Bounty Hunter Archive

Thread: Just wondering how you feel now?

rYsyn
Tue Aug 02, 2005 8:28 am
#14






Dallow wrote:

I really don't mind the terminal changes at all. I've just had to change my tactics. Before the change, I would take missions around the 200kish mark that were not on kashyyyk. At this level, I knew what to expect and could just rush my mark when I got to the waypoint. Now,I've change my template to include MR for snipershot and cover. I crawl under cover until I get within range of my mark. I wait until he is weak and then attack. This to me, seems more like bounty hunting. More like the days of gtef when you would have to wait until your mark was in a compromising position where his friends couldn't bail him out. I do a lot more stalking now which is very cool.


Yes, I still lose occasionallyand yes, I do run into the pre-cu sabers that chop me to bits in seconds, but all in all, I think it's been a positive change.








Just wondering, I see how this can get your the first incap, but what do you do when he gets back up and does a complete heal?


I do not think it is remotely possible to get a Deathblow from that distance give the DB Timer.





Rysin Lexicon - Bounty Hunter


* Cancealed due to the NGE *


Concept for an SWG II


RebMBH
Tue Aug 02, 2005 8:33 am
#15

I always start moving in and just keep hitting adv critical after the first incap. Don't wait until they actually stand up to hit them again.



Wian - Master Bounty Hunter - Master Rifleman -


Kalig Darkstar - Master Artisan - 12 Point Droid Engineer -


COTC Mall - Corellia, Crown Olympus 6350 4420


- Eclipse -


Dallow
Tue Aug 02, 2005 9:06 am
#16






rYsyn wrote:





Dallow wrote:

I really don't mind the terminal changes at all. I've just had to change my tactics. Before the change, I would take missions around the 200kish mark that were not on kashyyyk. At this level, I knew what to expect and could just rush my mark when I got to the waypoint. Now,I've change my template to include MR for snipershot and cover. I crawl under cover until I get within range of my mark. I wait until he is weak and then attack. This to me, seems more like bounty hunting. More like the days of gtef when you would have to wait until your mark was in a compromising position where his friends couldn't bail him out. I do a lot more stalking now which is very cool.


Yes, I still lose occasionallyand yes, I do run into the pre-cu sabers that chop me to bits in seconds, but all in all, I think it's been a positive change.








Just wondering, I see how this can get your the first incap, but what do you do when he gets back up and does a complete heal?


I do not think it is remotely possible to get a Deathblow from that distance give the DB Timer.







Yes, that is a good point. I've lost at least 2 jedi because I wasn't able to get the db in time and it is quite frustrating. What I usually do is eat a parwan after the initial shots. I do this because they are either going to run away, to me, or get incapped. If it looks like I'm going to get the incap, I try to get there before they drop.



Dallow Mozzer - Elder Bounty Hunter
Dark Force Rising
The House of Mantis (THoM)
"I can feel your anger. It gives you focus, makes you stronger." - Darth Sidious

Aanu
Tue Aug 02, 2005 9:12 am
#17

I havent lost since Pub 20 went live and my pvp rank is at an all time high of 1591 (100% Jedi kills). Yes, killing a M. Def is very tough but its very possoble to be an MBH and tank against them. The nerf to healing will hurt but it looks like I'll be ok. Read up about Aitha to counter the upcoming nerf. Looks like it will do the trick.

We are still faaarrrr better off then pre CU days of TKMs owning all.

BTW Dont interpret my comments to imply that I win every encouter. I will run if things arent going my way. I do not consider that a lose as I can come back again. Even still I havent run post pub 20. I attribite that to the plethora of AFK Kash Jedi who do not know how to PvP.

Also, I do not believe MBH = Full temp Jedi either. Jedi are definitely more powerful and t!t for tat should win in a 1 on 1 battle. However, the element of surprise, your ability to choose your level of preparedness vs theirs does mean something. Granted not much against a def running macros..but at least in my experience it has meant a string of victories post 20.

Message Edited by Aanu on 08-02-2005 12:21 PM

Message Edited by Aanu on 08-02-2005 12:21 PM



Aanu Calderis
Master Bounty Hunter
Bounty Hunters Alliance -BHA-
AIM: AanuMBH
Scylla BHA Website


Neutral Imperial Agent
Deeon
Tue Aug 02, 2005 9:45 am
#18

I'm new to all this BH thing but I'm happy. I had around 10 hunts altogather and won 3. One 240k CR woth Jedi that was AFK in public house, one 226k worth Jedi that was fighting Nigh Sister or what are tehy called (4 min fight) and one 140k Jedi on Dant - 5 sec fight.

