Bounty Hunter Archive

Thread: CM incomming NERF BAT...your thoughts

StormTroopercpt0
Mon Aug 01, 2005 4:24 am
#14







BDragon wrote:
For me, its not even CM or Doc that need looking into, its medic. My alt with only a few boxes in medic can heal for 1000 damage a pop with shot and 700 with toss, on different timers. That is insane, plain and simple. Medic is a noob profession and should not be capable of those results, if it is, then what the hell is the elite going to be producing? Ahhhh, thats right, the elite healers will be able to outheal the best damage dealers in the game and produce the very same imbalance that had to be corrected with 4000 force healer...

Come on guys, whats good for the goose is good for the gander. You knew that 4000 force healer was too much and you know that the same can be said now of doc or CM. Only difference is now its your godmode healing line.





CM 4000 is Worthless vs a jedi without good armor, I tested it, with a 19 healing eff shirt/pants/bandolier and mbh/mrifles/cm4000 template , i lost quite quickly, but with 8000 energy resist armor i lasted a real long time, which means not everyone has that or good suitable food, CM healing is not overpowered...They focus on more healing than defense


EDITED = this was vs Completed template jedi BTW with viable sabers.

Message Edited by StormTroopercpt0 on 08-01-2005 06:27 AM



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Navarchos
Mon Aug 01, 2005 5:33 am
#15

Dragon, Sub I thought the point was that this actually effects potentialy quite a few professions, not just BH's. The Combat Medics for a start, never mind any other templates that have healing in them. More importantly, anything that reduces healing effects will have an impact on the durability of non Jedi Templates in any GCW conflict that brings them into conatct with Jedi Templates.


Honestly, try losing the tunnel vision a bit.


It's the Last Ditch mentality all over again, "Woot, something BH's are using get's nerfed." Never mind the effct it has on the ACTUAL profession the ability comes from.......





They say that Jedi represent the best the Galaxy has to offer, they are smart, noble, wise, honourable and selfless, an example to us all. Jedi, they say, are like Eagles.
They also say that Bounty Hunters are dishonourable, cowardly killers with no respect for life or honour, who strike from ambush and exist only to kill. We are, they say, like Weasels.
Bounty Hunters are Weasels, Jedi are Eagles ? I can live with that, Eagles may soar but Weasels don't get sucked into Skyhopper jet intakes.
BDragon
Mon Aug 01, 2005 5:49 am
#16



Navarchos wrote:

Dragon, Sub I thought the point was that this actually effects potentialy quite a few professions, not just BH's. The Combat Medics for a start, never mind any other templates that have healing in them. More importantly, anything that reduces healing effects will have an impact on the durability of non Jedi Templates in any GCW conflict that brings them into conatct with Jedi Templates.

Honestly, try losing the tunnel vision a bit.

It's the Last Ditch mentality all over again, "Woot, something BH's are using get's nerfed." Never mind the effct it has on the ACTUAL profession the ability comes from.......






Excuse me?

I repeat, if the healing DPS of a CM or Doc is fine, then why was force healer 4000 nerfed to be less than that of the current Doc/CM healing DPS? Dont try to tell me about tunnel vision and hurting other classes. Did the DEVs or you BH for that matter consider that any Jedi who wasnt master defender would be completely and utterly screwed when healer got nerfed? It was nerfed because of a possiblity that it could eb used together with the tank class to achieve a level of power the DEVs deemed too great.

The same can be said of Doc/CM. I have a TKM/Doc alt, that combo is just as godly as anything you can name. Nobody would be upset over the current levels of healing non-Jeid are producing if Jedi hadnt just been told ours was too good and then made worse than normals. This is about balance. How can a Jedi healer be healing worse than a MEDIC.

Im sorry, no set can be looked at indpenedantly anymore, not since CU has hit. You bring up last ditch? that is a perfect example of why CU is stupid in many ways and their attempt to balance things. Last Ditch should not have been an issue, because its a smuggler move, but what happnes, BH go and pick it up, use a Laser Rifle and start hitting players for 3k damage in a bounty situation. Any move, any gun = moves being used in situations that they were not designed for = trouble.

You want your toon to be durable in PvP? You think healing needs to be godly for that to happen? heres a thought, maybe players shouldnt be hitting each other for 1000 damage in the first place. Perhaps if PvP damage wasnt so insane then you wouldnt need to heal like a god just to have a good fight. mayeb healing shouldnt even BE as required as it currently is in PvP.

Say what you want, everyone knows that Doc/CM healing is insane, it has been targeted for a 'fix' by the very fact that jedi healing got murdered the way it did. From the moment they said that nobody needs a healing DPS of 500, nerfed Jedi a healing DPS of 250, but raised a normal characters healing DPS to 350+, this was going to happen.

You dont want things like this to happen? Simple solution is to stop trying to nerf Jedi down to the level of normal charcaters. Once you stop doing that and let Jedi be more powerful then it doesnt mater how good your healing is, or how hard you hit another player. Attempt to balance us to you and then anything with normal profession that doesnt fit that attmpeted balance will become highlighted...



