Bounty Hunter Archive
Thread: other ways around 'terminal griefing' besides removing names
runingbird wrote:so your saying jedi should not have fun now but evryone else can . I knew what i was gettin my self into when i became a jedi but we are intitle to have fun like any other players we pay for our account to be fun..ow since there are no group vis im happy becuse now i can hunt in group and with my guild soe put the fun ack into the game for some jedi. I think it was a good idea for takeing names off the terms. I for one hated getting on the terms but ihad to do it to get xp sine it was so borning grinding solo since the cu.
Sorry for not supporting a fellow jedi ... I did not accumulate any visibility while grinding in group before this patch after cu. You need not grind by fighting against NPCs (wookies) neither need you group with other close combat fighters (jedi).
You can group with ranged fighters and fight creature lairs, like I did. The friends can stay outside the 32 meter range. You can start the fight with 1 slash, the rest of the damage is dealt by the others. Full exp for every member, no visibility, and fun because of group hunting.
This is no breaking news, it has been numerously reported by many jedi in the jedi forum.
If you get on the terms it is your own fault. Grind with brain switched on or grind silently without blaming others for your mistakes.
PabloGarcia wrote:
since there seem to be a lot of issues with the recent changes i was thinking about ways to solve the griefing problem without having to remove jedi names from the terminals. this new system of displaying faction is abominable, it destroys continuity (hard to reconcile the mission details, which sometimes read "the empire has no use for the ancient jedi, regardless of their political affiliation" on an "imperial" jedi).
I find their lack of coding, disturbing, LOL.
it seems near-impossible that there will be a change regarding the online status, so let's consider that putting the jedi names back on the terminals is an option.then, how do you prevent griefing? by removing the incentive to grief.
Hmm, lets see here...
- implement a system where a jedi only loses xp to a bounty hunter once. there are enough jedi around these days that differentiating shouldn't be a problem. the bh can still see that jedi's mission, take it, and complete it, after all, said jedi did get on the terminals again.also, it would encourage bh's to work together in aconstructive way.
I'd like this, but wait, I have a second account w/ a BH and a full template Jedi, can I just kill myself on my roof and make myself invulnerable to other bounties (and make a bit o' cash). Survey Says: Exploit!
- reduce the xp loss for jedi from twice their bounty to just the amount of the bounty. this way it would take twice the # of kills to lose the same amount of xp.
Still allows bottom feeding: Survey Says: No Change from Pre-20! With the added benefit of even more money farming! Survey Says: Exploit!
- reduce the amount of bh's that can hold a jedi's mission. i know it used to be 5, now some people are saying it's been reduced to 3 to account for the fact that it's much harder for alts to hold missions. if nameswere put back, then reduce the number to 4, making it that much harderto gang up on low-level jedi while still allowing groups of 2-4 to take on fully templatedjedi.
Reducing it to 4 would simply allow multi-account people who /respec'ed into BHto grab missions on themselves again: Survey Says: Exploit!
-decay jedi missions afterashorter timespan. i know this has been implemented, but if possible it would be reasonable to have a 1-hour time limit from the time the mission is takento get the bio-signature and launch the first droid. this would prevent alts holding missions. also reduce the decay on missions to 2 days instead of the current 3.
Jeez even I take longer than an hour to kill a full template than 1 hour. Survey Says: Leave mission timer where it is! With space travel time and running around points a - b, average hunts take 45min (if I happen to be on the same planet LOL) to 3 hours (if I've got a runner).
- now that visibility is not gained by group members, wouldn't griefing have been significantly reduced anyway, possibly negating the need to remove names,since the chances of finding a jedi you just completed a mission on on the terminals again immediately would be reduced?
Only if the Vis reset worked. Do you believe it does? As a victim of vis, I don't...
basically i just want the fun back. this is a game, after all. seems like, to me at least, that this last publish took most of the fun out of hunting jedi. andNOT because i was a griefer,because it's too frustrating to even start a hunt these days. is it griefing for me to want to group up with one or two of my guildmates and take on a full template? i call that fun and excitement (hopefully for both sides), something this _game_ seems to be lacking more and more these days.
Did you ask if it was fun for me to be attacked by 3 BH when I'm playing with my friends? No? It's a game mechanic? You don't like it now that you can't take 3000dps worth of weapons against a 110k mission? It's too frustrating to launch droids to get a name? Oh and just because you think 3v1 is fun and exciting, well then I should be able to have my group turn it into 6v3, now that would be fun for you wouldn't it? I'll tell you what's lacking, your ability to gank squad. Get over it.