Ofc. I lost alot fights... But with every figh I'm getting better. I don't take this BH vs Jedi thing personal... Yes, lot's of ppl flame me and send me hate tells, but I keep it cool and on professional level. I'm after credits and fun. So far I'm geting both.

There are even some very friendy Jedi with some good and fair friends. I attack my target they just stand there and wait till it ends. All good.

I do make lots of nub misstakes but hell... If I can do it just after 3 days of Jedi hunting then some one whos playing BH for months shouldnt have any problems.

Just keep it positive and remamber that this is a game... You can't win em all.



Deeon Croft
Master Bounty Hunter


Bounty Hunter with honour.
There is no escape.



lbfoofoo
Tue Aug 02, 2005 10:00 am
#19






rYsyn wrote:



I remember some of you saying that removing the Names and Dollar Amounts would increase the success rate of completing a mission (cannot explain how as I never understood that).


  • So, has it? Do you find that you have more of a chance of winning then losing?

Message Edited by rYsyn on 08-02-2005 07:05 AM




who the hell said that? In the first few days of publish 20 i tried pulling almost 100 jedi missions and got over 90 of them offline. They said they fixed it and thats a bunch of crap. I still get "target offline" when i go to launch my droid almost 75% of the time. SOE didn't fix the offline thing even if they say they did. I gave up on jedi missions after that. I have better thing to do than try launching droids for 4 hours to finally find 1 jedi online.

rYsyn
Tue Aug 02, 2005 10:30 am
#20






lbfoofoo wrote:





rYsyn wrote:



I remember some of you saying that removing the Names and Dollar Amounts would increase the success rate of completing a mission (cannot explain how as I never understood that).


  • So, has it? Do you find that you have more of a chance of winning then losing?



who the hell said that? In the first few days of publish 20 i tried pulling almost 100 jedi missions and got over 90 of them offline. They said they fixed it and thats a bunch of crap. I still get "target offline" when i go to launch my droid almost 75% of the time. SOE didn't fix the offline thing even if they say they did. I gave up on jedi missions after that. I have better thing to do than try launching droids for 4 hours to finally find 1 jedi online.







As I understood his arguement (and other agreed with him) he felt that because the Terminals would not consist of "Offf-Line" Jedi that you would have a greater chance of pulling a mission for a "Leveling Jedi" that is on-line then a Knight that is off line.


I pointed out the massive changed in Group Vis and how he figured what he did and he never replied back.



Rysin Lexicon - Bounty Hunter


* Cancealed due to the NGE *


Concept for an SWG II


Leatherneck_of_Alderaan
Tue Aug 02, 2005 11:24 am
#21






Rheso wrote:


In all honesty, though I screamed along with everyone else about taking the names off of the terminals, I'm finding it to not be as much of a pain as I thought I would. I'll own up and confess--I usually took bounty missions that were for between 80-140k. I've just not had the cajones to shoot any higher before pub 20. Now I find myself going after jedi whose names I readily recognize, and I'm always a bit intimidated when I tab around MO and find that I've targeted someone I "know" will clean myclock. But, I take a deep breath and dig in, anyway because I'm the type of hunter who can't STAND to drop a mission. And you know what? I've gotten a few! And it feels terrific! Does this mean that I'm able to just run in with my guns blazing and stand toe-to-toe against a guardian? No. But with some patience, strategy and a little luck, it works out OK, and let me tell you--collecting on one of these guys feels 100 times better than collecting on 100 of the missions I used to take! (And I thought I was addicted to this game before!:smileyvery-happy