Ulic' Dragonis: The jedi formerly known as Ulic' Qel-Droma
-Dark Jedi Knight-

Black-Dragon: +26 club
-Pistoleer at heart forever-


The darkside has made me strong.... the devs have made me weak

A new vision for the Lightsaber Tree
warrenbassist
Mon Aug 01, 2005 6:08 am
#17






BDragon wrote:
For me, its not even CM or Doc that need looking into, its medic. My alt with only a few boxes in medic can heal for 1000 damage a pop with shot and 700 with toss, on different timers. That is insane, plain and simple. Medic is a noob profession and should not be capable of those results, if it is, then what the hell is the elite going to be producing? Ahhhh, thats right, the elite healers will be able to outheal the best damage dealers in the game and produce the very same imbalance that had to be corrected with 4000 force healer...

Come on guys, whats good for the goose is good for the gander. You knew that 4000 force healer was too much and you know that the same can be said now of doc or CM. Only difference is now its your godmode healing line.



In that case they need to nerf Force Auroa down to +200 defense. We need to be even afterall
WookieOgre
Mon Aug 01, 2005 6:08 am
#18

Sorry healing is overpowered.


I'm not going into a long debate like DragonB has but I'll say this, the CURB was supposed to fix overpowered Defensive abilities, overpowered armor, overpowered buffs/heals ect...


The current game that we have atm is a mess balance wise. You can still stack defenses (although it's not exactly the same since you can also stack accuracy mods as well), you now have offensive stacking where everyone can use pretty much any weapon with any special, you actually have a higher Health pool now (so much for saying buffs were overpowered rofl), Heals that were deemed to be overpowered pre-CURB are even MORE overpowered now.......this my friends is the biggest. Why? If you remember, pre-CURB we had 3 pools that could be damaged. Mind pool was un-healable with the exception of Jedi heals.


Now everyone can heal insanely because people whined about overpowering Jedi heals. What people failed to realize is the Devs gave Jedi the heals because Jedi was so BROKEN post-CURB they had no choice but to give us the heals to stay alive. When they fixed a lot of what was broken with Jedi (in their eyes lol), they nerfed our healing.


IMO Jedi heals should be treated differently. Why, because Jedi still CANNOT wear armor. Until Jedi gets a complete revamp and the profession fits into the CURB, Jedi healing should technically be better than a non-Jedi.....but that's just me. Right now you have non-Jedi > Jedi healing even at novice Medic. Believe me this is the very reason why so many people are pissed that fights are lasting more than 30 mins. If you didn't ADK your armor/weapon you could run through an entire set before you kill your mark. As a Jedi that is EXACTLY my goal when a BH comes for me, I'm going to make the fight last as long as possible to inflict as much damage to his/her equipment as possible. Maybe one day the devs will see the stupidity of the current combat system.

WookieOgre
Mon Aug 01, 2005 6:09 am
#19






warrenbassist wrote:






BDragon wrote:
For me, its not even CM or Doc that need looking into, its medic. My alt with only a few boxes in medic can heal for 1000 damage a pop with shot and 700 with toss, on different timers. That is insane, plain and simple. Medic is a noob profession and should not be capable of those results, if it is, then what the hell is the elite going to be producing? Ahhhh, thats right, the elite healers will be able to outheal the best damage dealers in the game and produce the very same imbalance that had to be corrected with 4000 force healer...

Come on guys, whats good for the goose is good for the gander. You knew that 4000 force healer was too much and you know that the same can be said now of doc or CM. Only difference is now its your godmode healing line.



In that case they need to nerf Force Auroa down to +200 defense. We need to be even afterall





How is that even? Melee templates have +500 and BH's have +250........surprise surprise, you want to nerf the Jedi tank template lower than any non-jedi template ROFL.
warrenbassist
Mon Aug 01, 2005 6:10 am
#20

Oh No, a real healing class can do something better than Jed-Eye! /force whine
BDragon
Mon Aug 01, 2005 6:12 am
#21


warrenbassist wrote:


BDragon wrote:
For me, its not even CM or Doc that need looking into, its medic. My alt with only a few boxes in medic can heal for 1000 damage a pop with shot and 700 with toss, on different timers. That is insane, plain and simple. Medic is a noob profession and should not be capable of those results, if it is, then what the hell is the elite going to be producing? Ahhhh, thats right, the elite healers will be able to outheal the best damage dealers in the game and produce the very same imbalance that had to be corrected with 4000 force healer...

Come on guys, whats good for the goose is good for the gander. You knew that 4000 force healer was too much and you know that the same can be said now of doc or CM. Only difference is now its your godmode healing line.

In that case they need to nerf Force Auroa down to +200 defense. We need to be even afterall





Silly little BH...

Defender = Tank class = TKM
Improved CoB = +500 = Improved Force Aura = +500

Your arms are too short to box...

