Bounty Hunter Archive
Thread: What happened to hunting Smugglers?
Vcardossk wrote:
jafo1 wrote:
ChemicalBrother wrote:
A problem w/hunting Smugglers is that you gotta be careful w/any future weapon/arrmor slicers. Smugglers are one of us, we don't ever want to lay the hate into them like we do to those worthless Jedi.
And this is where the Two sides would have to Makesure it didnt comr to a Hate fest. Then again they want to be hunted. Thus WHY IT WILL NEVER HAPPEN!
Me thinks it will get old fast. IT did for me while i was lvling.
But whats to lvl??? The premis was that master smuggler missions would have caused Vis. It was a Real immersive thing to them. They get mission carry cargo skim a bit if they got caught or Imperial scan they would Either run or Dump thus vis. Was Awsome idea. thats why it was dropped im sure.
On the Imp scan part. What would have been real neat ids if the Pilots who are imperial would actually scan them thus causein vis. Wow Imersion for a few prof. Theres a thought.
yaaa im right........ wait... if im a smug and he said id never be as good is that a insult????....
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Don't worry guy, I'm a Smuggler somewhere. There is no way in Hell that I'm going to die to a BH every single time.
Well... For two years they have been saying, "We're almost ready with your revamp! You guys are going to love it." Then a policy of silence.
Tiggs posted last week (when they finally let her start posting again, apparently) and said that they're putting it off for "long term implementation." In other words, "Sorry! You're still F-d."
They have also said that they have no intentions of putting anyone else on the terminals. I know there was talk of it and it would be FANTASTICO but I doubt they'll do it. Something about "involuntary pvp." Which is crap since it's very easy to make it so Master Smugglers take "veteran" missions" where they can gain visibility.
Once they do give us some freakin' content I'm dropping everything, heading to Dantooine and grinding back my smug stuff.
Swift-Death wrote:
I guess all they would have to do is set their bounty for about 20k or more forlvl 70-80 chars
and let lvl80 bhs get bountys for lvl80 smugs. lvl30bhs against lvl30 smugs. (and show the name of the target why would the imps hide the smugs names??) simple as that.
ChemicalBrother wrote:
A problem w/hunting Smugglers is that you gotta be careful w/any future weapon/arrmor slicers. Smugglers are one of us, we don't ever want to lay the hate into them like we do to those worthless Jedi.
And this is where the Two sides would have to Makesure it didnt comr to a Hate fest. Then again they want to be hunted. Thus WHY IT WILL NEVER HAPPEN!
jafo1 wrote:
ChemicalBrother wrote:
A problem w/hunting Smugglers is that you gotta be careful w/any future weapon/arrmor slicers. Smugglers are one of us, we don't ever want to lay the hate into them like we do to those worthless Jedi.
And this is where the Two sides would have to Makesure it didnt comr to a Hate fest. Then again they want to be hunted. Thus WHY IT WILL NEVER HAPPEN!
Me thinks it will get old fast. IT did for me while i was lvling.
ner0sputnik wrote:
Tiggs posted last week (when they finally let her start posting again, apparently) and said that they're putting it off for "long term implementation."
That was a real farce. "No, we're not postponing, we're transfering it to a long term implementation".
Hello?! What's the difference between delaying and "moving it to a longterm implementation"?
Last I heard about Smuggler missions a considerable portion of the smuggler community was interested, and the mission system losely designed by Greenmarine would definitely handle an even higher degree of risk missions where you could end up on the terminal. Can't see why they didn't appear to even consider it an option in public, as the system- done right - would not have forced merchant smugglers away from the profession, while adding a completely new layer of risk to the proposed smuggling. Oh well. It's on the backb... sorry, "long term implementation schedule" now ![]()