Bounty Hunter Archive
Thread: How to impliment an Non-Greifing Player Bounty System
Message Edited by Eleutherios on 08-03-2005 07:48 PM
Eleutherios wrote:
Do you know how much time it would take to grab a mission, go to the target, see if he's AFK, and then if he's not (most people wouldn't be AFK in theopen who areon the terminals, especially one who's VOLUNTARILY on there and KNOWS he is hunted) go back and take another? It wouldn't be anywhere near worth the time involved.
Message Edited by Eleutherios on 08-03-200507:48 PM
Eleutherios wrote:
Do you know how much time it would take to grab a mission, go to the target, see if he's AFK, and then if he's not (most people wouldn't be AFK in theopen who areon the terminals, especially one who's VOLUNTARILY on there and KNOWS he is hunted) go back and take another? It wouldn't be anywhere near worth the time involved.
akumabito wrote:
did you just say you want to give the JEdi the option of being hunted or not?
If I read it right thats is a stupid idea because jedi would never let themself get hunted.
I don't know what you are talking about.
This idea is independent of Jedi missions and would not change them in anyway.
rYsyn wrote:
- If this bounty is open for everyone, there would be no limit on how many can take the mission
What's wrong with an unlimited supply of hunters?
rYsyn wrote:
If the Bounty Hunter is defeated, the collateral is lost and transfered to the Mark and the mission is dropped
The only reason I see to justify this is so that one has something to gain (aside from the extra content of being hunted) from being open for player bounties. But if this were to be the case, why not just have the bounty paid to the mark if it is not completed within 7 days?
rYsyn wrote:
Player Bounties would work EXACTLY like Jedi missions
- This includesnot providing names until seeker is used
Yes, it would prevent multiple BH pulling the same bounty to "gank" a single target... but it still doesn't sit right with me.
rYsyn wrote:
An added special would need to be added to Master Bounty Hunter called "Capture". This special would only be used for Player Bounties and only when the target is incapped. It would effectevly place handcuffs on the target and complete the mission. No windup timer. If you DB your mark you mission is dropped and incomplete and you do not get paid. IF you mark happens to get Triple Incapped, then you lose your mission and the mission is dropped.
Of course the same could be said about the entire suggestion: what's the point in posting a bounty when the mark stands to lose nothing? What might occur is a bountied player teaming up with a friendly BH in order to eat the DB and split the loot. Yes, this would be difficult with anon bounties, but unless the terminals are flooded with PC bounties, grabbing consecuetive missions and tabbing through wouldn't be too difficult.
Why not have the defeated mark pay a percentage of the bounty to the creator upon completion? The mark would still stand to gain if he survives the 7 day period (provided he receives the payout as I suggested).
Nonetheless, if this idea was pushed exactly as the OP suggested, I would support it 100% as it is still a very good idea without any glaring flaws.
but i have a few things to add
CL 80 only please, otherwise it woudlnt be a fair fight.
A Bounty can not be put on another Bounty Hunter unless that BH Has lost a consistant on 3 of the last Hunts, ( then he would be seen as a failed bh for the time but its never to late to redeem yourself )
SamousNemo wrote:
rYsyn wrote:
- If this bounty is open for everyone, there would be no limit on how many can take the mission
What's wrong with an unlimited supply of hunters?
- Nothing, that is why there is no limit on the number of Bounty Hunters that can pull the bounty
rYsyn wrote:
If the Bounty Hunter is defeated, the collateral is lost and transfered to the Mark and the mission is dropped
I don't like this for RP purposes. A hunter's loss should be the absence of being paid.
- Understood, but at the same time you need something that doesn't promote the accepting of and dropping of missions just because they cannot readily be executed (like is being done now)
- 10% is not a huge amount for 1 Bounty Hunter to pay up, but it is needed to provide the "mark" an incentive to participate. You figure 2 - 4+ Bounty Hunters get the same mission and one executes it, at least the marks gets the 10% from the other failed missions (yes, not completing the mission is considered failing even if another BH beats you to it).