It would be so easy to avoid ganking. They could simply remove a jedi's visibility if they were killed by a BH. Completely clear it and then DONE. So unless the jedi is stupid then they wont be on the terminals anytime soon. That seems so simple to me.
This is why I think it's linked to the FRS system....
1. so jedi can't just kill their own MBHs over and over
2. and we're forced to fight complete templates
My question is now, what about when the FRS opens up again and those jedi with high ranks end up on the terminals. Will we end up fighting against jedi that are 2 times as powerful or even 3+ times?
EvilAztec wrote:
PabloGarcia wrote:
- implement a system where a jedi only loses xp to a bounty hunter once. there are enough jedi around these days that differentiating shouldn't be a problem. the bh can still see that jedi's mission, take it, and complete it, after all, said jedi did get on the terminals again.also, it would encourage bh's to work together in aconstructive way.
I'd like this, but wait, I have a second account w/ a BH and a full template Jedi, can I just kill myself on my roof and make myself invulnerable to other bounties (and make a bit o' cash). Survey Says: Exploit!
sorry, maybe i didn't make myself clear. a jedi would only lose xp to each bounty hunter once. just because you killed your jedi with your BH would still leave you open to all the other BH's who hadn't yet killed you.
- reduce the xp loss for jedi from twice their bounty to just the amount of the bounty. this way it would take twice the # of kills to lose the same amount of xp.
Still allows bottom feeding: Survey Says: No Change from Pre-20! With the added benefit of even more money farming! Survey Says: Exploit!
no, you misunderstood again. leave the mission payouts shown as random, just put the names back.
this is much better for jedi, they wouldn't lose as much xp.
- reduce the amount of bh's that can hold a jedi's mission. i know it used to be 5, now some people are saying it's been reduced to 3 to account for the fact that it's much harder for alts to hold missions. if nameswere put back, then reduce the number to 4, making it that much harderto gang up on low-level jedi while still allowing groups of 2-4 to take on fully templatedjedi.
Reducing it to 4 would simply allow multi-account people who /respec'ed into BHto grab missions on themselves again: Survey Says: Exploit!
not if the missions decay after 1 hour under certain conditions (see below) or 2-3 days. a jedi with a BH alt wants to spend all day looking for their jedi's mission every 2 days? fine with me.
-decay jedi missions afterashorter timespan. i know this has been implemented, but if possible it would be reasonable to have a 1-hour time limit from the time the mission is takento get the bio-signature and launch the first droid. this would prevent alts holding missions. also reduce the decay on missions to 2 days instead of the current 3.
Jeez even I take longer than an hour to kill a full template than 1 hour. Survey Says: Leave mission timer where it is! With space travel time and running around points a - b, average hunts take 45min (if I happen to be on the same planet LOL) to 3 hours (if I've got a runner).
once again, you misunderstood. i'm only proposing a 1-hour time limit FROM THE TIME YOU TAKE THE MISSION UNTIL EITHER A) YOU GET THE BIOSIGNATURE OR B) YOU LAUNCH YOUR FIRST DROID. not 1 hour to complete the mission.
- now that visibility is not gained by group members, wouldn't griefing have been significantly reduced anyway, possibly negating the need to remove names,since the chances of finding a jedi you just completed a mission on on the terminals again immediately would be reduced?
Only if the Vis reset worked. Do you believe it does? As a victim of vis, I don't...
yes this implies that vis works and once a jedi is killed by a BH their vis resets to zero. that's the way it should be.
basically i just want the fun back. this is a game, after all. seems like, to me at least, that this last publish took most of the fun out of hunting jedi. andNOT because i was a griefer,because it's too frustrating to even start a hunt these days. is it griefing for me to want to group up with one or two of my guildmates and take on a full template? i call that fun and excitement (hopefully for both sides), something this _game_ seems to be lacking more and more these days.
