH I do about half the damage, which is how we are balanced. Force aura makes it so CMs can drain a Jedi but can't do any worthwhile damage which is why I believe CM healing abilities are fine right where they are. Blah blah blah more useless information...



If it wasn't for non-Jedi healing abilities there would be no chance whatsoever. This particular nerf isn't a big one in my opinion but could very well be huge for someone else. So yes non-MCM or NonMaster Doc BH templates should CONTINUE to hold their own.

Leatherneck_of_Alderaan
Mon Aug 01, 2005 7:04 am
#36






warrenbassist wrote:







WookieOgre wrote:





warrenbassist wrote:






BDragon wrote:
For me, its not even CM or Doc that need looking into, its medic. My alt with only a few boxes in medic can heal for 1000 damage a pop with shot and 700 with toss, on different timers. That is insane, plain and simple. Medic is a noob profession and should not be capable of those results, if it is, then what the hell is the elite going to be producing? Ahhhh, thats right, the elite healers will be able to outheal the best damage dealers in the game and produce the very same imbalance that had to be corrected with 4000 force healer...

Come on guys, whats good for the goose is good for the gander. You knew that 4000 force healer was too much and you know that the same can be said now of doc or CM. Only difference is now its your godmode healing line.



In that case they need to nerf Force Auroa down to +200 defense. We need to be even afterall





How is that even? Melee templates have +500 and BH's have +250........surprise surprise, you want to nerf the Jedi tank template lower than any non-jedi template ROFL.




My point exactly! You want to nerf healing below Jedi, as it stands right now a MCM/ + Other Combat Prof Lacks damaging abilities, which is why it is balanced.
The only thing that keeps that balance Jedi want to nerf. Even though from what I know they are doing, its an indirect nerf but its still a nerf.

Message Edited by warrenbassist on 08-01-2005 09:21 AM





Does not matter. Combat Medic healing has exactly nothing to do with CoB or DS.


Healing is not a function of Bounty Hunter at all. Why is it even being debated on this board. When Jedi complained about Last Ditch they were told to take it to the smuggler board because it's not a BH ability. So....take the healing complaints to the CM board, because it has nothing to do with Bounty Hunter.





Igitur qui desiderat pacem, praeparet bellum
mmaness
Mon Aug 01, 2005 7:04 am
#37






jafo1 wrote:





SubAtomicOutlaw wrote:
Makes sense to me, when's the last time you saw someone try and inject themselves with a needle while running?







ROFL Ever see the show COPS?





I love it!!!! ROFL, great comment!


But getting back to the topic....solution, add Improved Bacta Shot to Master Combat Medic box... that way our bacta shot isn't as strong as MDoc but we have stronger heals than 4000 CM dabblers!





Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
warrenbassist
Mon Aug 01, 2005 7:07 am
#38






WookieOgre wrote:






warrenbassist wrote:






WookieOgre wrote:





warrenbassist wrote:






BDragon wrote:
For me, its not even CM or Doc that need looking into, its medic. My alt with only a few boxes in medic can heal for 1000 damage a pop with shot and 700 with toss, on different timers. That is insane, plain and simple. Medic is a noob profession and should not be capable of those results, if it is, then what the hell is the elite going to be producing? Ahhhh, thats right, the elite healers will be able to outheal the best damage dealers in the game and produce the very same imbalance that had to be corrected with 4000 force healer...

Come on guys, whats good for the goose is good for the gander. You knew that 4000 force healer was too much and you know that the same can be said now of doc or CM. Only difference is now its your godmode healing line.



In that case they need to nerf Force Auroa down to +200 defense. We need to be even afterall





How is that even? Melee templates have +500 and BH's have +250........surprise surprise, you want to nerf the Jedi tank template lower than any non-jedi template ROFL.




My point exactly! You want to nerf healing below Jedi, as it stands right now a MCM/ + Other Combat Prof Lacks damaging abilities, which is why it is balanced.
The only thing that keeps that balance Jedi want to nerf.






What? Most are nottalking about MCM, people are healing uber at just Noivce Medic. I'm sorry but you're actually going to sit there and tell me how gimped MCM is? Or am I just misreading what you are saying? From the looks of it you forgot that this is the single best debuffer class in the entire game (that includes any Jedi template). Trying to convince a person who knows PvP that MCM is gimped because they can only choose one other mastery is laughable.


Try this, to get some ofwhat CM basically has a Jedi must go Master Enhancer / Defender 44xx / Healing 4x4x and they still don't have the damage capabilites of the DoTs.


Comparing non-Jedi to Jedi directly is a flawed arguement since Jedi does not work by the same set of rules. Jedi choose disciplines, not complete professions.

Message Edited by WookieOgre on 08-01-2005 08:50 AM




Bottom line is I'm not trying to convince anyone CM is gimped its the fact this nerf is not necessary. Plain and simple
warrenbassist
Mon Aug 01, 2005 7:09 am
#39






Leatherneck_of_Alderaan wrote:





warrenbassist wrote:







WookieOgre wrote:





warrenbassist wrote:






BDragon wrote:
For me, its not even CM or Doc that need looking into, its medic. My alt with only a few boxes in medic can heal for 1000 damage a pop with shot and 700 with toss, on different timers. That is insane, plain and simple. Medic is a noob profession and should not be capable of those results, if it is, then what the hell is the elite going to be producing? Ahhhh, thats right, the elite healers will be able to outheal the best damage dealers in the game and produce the very same imbalance that had to be corrected with 4000 force healer...

Come on guys, whats good for the goose is good for the gander. You knew that 4000 force healer was too much and you know that the same can be said now of doc or CM. Only difference is now its your godmode healing line.



In that case they need to nerf Force Auroa down to +200 defense. We need to be even afterall





How is that even? Melee templates have +500 and BH's have +250........surprise surprise, you want to nerf the Jedi tank template lower than any non-jedi template ROFL.




My point exactly! You want to nerf healing below Jedi, as it stands right now a MCM/ + Other Combat Prof Lacks damaging abilities, which is why it is balanced.
The only thing that keeps that balance Jedi want to nerf. Even though from what I know they are doing, its an indirect nerf but its still a nerf.

Message Edited by warrenbassist on 08-01-2005 09:21 AM





Does not matter. Combat Medic healing has exactly nothing to do with CoB or DS.


Healing is not a function of Bounty Hunter at all. Why is it even being debated on this board. When Jedi complained about Last Ditch they were told to take it to the smuggler board because it's not a BH ability. So....take the healing complaints to the CM board, because it has nothing to do with Bounty Hunter.








Probably the best suggestion yet. =)
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