- It is also needed to prevent "credit exploiting" which you know people would do.
The only reason I see to justify this is so that one has something to gain (aside from the extra content of being hunted) from being open for player bounties. But if this were to be the case, why not just have the bounty paid to the mark if it is not completed within 7 days?
- Possible.
- But you also want an incentive for the Mark to kill the BH.
- In reality, the 10% is not going to deter many Bounty Hunters from taking the mission, what it will do is discourage them to taking them and dropping them if they cannot kill the guy in the next hour
- In other words, if you are one of the Bounty Hunters that drops his missions more them you attempt to fullfill hisduty, then perhaps these missions would not be your thing.
rYsyn wrote:
Player Bounties would work EXACTLY like Jedi missions
- This includesnot providing names until seeker is used
This I don't like so much. We aren't talking about "poor defenseless" pada-nubs getting targeted, we're talking about someone who voluntarily made themselves open to PC bounties.
- Understood, but there is simple no way you can create a brand new tracking system for"Player Bounties" then for Jedi Missions. The reason they need to be the same is so that it is easier for SoE to program and trouble shoot.
- The Annonomious names does help reduce the potential for "exploiting" and "ganking"
- Remember, this is suppose to be about "fun" not something that is about padding your bank acount or hard core XP grinding or "Population Control".
- Creating a new system just for this would require a significant amount of time compared to just expanding the current one
Yes, it would prevent multiple BH pulling the same bounty to "gank" a single target... but it still doesn't sit right with me.
- It keeps things as it should be, One on One.
- Under this system, you are incentived to not work together even if you know you have the same mission because only one of the BH will get paid and the others lose thier "colateral".
- A little compitition between Bounty Hunters might be a fun thing.
rYsyn wrote:
An added special would need to be added to Master Bounty Hunter called "Capture". This special would only be used for Player Bounties and only when the target is incapped. It would effectevly place handcuffs on the target and complete the mission. No windup timer. If you DB your mark you mission is dropped and incomplete and you do not get paid. IF you mark happens to get Triple Incapped, then you lose your mission and the mission is dropped.
What would be the point in "capture"? Even if a normal player is DB'd, they don't have anything to lose aside from a few PvP points (remember PvP clonings do not give decay). Why add the extra coding when a DB could suffice?
- Mainly for "Role Playing" purposes. Most Bounties are not just KILL KILL KILL. They are capture (as was the case with Han).
- If you are in a Role Playing event and you need to capture someone, this gives you a means to do that, without killing them and still get paid.
- How much coding can it be? Really, I cannot imagine adding a "capture" button would be that hard.
Of course the same could be said about the entire suggestion: what's the point in posting a bounty when the mark stands to lose nothing? What might occur is a bountied player teaming up with a friendly BH in order to eat the DB and split the loot. Yes, this would be difficult with anon bounties, but unless the terminals are flooded with PC bounties, grabbing consecuetive missions and tabbing through wouldn't be too difficult.
- Again, nothing.
- If the Mark and the Bounty Hunter want to make a deal to split the bountythat is between them, though I suspect it would be rare.No different then it is now with Jedi missions.
- The Mark has the incentive to prolong the mission. The longer the mission lasts, the more Bounty Hunters that will have the misson and the more 10% paychecks he gets when it is over.
- Trust me, the marks will make out and be rewarded just fine
Why not have the defeated mark pay a percentage of the bounty to the creator upon completion? The mark would still stand to gain if he survives the 7 day period (provided he receives the payout as I suggested).
- I thought of that, but didn't want to add any "dis-incentives" for people regsistering to be a mark.
Nonetheless, if this idea was pushed exactly as the OP suggested, I would support it 100% as it is still a very good idea without any glaring flaws.
Thanks, again everything can be exploited. But since the missions are paid for by players and the Bounty Hunters are required to put some of thier own money up to take the mission, I think that helps discourage the practive a little.