Did you ask if it was fun for me to be attacked by 3 BH when I'm playing with my friends? No? It's a game mechanic? You don't like it now that you can't take 3000dps worth of weapons against a 110k mission? It's too frustrating to launch droids to get a name? Oh and just because you think 3v1 is fun and exciting, well then I should be able to have my group turn it into 6v3, now that would be fun for you wouldn't it? I'll tell you what's lacking, your ability to gank squad. Get over it.
let me try to make sense of this. you want to have fun playing with your friends? play your regular character. but when you play your jedi you should know that you are fair game at all times. that's how it is. take it or leave it.
i don't want to take 3000 dps worth of weapons against a 110k mission, that's neither fun nora challenge. however, 2 or 3 BH against a full template jedi is not a ''gank squad,"it's a fair fight.i've seen full templates beat 3 BH's at once. yes, i know that it is possible for a BH to solo a full template but only by catching them off guard, and even then they can even the playing field quickly by forcerun or cloaking until they're buffed and ready.
with regards to the 3v1 turning into 6v3, that sometimes happens when i'm SF overt. and yes, it's fun. i enjoy PvP. nowhere in my post did i ask for the ability to "gank squad." in fact, i proposed things that would make it tougher for that to happen.
PabloGarcia wrote:
EvilAztec wrote:
PabloGarcia wrote:
- implement a system where a jedi only loses xp to a bounty hunter once. there are enough jedi around these days that differentiating shouldn't be a problem. the bh can still see that jedi's mission, take it, and complete it, after all, said jedi did get on the terminals again.also, it would encourage bh's to work together in aconstructive way.
I'd like this, but wait, I have a second account w/ a BH and a full template Jedi, can I just kill myself on my roof and make myself invulnerable to other bounties (and make a bit o' cash). Survey Says: Exploit!
sorry, maybe i didn't make myself clear. a jedi would only lose xp to each bounty hunter once. just because you killed your jedi with your BH would still leave you open to all the other BH's who hadn't yet killed you.
- reduce the xp loss for jedi from twice their bounty to just the amount of the bounty. this way it would take twice the # of kills to lose the same amount of xp.
Still allows bottom feeding: Survey Says: No Change from Pre-20! With the added benefit of even more money farming! Survey Says: Exploit!
no, you misunderstood again. leave the mission payouts shown as random, just put the names back.
this is much better for jedi, they wouldn't lose as much xp.
- reduce the amount of bh's that can hold a jedi's mission. i know it used to be 5, now some people are saying it's been reduced to 3 to account for the fact that it's much harder for alts to hold missions. if nameswere put back, then reduce the number to 4, making it that much harderto gang up on low-level jedi while still allowing groups of 2-4 to take on fully templatedjedi.
Reducing it to 4 would simply allow multi-account people who /respec'ed into BHto grab missions on themselves again: Survey Says: Exploit!
not if the missions decay after 1 hour under certain conditions (see below) or 2-3 days. a jedi with a BH alt wants to spend all day looking for their jedi's mission every 2 days? fine with me.
-decay jedi missions afterashorter timespan. i know this has been implemented, but if possible it would be reasonable to have a 1-hour time limit from the time the mission is takento get the bio-signature and launch the first droid. this would prevent alts holding missions. also reduce the decay on missions to 2 days instead of the current 3.
Jeez even I take longer than an hour to kill a full template than 1 hour. Survey Says: Leave mission timer where it is! With space travel time and running around points a - b, average hunts take 45min (if I happen to be on the same planet LOL) to 3 hours (if I've got a runner).
once again, you misunderstood. i'm only proposing a 1-hour time limit FROM THE TIME YOU TAKE THE MISSION UNTIL EITHER A) YOU GET THE BIOSIGNATURE OR B) YOU LAUNCH YOUR FIRST DROID. not 1 hour to complete the mission.
- now that visibility is not gained by group members, wouldn't griefing have been significantly reduced anyway, possibly negating the need to remove names,since the chances of finding a jedi you just completed a mission on on the terminals again immediately would be reduced?
Only if the Vis reset worked. Do you believe it does? As a victim of vis, I don't...
yes this implies that vis works and once a jedi is killed by a BH their vis resets to zero. that's the way it should be.
basically i just want the fun back. this is a game, after all. seems like, to me at least, that this last publish took most of the fun out of hunting jedi. andNOT because i was a griefer,because it's too frustrating to even start a hunt these days. is it griefing for me to want to group up with one or two of my guildmates and take on a full template? i call that fun and excitement (hopefully for both sides), something this _game_ seems to be lacking more and more these days.