Message Edited by BDragon on 08-01-2005 06:17 AM



Ulic' Dragonis: The jedi formerly known as Ulic' Qel-Droma
-Dark Jedi Knight-

Black-Dragon: +26 club
-Pistoleer at heart forever-


The darkside has made me strong.... the devs have made me weak

A new vision for the Lightsaber Tree
warrenbassist
Mon Aug 01, 2005 6:17 am
#22







WookieOgre wrote:





warrenbassist wrote:






BDragon wrote:
For me, its not even CM or Doc that need looking into, its medic. My alt with only a few boxes in medic can heal for 1000 damage a pop with shot and 700 with toss, on different timers. That is insane, plain and simple. Medic is a noob profession and should not be capable of those results, if it is, then what the hell is the elite going to be producing? Ahhhh, thats right, the elite healers will be able to outheal the best damage dealers in the game and produce the very same imbalance that had to be corrected with 4000 force healer...

Come on guys, whats good for the goose is good for the gander. You knew that 4000 force healer was too much and you know that the same can be said now of doc or CM. Only difference is now its your godmode healing line.



In that case they need to nerf Force Auroa down to +200 defense. We need to be even afterall





How is that even? Melee templates have +500 and BH's have +250........surprise surprise, you want to nerf the Jedi tank template lower than any non-jedi template ROFL.




My point exactly! You want to nerf healing below Jedi, as it stands right now a MCM/ + Other Combat Prof Lacks damaging abilities, which is why it is balanced.
The only thing that keeps that balance Jedi want to nerf. Even though from what I know they are doing, its an indirect nerf but its still a nerf.

Message Edited by warrenbassist on 08-01-2005 09:21 AM

warrenbassist
Mon Aug 01, 2005 6:18 am
#23






BDragon wrote:




warrenbassist wrote:






BDragon wrote:
For me, its not even CM or Doc that need looking into, its medic. My alt with only a few boxes in medic can heal for 1000 damage a pop with shot and 700 with toss, on different timers. That is insane, plain and simple. Medic is a noob profession and should not be capable of those results, if it is, then what the hell is the elite going to be producing? Ahhhh, thats right, the elite healers will be able to outheal the best damage dealers in the game and produce the very same imbalance that had to be corrected with 4000 force healer...

Come on guys, whats good for the goose is good for the gander. You knew that 4000 force healer was too much and you know that the same can be said now of doc or CM. Only difference is now its your godmode healing line.



In that case they need to nerf Force Auroa down to +200 defense. We need to be even afterall







Silly little BH...

Defender = Tank class = TKM
Improved CoB = +500 = Improved Force Aura = +500

Your arms are too short to box...

Message Edited by BDragon on 08-01-2005 06:17 AM





See above post, hope you didn't have to think too hard
BDragon
Mon Aug 01, 2005 6:20 am
#24



warrenbassist wrote:My point exactly! You want to nerf healing below Jedi, as it stands right now a MCM/ + Other Combat Prof Lacks damaging abilities, which is why it is balanced.
The only thing that keeps that balance Jedi want to nerf.





You have no point, where did i mention MASTER Doc or CM. I mentioned Medic and Doc/CM 4000.

Its like me talking about a master healer/master powers. Once again, you leave with nothing



Ulic' Dragonis: The jedi formerly known as Ulic' Qel-Droma
-Dark Jedi Knight-

Black-Dragon: +26 club
-Pistoleer at heart forever-


The darkside has made me strong.... the devs have made me weak

A new vision for the Lightsaber Tree
MetallicaJunkie
Mon Aug 01, 2005 6:21 am
#25



warrenbassist wrote:


WookieOgre wrote:


warrenbassist wrote:


BDragon wrote:
For me, its not even CM or Doc that need looking into, its medic. My alt with only a few boxes in medic can heal for 1000 damage a pop with shot and 700 with toss, on different timers. That is insane, plain and simple. Medic is a noob profession and should not be capable of those results, if it is, then what the hell is the elite going to be producing? Ahhhh, thats right, the elite healers will be able to outheal the best damage dealers in the game and produce the very same imbalance that had to be corrected with 4000 force healer...

Come on guys, whats good for the goose is good for the gander. You knew that 4000 force healer was too much and you know that the same can be said now of doc or CM. Only difference is now its your godmode healing line.

In that case they need to nerf Force Auroa down to +200 defense. We need to be even afterall



How is that even? Melee templates have +500 and BH's have +250........surprise surprise, you want to nerf the Jedi tank template lower than any non-jedi template ROFL.


My point exactly! You want to nerf healing below Jedi, as it stands right now a MCM/ + Other Combat Prof Lacks damaging abilities, which is why it is balanced.
The only thing that keeps that balance Jedi want to nerf.






Except an MCM HAS damaging abilities in the form of DoTs and debuffs, combine that with a combta profession and you end up with two damage forms and a healer form, back to the drawing board sparky...
jafo1
Mon Aug 01, 2005 6:22 am
#26



SubAtomicOutlaw wrote:
Makes sense to me, when's the last time you saw someone try and inject themselves with a needle while running?





ROFL Ever see the show COPS?




Rangers Not forgoten!!
LONG LIVE TIGGS!!! SOE DID YOU WRONG!!!
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