Bounty Hunter Archive
Thread: BH mission bugs.. all of which have existed since Day 1 and still are not fixed.
I know this doesn't help, but I think issues 2, 3, and 4 are related. Multiple times I've seen my waypoint from my first seeker and it doesn't move for quite some time. Then when I get there, the waypoint is empty but continues to update at the same location. Sometimes when I wait awhile, the waypoint will suddenly update hundreds of meters away and continue to move.
From what I can tell, every mark spends a little bit of time at it's original spawning point before it moves towards a starport. After that, the system recognizes that the mark is "moving" but the problem is that often the waypoints don't update with the "movement."
It's possible that the course of the mark and the course of the waypoint are running on two different codes. This would not only explain issues 2, 3, and 4 (the two codes aren't running in sync), but also why your waypoints aren't as close to the NPC when you have less investigation skills (with every addition to your droid precision, the two codes sync close and closer).
Would be great if Tanks and Blixtev could maybe do some testing on this.
Vcardossk wrote:
ktanner3 wrote:
Don't forget about marks that spawn inside trees or buildings and can't be attacked.Sometimes I can flush them out with my droid, but the ones in trees are impossible to budge.
Place a camp, gets rid of the three.
Ever have a mark spawn inside a tree within city limits or another "no build" zone?