Did you ask if it was fun for me to be attacked by 3 BH when I'm playing with my friends? No? It's a game mechanic? You don't like it now that you can't take 3000dps worth of weapons against a 110k mission? It's too frustrating to launch droids to get a name? Oh and just because you think 3v1 is fun and exciting, well then I should be able to have my group turn it into 6v3, now that would be fun for you wouldn't it? I'll tell you what's lacking, your ability to gank squad. Get over it.
let me try to make sense of this. you want to have fun playing with your friends? play your regular character. but when you play your jedi you should know that you are fair game at all times. that's how it is. take it or leave it.
i don't want to take 3000 dps worth of weapons against a 110k mission, that's neither fun nora challenge. however, 2 or 3 BH against a full template jedi is not a ''gank squad,"it's a fair fight.i've seen full templates beat 3 BH's at once. yes, i know that it is possible for a BH to solo a full template but only by catching them off guard, and even then they can even the playing field quickly by forcerun or cloaking until they're buffed and ready.
with regards to the 3v1 turning into 6v3, that sometimes happens when i'm SF overt. and yes, it's fun. i enjoy PvP. nowhere in my post did i ask for the ability to "gank squad." in fact, i proposed things that would make it tougher for that to happen.
the colors of this post make me want pizza
doghairedinfant wrote:
evilaztec, how does it feel to be totally devastated on the forums?
bwahahaha
*clears throat* ahem
BOYS, WELCOME TO FLAVOR COUNTRY!
mmm pizza
PabloGarcia wrote:
EvilAztec wrote:
PabloGarcia wrote:
- implement a system where a jedi only loses xp to a bounty hunter once. there are enough jedi around these days that differentiating shouldn't be a problem. the bh can still see that jedi's mission, take it, and complete it, after all, said jedi did get on the terminals again.also, it would encourage bh's to work together in aconstructive way.
I'd like this, but wait, I have a second account w/ a BH and a full template Jedi, can I just kill myself on my roof and make myself invulnerable to other bounties (and make a bit o' cash). Survey Says: Exploit!
sorry, maybe i didn't make myself clear. a jedi would only lose xp to each bounty hunter once. just because you killed your jedi with your BH would still leave you open to all the other BH's who hadn't yet killed you.
Hmm, so how would you work this, playing with the vis rules below, I've reset. This means no more missions on me. What's the timer here? How long until you lose XP to the same hunter? I ask because you don't say here.
- reduce the xp loss for jedi from twice their bounty to just the amount of the bounty. this way it would take twice the # of kills to lose the same amount of xp.
Still allows bottom feeding: Survey Says: No Change from Pre-20! With the added benefit of even more money farming! Survey Says: Exploit!
no, you misunderstood again. leave the mission payouts shown as random, just put the names back.
this is much better for jedi, they wouldn't lose as much xp.
Not bad, still allows money farming. Exploit.
- reduce the amount of bh's that can hold a jedi's mission. i know it used to be 5, now some people are saying it's been reduced to 3 to account for the fact that it's much harder for alts to hold missions. if nameswere put back, then reduce the number to 4, making it that much harderto gang up on low-level jedi while still allowing groups of 2-4 to take on fully templatedjedi.
Reducing it to 4 would simply allow multi-account people who /respec'ed into BHto grab missions on themselves again: Survey Says: Exploit!
not if the missions decay after 1 hour under certain conditions (see below) or 2-3 days. a jedi with a BH alt wants to spend all day looking for their jedi's mission every 2 days? fine with me.
Still exploitable with the use of one droid.
-decay jedi missions afterashorter timespan. i know this has been implemented, but if possible it would be reasonable to have a 1-hour time limit from the time the mission is takento get the bio-signature and launch the first droid. this would prevent alts holding missions. also reduce the decay on missions to 2 days instead of the current 3.
Jeez even I take longer than an hour to kill a full template than 1 hour. Survey Says: Leave mission timer where it is! With space travel time and running around points a - b, average hunts take 45min (if I happen to be on the same planet LOL) to 3 hours (if I've got a runner).
once again, you misunderstood. i'm only proposing a 1-hour time limit FROM THE TIME YOU TAKE THE MISSION UNTIL EITHER A) YOU GET THE BIOSIGNATURE OR B) YOU LAUNCH YOUR FIRST DROID. not 1 hour to complete the mission.
Hmm, amenable, but change it to two hours for the lag ridden days.
- now that visibility is not gained by group members, wouldn't griefing have been significantly reduced anyway, possibly negating the need to remove names,since the chances of finding a jedi you just completed a mission on on the terminals again immediately would be reduced?
Only if the Vis reset worked. Do you believe it does? As a victim of vis, I don't...
yes this implies that vis works and once a jedi is killed by a BH their vis resets to zero. that's the way it should be.
