Bounty Hunter Archive
Thread: Anyone Else tired of the endless sabre throws?
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Dlek_Krego
Fri Jul 29, 2005 6:19 am
#27
RebMBH wrote:I am not saying I can't defeat a mls. I have taken out full temps with mls. All I am asking is why jedi can knock down a target multiple times in a fight and bhers cannot. Perhaps it is designed this way, I don't know thats why I am asking. I am not crying nerf. I just want to know if this is how it is supposed to be?
Again, look at the screenies in this thread, and look at how many times I am on my back in them... Bh's only KD once in a fight? pu-lease!
http://forums.station.sony.com/swg/board/message?board.id=Chilastra&message.id=516573
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Message Edited by Dlek_Krego on 07-29-2005 06:19 AM
RebMBH
Fri Jul 29, 2005 6:21 am
#28
Ok so this was the reason for my thread. It is possible for a bh to kd more than once. I have never been able to do it to anything. perhaps I am not waiting long enough in between. Thats all I wanted to know. You guys can all untwist your panties now.
suicid4l
Fri Jul 29, 2005 6:28 am
#29
Last fight I had with a BH I was KD'ed about 10 times so pleasse learn about the KD timer not your attack timer they are different.
lbfoofoo
Fri Jul 29, 2005 6:29 am
#30
RebMBH wrote:
So I have hunted a few jedi since publish 20 went live and it seems thatevery fight I get in with a jedi results in them using sabre throw 15-20 times until they finally kill me. In my experience I have never been able to knock down any player or npc more than once in a fight. Is this how its supposed to be?
I'm tired of it too. Why is it my Startle Shot atack now has a cool down on it but Jedi can spam saber throw all f'ing day? They need a cool down and thier stuff too.
Spookibus
Fri Jul 29, 2005 6:31 am
#31
RebMBH wrote:
well I have been knocked down 10-15 per fight and only able to knock them down once.
If it's on a timer, it's a lot shorter timer than Underhand Shot or Charge Shot. I'm getting KD'd 3-4 times for every time one of MY KD shots sticks.
SpunkyKuma
Fri Jul 29, 2005 6:33 am
#32
Big deal, saberthrow isn't the most threatening attack to me although the multiplier is fairly high (I did improved saberthrow to another Jedi for 1100+ dmg, adv can do higher), but it's the other abilities Jedi has that worries me (forcerun, stasis, aura, valor, avoidincap, blah blah blah). Saberthrow is one of Jedi's best attacks against BHs/kiters for as long as man can remember.
Last time I got that "you cannot knockdown recovery while knocked down", the Jedi was busy whacking me but couldn't put a scratch on me, I was stuck KD'd for roughly 2 mins and still had 3/4 health, it made me laugh pretty hard.
Last time I got that "you cannot knockdown recovery while knocked down", the Jedi was busy whacking me but couldn't put a scratch on me, I was stuck KD'd for roughly 2 mins and still had 3/4 health, it made me laugh pretty hard.
warrenbassist
Fri Jul 29, 2005 6:40 am
#33
Honestly Saber Throw is the least of my "worries" if you can call anything in a game a worry. Yes it would be nice to make the action sink hole even with all KD attacks, cause with a pistol attacking a Jedi with force aura YOU NEED ACTION. I think we can prevail just fine if the DEVs fixed that darn "You cannot Knockdown Recovery While Knocked Down" bug that can turn into a nightmare. lol
Message Edited by warrenbassist on 07-29-2005 09:44 AM
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