It is not a perfect idea, but one that doesn't require a whole new system, is volentary, and I think would be fun for all envoled.
But I don't think the developers are capable of creating the registration database required and make it work correctly.
Kessa -Infinity-
Exploring the Galaxy one inch at a time.
Narcoleptic_LTD wrote:
I like the system laid out by the OP here... seen a million of these threads and this is probably one of the first that actually (mostly) makes sense. Only thing I'd ditch innitially is the surcharge for a bh to actually take the mission. Also... it needs to be clarified in the original post... but I feel that the only people that can PLACE a mark on another player, HAVE to be registered themselves, and any bounties placed by a player will be removed from the terminals as soon as that player "opt's out" or "unregisters". That is almost enough incentive on it's own for people to participate. I'd think anyone who likes to /duel all the time or wants a different flavor of PvP would be more than interested. This is something TO DO. People always want something to do... especially if they are sick of grinding.
I only fail to see what the "incentive" is for someone to PLACE a mark on another player.... they get an email saying the contract has been fulfilled? I get an email everytime I buy an item from a vendor or the bazaar...
Yea, I know the "surcharge" is a stinking point for some of you. But I want you to think about how easy it would be for Bounty Hunters to take a mission and drop a mission (each time the Mark gets paid for the failed mission) and exploit it. The "Surchage" is there to provide an incentive to the Bounty Hunter to stick with his mission and not give up just because the mission cannot be completed in the next 5 min.
10% is not a ton of money and it is more of a "proof of commitment" to accepting the mission then anything else. The trick with "Player Bounties" is to create a system that incentivies people to participate and at the same time is self substaining. That means that the "disincentives" also need to be placed on the players.
The 10% is the "disincentive" to the Bounty Hunter not to just take mission and drop missions all the time and to not take a mission they do not plan on completing. The Incentive for the Bounty Hunter is fun of completeing a "balanced" bounty.
If the incentive to be a Mark were paid for by SWG (like missions terminal missions) then there would be a huge oppertunity to have all your buddis take the mission and hold it and get paid. That would also provide the Bounty Hunters with no disincentive to fulfull the mission. They would do as they do not and just drop the mission everytime the mark was in a house or not on-line at that moment.
BobaFettRules wrote:
Awsome idea, i like it alot.
but i have a few things to add
CL 80 only please, otherwise it woudlnt be a fair fight.
A Bounty can not be put on another Bounty Hunter unless that BH Has lost a consistant on 3 of the last Hunts, ( then he would be seen as a failed bh for the time but its never to late to redeem yourself )
No need. If you register to be a Mark then you know what you are getting into. If you are level 50 and you register, then you should know that a Level 80 Bounty Hunter is most likely going to be coming after you! IF you cannot handle that, or you think it is unfair, then don't register.
Yoshiyuki wrote:
Biggest flaw in the system is, Who would register to be hunted? I know I would not. The only people I could see registering is full templated Jedi but why Jedi are already on the boards.
Forget player placed bounties. Let just have system generated player missions besides jedi. The PvP combat raiting method and the Player DBs make in a given period should get you listed. Also maybe killing alot of faction NPCs(Blowing up a base or slaughtering a lot of NPCs in a short time in 1 location, the latter would make FP farming a more dangerous venture)
If you don't PvP you won't be listed.
SoE has already stated time and time gained and proved with implimentation, that players (other then Jedi) will not be forced into PvP.
The point of this system, or any Player Bounty System, is not to make it the focal point of the game (that was the major failing with Jedi) but it is to make it ejoyable for those that participate in it.
There would be plenty of people that would partake in a Player Bounty System, maybe not enough to keep the massive about of Current County Hunters busy enough, but once they also start adding content for other professions (Smuggler Ravamp, Commando Revamp, Squad Leader Revamp) the BH profession population will simmer down andthis will be more fesiable.