I was worried that not having the name on the terminal was going to really kill my chances at being able to complete a mission for any mark on Kashyyk. Know what? I was wrong again. We all know where they all grind; It's no secret. The hardest part is working out an efficient method for running through the webweaver path. Once you can get to the jedi grind spot without being torn apart, the rest is cake! For me, I take my bombdroid out at the beginning of the path. Then I maskscent and begin trudging along with my carbine out. The maskscent will usually get me past only one or two spiders, but every bit helps. As soon as I get hit and I auto-target, I use my snare and click off. Then the next thing hits me and I snare it, too. Rinse and repeat. Keep your ruby bliels and stim-D's handy and you should be fine. You don't have to kill everything on the path--just slow it down so that once your out of it's little spawning area it'll retreat. OnceI get to the grinding patch, I simply start tabbing. If my mark is in the group of jedi in front of me, I'll pick him up pretty quick. If he's not there, I head back to the entrance, go to the next instance and start all over. If he IS there, I double-check to make sure I'm ready, start my bombdroid macro (if I think I'll need it), KD him, root him, and start pummeling. Soon I'm 200k+ richer and on my way to the gate to count my creds! The best part is that you can catch many of them AFK! I know, I know... the flames are gonna start pouring in as soon as I submit this post because I've confessed to killing an AFK jedi Boo-friggity-hoo. The way I see it, I'm just keeping jedi "cool". In my mind, there's no way that one should be able to grind to demigod status AFK. To all jedi who have done the work ATK and put forth the effort to become good at what you do; /salute and /kowtow. To all the lazy arses out there; cry me a river. Sheesh.


Now that the NPC missions will be somewhat worthwhile, it'll be interesting to see how things go. I'm just hoping we don't see a rash of bugged marks spawning in water, in walls, under the floors of buildings, etc. I hope that the fight will be engaging and a challenge like it was before buffs were introduced to the game. I could care less about the loot. In fact, I plan on deleting most of it if I get it. The last thing I want is to take a mission on a jedi to whom I've just sold a +25 CA or something of that nature. All in all, I'm actually pretty satisfied with the way it is right now. I'm just busy collecting as much money as I can before someone listens and does something about the AFK grinders or something is instituted to make it even more difficult to take down a full template.


By the way--master defenders? Heh. They're still tough. I had one AFK in the Ryatt Trail the other day. I pounded him for five minutes before he came back to the computer and started fighting back. Only THEN did his health go down at all, and that was because the wookies were still aggro'd on him and he wasn't surrounded by 7 other lightsabers slashing them to pieces. And the jedi STILL won! So... imho, MD still has some rebalancing to go through.


I forgot to mention how nice it is when someone asks you whose mission you have and you can honestly answer "I don't know" Plus, when the jedi starts in on you because you've killed him more than once in a week, it's really easy to point out that it really ISN'T personnal; You took a mission and headed off to complete it. Nothing wrong with that! When I find out my mark is someone I've recently killed, I'm not going to drop it based on that information. That would be silly.

Message Edited by Rheso on 08-02-2005 05:04 AM



Wow Rheso. Way to man up. Good going.




Igitur qui desiderat pacem, praeparet bellum
Spookibus
Tue Aug 02, 2005 11:46 am
#22

If I could stop making idiotic mistakes, my success rate would be 80-90%. As is, I'm at 10 kills and 7 deaths since Pub 20.



Braxius Spookorum -- Leader of xA-Rx

Palata Phasma -- Shimmy Jedi Hawtness

There is no Dhugg... ...There is only Kidders


rYsyn
Tue Aug 02, 2005 11:48 am
#23






Spookibus wrote:
If I could stop making idiotic mistakes, my success rate would be 80-90%. As is, I'm at 10 kills and 7 deaths since Pub 20.






Cool deal. What is your template if you don't mind me asking?



Also, how many of those 10 were AFK?





Rysin Lexicon - Bounty Hunter


* Cancealed due to the NGE *


Concept for an SWG II


HyprHypo
Tue Aug 02, 2005 11:50 am
#24

Healing isnt as good as it was but its still good. Jedi are still a lot better than any other elite class. I have a pretty high success rate but I am good at pvp. When I fight someone of equal skill, I get smoked. So, you have to be a Jedi to compete.



_________________________________________
SWG Ahazi:
HyperHypo / Guild: Shadow Gypsies

Rheso
Tue Aug 02, 2005 1:00 pm
#25






rYsyn wrote:




From what I have seen, they are very arrogent, as if they are responisble for thier Uberness. That is what annoys me the most. They have been given an Uber template and then brag about killing someone like they are responsible for the victory.


Aha! Yes! But many times, their overconfidence means their undoing /evilgrin



Let me ask you this though, is the "luck" you mention all about catching the Jedi off guard? Meaning that the "luck" is that they Jedi was unprepared? In other words, if you win is it because you won the fight or because he lost it?


