Bounty Hunter Archive

Thread: Aug 6th hotfix = end of Rryatt trails (part 2 of Pub 21)?

FLA
Sat Aug 06, 2005 5:18 am
#14







Gruug wrote:



What? When have there ever been 50 person group grinding??? Something I never saw. Always groups of 8 and only 8.






Maybe it's too complicated for you. But if there are 50 players on one spot it is considered as a large group of 50, since noone outside can see who is actually grouped with whom. Oh, and if you refer to a single group limit of only 8. It was'nt always the case as you say.



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Tucheck
Sat Aug 06, 2005 5:35 am
#15



djlowballer wrote:
makes missions a mess again now. On eclipse they are always on the same spot





I was thinking the same thing. I rather liked the consolidation. Less running was involved.



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Jargal
Sat Aug 06, 2005 5:45 am
#16

The good thing with the huge jedi groups on the same spot is that none of them can see who im fireing on. If he is AFK they cant alert him with tells and often they can see themselves im attacking them until its too late


Still dont really understand why they keep bothering with grouping there, since its like shooting fish in a bowl killing them?


Why not grind solo, undetected in the wilderness? That way they will not end up on the terms.


Guess they are all too lazy and unpatiant to grind it the way its supposed to. Not good jedi material there....





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-HadesBabe-
Sat Aug 06, 2005 7:31 am
#17






Jargal wrote:

Why not grind solo, undetected in the wilderness? That way they will not end up on the terms.






Becauseit would take about 7 years to get a complete template grinding solo. Solo play for exp has effectively been removed from the game by the CU for every combat profession. Solo grinding in the wilderness is what a lot of Jedi, including myself, did pre-CU. I could pull 275k per buff set solo pre-CU. Post-CU I was lucky to get 30k in the same timeframe.



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EvilAztec
Sat Aug 06, 2005 7:33 am
#18



While I personally don't agree with it (anymore than I agreed with the Geno Cave farming, which the top-level was all non-Jedi), I understand why.


Grinding alone takes away from your XP. You get a bonus that goes up the larger the group. This should be the one class that is exempt from that rule due to their "place in the universe". Say thanks to the devs for making group grinding a near requirement. Welcome to Star Wars EQ...


Oops forgot to add about previous classes using their bugs/"mechanics" to grind or kill things, the latest of which is the infamous ranged arms that allow someone to take down a turret w/o getting shot.





Jargal wrote:

Why not grind solo, undetected in the wilderness? That way they will not end up on the terms.


Guess they are all too lazy and unpatiant to grind it the way its supposed to. Not good jedi material there....







Message Edited by EvilAztec on 08-06-2005 09:39 AM



Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
Korom
Sat Aug 06, 2005 7:47 am
#19






-HadesBabe- wrote:






Jargal wrote:

Why not grind solo, undetected in the wilderness? That way they will not end up on the terms.






Becauseit would take about 7 years to get a complete template grinding solo. Solo play for exp has effectively been removed from the game by the CU for every combat profession. Solo grinding in the wilderness is what a lot of Jedi, including myself, did pre-CU. I could pull 275k per buff set solo pre-CU. Post-CU I was lucky to get 30k in the same timeframe.




I reground out BH from a different template post CU, I got experience just fine. Did it all by my onesy too, don't blanket term everyone here...I could regrind any profession just like I did BH. Will it take a day of hard grinding like pre cu, no, but gimme a week and it will be done. Sadly easy has become the catch phrase for this game. I remember the first time I mastered fencer, before buffs and bikes and mounts. It took me a month doing it solo, but when I got there, boy did I feel like I'd accomplished a huge goal, that's what they call in the business "rewarding". Sadly this game and a lot of its players have no idea about that kind of thing.

fastanddeadly
Sat Aug 06, 2005 7:51 am
#20

how does this stop the groups it fixed a bug but people still get xp down there



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EvilAztec
Sat Aug 06, 2005 8:21 am
#21

Hmm, launch day player (or more appropriately, attempted to play launch day ) and have one slight problem w/ your statement.


First make every tree you have Combat XP, lower yourself to CL31, and make the trees cost 20k (novices), 200k, 400k, 800k, 1.6M, and 3.2M.


Now start swinging the only weapon you get XP with at 3 seconds per, causing less than 75 damage, oh and to really make it fun, no armor, just pajamas.


Big difference from a regular combat class





Korom wrote:





-HadesBabe- wrote:






Jargal wrote:

Why not grind solo, undetected in the wilderness? That way they will not end up on the terms.






Becauseit would take about 7 years to get a complete template grinding solo. Solo play for exp has effectively been removed from the game by the CU for every combat profession. Solo grinding in the wilderness is what a lot of Jedi, including myself, did pre-CU. I could pull 275k per buff set solo pre-CU. Post-CU I was lucky to get 30k in the same timeframe.




I reground out BH from a different template post CU, I got experience just fine. Did it all by my onesy too, don't blanket term everyone here...I could regrind any profession just like I did BH. Will it take a day of hard grinding like pre cu, no, but gimme a week and it will be done. Sadly easy has become the catch phrase for this game. I remember the first time I mastered fencer, before buffs and bikes and mounts. It took me a month doing it solo, but when I got there, boy did I feel like I'd accomplished a huge goal, that's what they call in the business "rewarding". Sadly this game and a lot of its players have no idea about that kind of thing.










Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
Adalie
Sat Aug 06, 2005 9:36 am
#22

still broken peoples ! surprise



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GeckoFighter
Sat Aug 06, 2005 9:39 am
#23






kudil wrote:
Im glad they are fixing it as soon as possible. Its something which isnt acceptable in an MMORPG.




you arnt the one to determine what is and isnt acceptable




[[Rynne Rossilian]]
[[Jedi Knight]]



DaveG
Sat Aug 06, 2005 9:57 am
#24

If I've interpreted the group XP note correctly, then I can forsee lots of squabbles between Jedi groups going on. In other words, they'll be distracting each other whining out XP points, so we can creep up on them unnoticed



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Eskie
Sat Aug 06, 2005 12:44 pm
#25



Valius_Altmer wrote:


Gruug wrote:


Shender wrote:
Hotfix Patch

Seems that there will not be a huge 50 person group grinding down there anymore (at least at the huge Feral Wookie spawn). Plus, the AFKers will be most assuredly killed (I hope) if tried in a group of 8 using their weakest attacks every 5 seconds.

Thoughts?


What? When have there ever been 50 person group grinding??? Something I never saw. Always groups of 8 and only 8.


you should see instance 4 of ahazi




Was kinda helpful though - I was doing my Rryatt Trail Katarn quest and needed to kill 24 feral wookiees. Instead of having to compete over the looting rights with the group there to get my kill credit, I just used fan shot on the wookiees the group was hammering on.



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