I haven't seen it do that once yet. I've "bled off" vis, intentionally, over a 2 month period of being "online" and still had missions. Testing point immediately after I received padawan and generated vis for the first set of missions. Tested until this day, and I don't afk grind at the trails or with a group of friends less than 40m away or against any NPC humanoids.
Unless I know that every single possible mission (including the one I get by fighting your silly tail) is going away, this is pointless to me.
basically i just want the fun back. this is a game, after all. seems like, to me at least, that this last publish took most of the fun out of hunting jedi. andNOT because i was a griefer,because it's too frustrating to even start a hunt these days. is it griefing for me to want to group up with one or two of my guildmates and take on a full template? i call that fun and excitement (hopefully for both sides), something this _game_ seems to be lacking more and more these days.
Did you ask if it was fun for me to be attacked by 3 BH when I'm playing with my friends? No? It's a game mechanic? You don't like it now that you can't take 3000dps worth of weapons against a 110k mission? It's too frustrating to launch droids to get a name? Oh and just because you think 3v1 is fun and exciting, well then I should be able to have my group turn it into 6v3, now that would be fun for you wouldn't it? I'll tell you what's lacking, your ability to gank squad. Get over it.
let me try to make sense of this. you want to have fun playing with your friends? play your regular character. but when you play your jedi you should know that you are fair game at all times. that's how it is. take it or leave it.
i don't want to take 3000 dps worth of weapons against a 110k mission, that's neither fun nora challenge. however, 2 or 3 BH against a full template jedi is not a ''gank squad,"it's a fair fight.i've seen full templates beat 3 BH's at once. yes, i know that it is possible for a BH to solo a full template but only by catching them off guard, and even then they can even the playing field quickly by forcerun or cloaking until they're buffed and ready.
with regards to the 3v1 turning into 6v3, that sometimes happens when i'm SF overt. and yes, it's fun. i enjoy PvP. nowhere in my post did i ask for the ability to "gank squad." in fact, i proposed things that would make it tougher for that to happen.
My friends are Jedi, same faction, so we should never generate vis for each other, as long as we're not hunting NPC's. We're going to turn each other in? No logic there.
Not everyone is a MD, in fact the dumbest thing in Jedi is MD. Yep the only "class" that requires you to spend points on defense or be gimped. I, in fact, am one of the few brave non-MD.
If you allow people to see the name, it's an invitation to gank. "I've got a mission for X" (2 more BH look for X). Your way makes what's near impossible now, easy to achieve. If you, incidentally, think that 3v1 turning into 6v3 is fun, then let Jedi groups fight back. Oh wait, you'd call that unfair now wouldn't you...
Actually made some good points, but guess what, still exploitable. Devastated? I think not child.
doghairedinfant wrote:
evilaztec, how does it feel to be totally devastated on the forums?
EvilAztec wrote:
Actually made some good points, but guess what, still exploitable. Devastated? I think not child.
doghairedinfant wrote:
evilaztec, how does it feel to be totally devastated on the forums?
zOMG spl0itz!!111!
Listen, just because you don't understand the concept that you AGREED to be hunted once you became a jedi doesn't make everything exploitable.
My solution to the system?A decent Vis system that removes a jedi completely from the terms until they flashlight some npc's, opposing faction, or BH in general, coupled with a system that makes a jedi unhuntable by a BH that has already accomplished/failed his mission for 1 week (possibly even more).
Easy to do, and it would completely fix the problem.
btw, EvilAztec, j00 got pwn3d!11!11!oneone
See, little children like you helped get Trammel made in UO. Your typehelped get rid of /citywarn. If you keep it up, your type will help eliminate player bounties. I don't have a problem with being either hunter or hunted. I am both (that's that little record thing in my sig). My problem is that, seeing the worst in people, I see every exploit from both sides of the fence.
rob0t wrote:
zOMG spl0itz!!111!
Listen, just because you don't understand the concept that you AGREED to be hunted once you became a jedi doesn't make everything exploitable.
My solution to the system?A decent Vis system that removes a jedi completely from the terms until they flashlight some npc's, opposing faction, or BH in general, coupled with a system that makes a jedi unhuntable by a BH that has already accomplished/failed his mission for 1 week (possibly even more).
Easy to do, and it would completely fix the problem.
btw, EvilAztec, j00 got pwn3d!11!11!oneone