Bounty Hunter Archive
Thread: Bounty Hunter Wishlist
I think a decent compromise would be giving Rangers the ability to camoflauge BH from Jedi.
Just a thought
marc-anthony wrote:
I really like the idea of BHs not being on Jedi radar, imagine being 100m from a jedi behind a tree having them targetted watching their HAM bar and deciding when the best time to attack is, NOW THAT IS FIRST STRIKE!
if you have a general tactic not to bum rush a target while there grinding,...maybe wait till they head ot get missions or are in the cantina then this isnt really needed but /shrug
marc-anthony wrote:
I encourage all of you to contribute as well!
Wish List Explained, and Extended
1. Bounty Hunters NOT being visible on Jedi Radar.
What good is our first strike ability if Jedi see us coming 300m away, before we can even target them! Bounty Hunter should not be required to be Riflemen or Jedi Hybrids to retain their first strike ability. Oh and one more thing its not like I am asking for a BH Cloaking device like other BHs, just something that will still allow us first strike and not make us insanely over-powered.
We have first strike because the Jedi can not attack us until we attack first. What you are asking for is a surprise attack capability. I think a smart BH can do that. Additionally, with the Jedi names being available, you can target the Jedi (in the wild) before he realizes that you are there if you just want to swoop in and attack head on.
2. Mission difficulty rating be indicative of Bounties progress in Jedi.
As it is now all missions are difficulty 100, I believe it should be changed so that it gives a number based on how many skill points a Jedi has put in Jedi skills, not including Novice boxes in the equation unless they are given a much smaller point base as to prevent padawans from inflating their difficulty artificially.
Some may argue that this brings back padawan griefing or some nonsense like that but with the changes to group visibility it will be much easier for a padawant to grind and stay off the terminals.
Nope, not going to happen. Mission amounts were cloaked so BHs would not know the level of the Jedi.
3. Force Cloak/Force Run reuse timer be extended by ALOT, Like 10 minutes.
If a Jedi wants to run away and not fight the BH thats after him, I am fine with that. But to run away regen come back run away cloak come back cloaked dance around and make emotes at BHs is stupid. They should have to choose to run at the begining of the fight, or at least only get one chance at it.
Considering that Jedi can not do damage when force running, they need to be toggle it back and forth. Both skills cost force as well. Devs just extended cloak timer to 15 seconds, and a ten minute timer would make the skill useless.
4. Bomb Droids being able to actually enter houses.
Wasn't this the way they were intended to work? I could be wrong.
Actually, not.
5. The /duel bug fixed would be nice.
Devs are aware of this and will fixit in due time.
6. +25 Healing efficiency in the Master Bounty Hunter Box.
We are not medics. If you want medic skills you have enough skill points to pick it up (or SEAs).
Tanks wrote:marc-anthony wrote:
I encourage all of you to contribute as well!
Wish List Explained, and Extended
1. Bounty Hunters NOT being visible on Jedi Radar.
What good is our first strike ability if Jedi see us coming 300m away, before we can even target them! Bounty Hunter should not be required to be Riflemen or Jedi Hybrids to retain their first strike ability. Oh and one more thing its not like I am asking for a BH Cloaking device like other BHs, just something that will still allow us first strike and not make us insanely over-powered.We have first strike because the Jedi can not attack us until we attack first. What you are asking for is a surprise attack capability. I think a smart BH can do that. Additionally, with the Jedi names being available, you can target the Jedi (in the wild) before he realizes that you are there if you just want to swoop in and attack head on.
I have to disagree that a smart BH can do that, it depends on the Jedi your hunting... if the Jedi is a Radar Hawk, he will run straight to his house that he dropped at his mission or if he is in the Ryaatt Trails he will run to the LoS spot, which I know will be being fixed, the Jedi can also FR3 away becuase he will have ur name from 300m away and start up his /duel macro to find out if u have his mission... or he will cloak, the only way to sneak up on a Jedi who is paying attention to his radar would be to get Rifleman. Is that what we are, a 1 template type of class? Ok then!
2. Mission difficulty rating be indicative of Bounties progress in Jedi.
As it is now all missions are difficulty 100, I believe it should be changed so that it gives a number based on how many skill points a Jedi has put in Jedi skills, not including Novice boxes in the equation unless they are given a much smaller point base as to prevent padawans from inflating their difficulty artificially.