The way I was thinking was the worst time to strike is while they are grinding, because they are expecting it more (with the exception of AFK Grinding). Most Jedi on the terminals are Fully Templated, so if they are grinding it is in a group to help others or they are on a quest. Either way, they are probably paying attention. The only "luck" would be if you got to them and they were REALLY low on force, but what are the chances of that happening.


So, as I would think it would work out, the best time to get them is either when they return from a hunt and are recovering and reloading.



Would you agree?


It depends on the individual BH and the individual jedi, really. I got a mission the other night and went to find him on Theed. When I loaded into the city, the w/p was 54m from me, so I started tabbing around the jedi that were fighting there, but didn't see him at first and headed to the cloner. When I came out I started tabbing again and was about to head to the cantina, but my tab focused on one of the highest jedi on my server. I was pretty dernned intimidated when I saw who it was, but I decided that "nothingventured, nothing gained", rechecked my gear, pulled my bombdroid and started following at a distance, waiting for his health bar to dip (which it never did). He came within 60m of me so I started the bombbot macro and got ready to charge him when I got a tell telling me that someone was under 17% force. I had no idea that it wasa call for help and that the guy who was under 17% force was also working on my mark. I pretty-much ingnored the tell because I was a bit preoccupied at the time. I ran in, charged, and the mark beat it outta there like mouse in a cat shop! Icouldn't believe I had him on the run! I KD'd him and he skidded about 10 meters! rofl! I began pummelling him, incapped and landed the d/b! 225k richer, a respectful /bow to the corpse and I walked off.


The worst thing to do is get discouraged and impatient. I find that after I lose a few I start getting desperate for a kill and make mistakes. I get impatient and rush in before I'm ready or regardless of whether it's a good idea, and I die even more. Patience is absolutely key.



Message Edited by rYsyn on 08-02-2005 08:17 AM








You can run...
But you'll only die tired.
Just because you're paranoid doesn't mean someone's not after you.
WookieOgre
Wed Aug 03, 2005 12:39 am
#26


Just FYI,


It is not Pre-CURB Sabers that is what is causing the difference in damage you take. It's the fact that older Jedi were able to farm Krayts for their pearls. Newer Jedi can not do that. As a Jedi that has both a post-CURB and pre-CURB saber, they are near identical (maybe a slight speed difference...like .2 rofl)


If/when the devs decide to put flawless/preme pearls back into the game, that's when you will see all the other Jedi at the level of the older Jedi (damage wise).


btw, a melee template is the equivalent of a Master Defender. The way you combat a Master Defenders Defensive mods is by getting the max possible Accuracy and thentry to get your Minium damage as high as possible on the weapon you use. My BH has 309 Accuracy with a min damage on the Rifle that is around 625-650. With Aim it adds 240 Accuracy for a limited time, add in food (pick the +50 or +210), I can easily match up (i'll be it for limited intervals) with a Defenders Defense (which should be 700-800 with Aura macroed) so I can hit for a lot of damage. Only realdifference between a Master Defender and my BH is the fact I can only get 250 melee/ranged def instead of 500 like the Jedi. Your armor is actually better than a Defenders and it can be sliced for Armor Break resists (which Jedi armor can not). Only reason why most Jedi can hit you harder is because the weapon you use has a lower min damage than the Jedi's LS. If that's the case, the Jedi will always outdamage you no matter what defenses you have (assuming they are a MD).


IMO Defenders are hard to kill because the combat system is flawed. Any template with decent healing and defenses will not be killed 1vs1 unless the opponent can actually do enough damage to the opponent inbetween the heals....which meansit's extremely important to have your adjustedaccuracy get around 700 at some point in the fight so you do full damage. To me that is a flawed system, reason I say flawed is because some Jedi use defensive foods as well (pik pie for instance)....you just can't compete with a Master Defender who uses the proper foods in a straight up fight most of the time, however, this is not just with Jedi it's with any stacked melee template. Again IMO flawed.


Also like to point it's sometimes hard to try and use thedebuffs to win since food stacking + spice atm makes up for it easily.....of course that's not to say there aren't a lot of good PvPers so most of the time debuffs work good.

Message Edited by WookieOgre on 08-02-2005 02:52 PM

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