Some may argue that this brings back padawan griefing or some nonsense like that but with the changes to group visibility it will be much easier for a padawant to grind and stay off the terminals.Nope, not going to happen. Mission amounts were cloaked so BHs would not know the level of the Jedi.
As our correspondent, don't you think maybe you should fight for us on this one instead of just giving up? I mean Jedi now get NO Vis in group so unless they are pulling their sabres in Star Ports to get on the terms, then they should be able to stay off of the terminals.
3. Force Cloak/Force Run reuse timer be extended by ALOT, Like 10 minutes.
If a Jedi wants to run away and not fight the BH thats after him, I am fine with that. But to run away regen come back run away cloak come back cloaked dance around and make emotes at BHs is stupid. They should have to choose to run at the begining of the fight, or at least only get one chance at it.Considering that Jedi can not do damage when force running, they need to be toggle it back and forth. Both skills cost force as well. Devs just extended cloak timer to 15 seconds, and a ten minute timer would make the skill useless.
I don't see how a longer timer would make either skill useless. It would simply give Jedi ONLY ONE chance to run away, that way they can't keep coming back after regening while i wait for my Speeder to spawn, or come back and sit next to me cloaked doing silly and fun stuff like /spit and then Rooting me and FR3 away again.
4. Bomb Droids being able to actually enter houses.
Wasn't this the way they were intended to work? I could be wrong.Actually, not.
Ok so I give you this one![]()
5. The /duel bug fixed would be nice.Devs are aware of this and will fix it in due time.
I hope thats not due time as in "We Will fix the CH profession in due time, I meant that only took 2 years, or chat boxes resetting, which for me is still not fixed
6. +25 Healing efficiency in the Master Bounty Hunter Box.
We are not medics. If you want medic skills you have enough skill points to pick it up (or SEAs).
Well I meant this only to be effective if a BH wishes to pick up medic, just so it would give him a little edge in the healing department, not like I wanted BHs to get Bactashot at Master just the bonus to efficiency in case they also have medic in their template.Well, one reasonable wish out of six isn't bad..
Its a wishlist, and I don't see how any of it is unreasonable, maybe unlikely, but not unreasonable.
Oh and to add 2 more that I know aren't happening, but in the spirit of wishing...
7. Names of Targets on Kash
8. Location of Targets on Kash
9. A caring and responsive CSR that enforces SOE policies.
Message Edited by marc-anthony on 07-26-200510:36 PM
Message Edited by marc-anthony on 07-26-2005 10:36 PM
Message Edited by marc-anthony on 07-26-2005 10:51 PM
Message Edited by DarthSillyPants on 07-26-2005 10:56 PM
Good Job, I am impressed.
I will update the main list again.
This is not a signature.
Marc-Anthony on Kettemoor
Order Sixty Six (OSS)
Neutral
Master Bounty Hunter/Master Carbineer/Pistoleer xxx3/Medic xx2x
________________________________________________________________________________
40 Jedi Killed
Master Reporter of AFK Grinding Exploiting Cheating Jedi
________________________________________________________________________________
Formerly:
Master Rifleman
Master Architect
Master Marksman
Master Artisan
Master Pistoleer
Master Medic
Master Brawler
Master Scout
and Owner of the mAc Corp Mall
Message Edited by Virrago on 07-27-2005 04:25 PM
If this was to happen... you'd basically be saying that no matter what... Jedi are free game 100% of the time. Not all Jedi in their house are AFK or in hiding. Sometimes they are decorating, crafting, etc. Only way this would happen is if Droid Detection Scanners were then made to prevent them from entering. Since that easily defeats the purpose to begin with... won't happen.
Geauxx wrote:
marc-anthony wrote:
Wish List
1. Bounty Hunters NOT being visible on Jedi Radar. Use Rfileman Cover or Grind Jedi XP for Force Cloak
2. Mission difficulty rating be indicative of Bounties progress in Jedi. Please elaborate
3. Force Cloak reuse timer be extended so that Force Cloak is only a one chance escape move and not part of Jedi combat. Not a bad idea but I don't see them taking this out of combat. Extending the cooldown would be a compromise.
4. Bomb Droids being able to actually enter houses. You might be on to something with that. But the devs would have to implement code for it ot only work with a BH/Jedi tef or some poor overt Crafter is going to have one hell of a surprise.
Any more..