Bounty Hunter Archive
Thread: Publish 20 Feedback
RushSamosa wrote:
My experiences thus far:
Multiple times the mark is not online when i try to call the droid. Missions freshly pulled off the terms. Droid being called 15 seconds after accepting mission, different marks not online 5, 6, 7 times in a row.
Seeker not returning name, even after multiple tries.
i'm guessing there may be some delay between jedi going offline and thier mission coming off terminals...what this delay is, i don't know.
I am not here to bash the Publish nor am I hear to be bashed for my opinion. But this publish was not very well thought out. I really hope the developers read these posts. But the Bounty Hunter system is a nessassary thing. Its to keep the balance on the already overly Jedi populated servers.
When this game was first dreamed up in its early days the debate on whether or not to have playable Jedi was out there for the main reason Lucas wanted this game to be true to the Star Wars Universe. But of course it was a known fact that this game would not sell if becoming a Jedi was not possible. The question then became "How do we keep the Jedi population down?". The result was permadeath. Over the first year there were few who actually went thru the whole Holo-grind and became a Jedi. People complained. The developers caved in and made becoming a Jedi a quest based system and now as a result : everyone is a Jedi. To make matters worse they removed permadeathimplementedskill loss. The Developers then dropped the ball again and gave Jedi a nice cushy planet where they can hunt and earn experience with no threat of any penalties from dying. Kashyyyk.
So here we are now. The Developers dreamed up publish 20. Some of the additions were good while others were bad. Lets go over the positives and negatives of this publish:
- Good: Cowardly Jedi cant run into thier homes anymore to avoid facing the Bounty Hunter.
- Good: Missions in terminals are only for Jedi on-line
- Bad :BH's don't know the name of the Jedithey arehunting untilthey areon the same planet as the Jedi. By the timethier seeker sends back the name andthey send another seeker out to track the guy he has already moved into space therefore givingus BH'sthe infamous "Your target is not online" message.
- Bad : Every profession has ways to make money. Whether by tips or by selling items. A Bounty Hunter will never be tipped by the Jedi he is killing and also is banned in many cities because he killed another sore loser of a Jedi. That made the 50k to 226k missions more reasonable. Now We get missions worth 46k when we are better off just taking the NPC missions worth 38k. (almost sounds like that is what is intended. Doesn't it?)
- Bad : We don't have any idea the skill level of the Jedi we are hunting til we run up on the guy. We had an idea who we would group to kill or just take out solo and now I have not even figured out how to get a group mission being every mission could be anyone.
So my whole attitude on this publish is disappointment. Its obvious this set of developers just want to do away with Jedi bounties altogether but do not want to anger the community. I say if you are going to do it then just do it rather than take an axe and scalpel and make the profession unfun.
But before I go I would like to finish this off with 1 more thing. The developers (since this game went live) asked the question "How do we make this game feel more Star-warsy?". The answer is simple. Less Jedi. I put in Star Wars episode IV into my DvD player and watched closely while Obi-Wan and Luke were passing thru Mos Eisley. I was looking to count how many Jedi were running around with thier lightsabers killing Storm troopers. It was the oddest thing. I didnt see any. yet I go to Mos Eisley in this game and there is a Jedi city not 500 meters from the place.
The wierd thing also is how is a Jedi an Imperial? Can someone please tell me? The Emporor is hunting these guys yet most Jedi are Imps. But that is a whole different topic so I will save it for another day.
Us Bounty Hunters were given the Jedi missions to slow the growth of the Jedi and yet the Developers are only helping to populate the servers.
Bring back permadeath and/or add skill loss to Kashyyyk. Also adjust the mission prices back to old. If something is not done then you might as well rename this game "Star Wars Galaxies: The Jedi Plague".
-Phinneus
This post represents the ideas and opinions soly of its author. It is designed for you the reader to read and for you to form your own opinions and conclusions of the message.
Phinneus wrote:
Bad : Every profession has ways to make money. Whether by tips or by selling items. A Bounty Hunter will never be tipped by the Jedi he is killing and also is banned in many cities because he killed another sore loser of a Jedi. That made the 50k to 226k missions more reasonable. Now We get missions worth 46k when we are better off just taking the NPC missions worth 38k. (almost sounds like that is what is intended. Doesn't it?)
Ahaziserver
Name: MBH Shadowheartz
1st not online
2nd not online
3rd not online
4th Kashyyyk
5th not online
6th not online
7th not online
8th target online> hunt> Jedi =Full Template> ME DEAD!
9th not online
10th Kashyyyk
11th not online
12th not online
13th target online> hunt > Jedi = Full Template > ME DEAD!
I love this game, it's so much fun!!!
Ranako wrote:
RushSamosa wrote:
My experiences thus far:
Multiple times the mark is not online when i try to call the droid. Missions freshly pulled off the terms. Droid being called 15 seconds after accepting mission, different marks not online 5, 6, 7 times in a row.
Seeker not returning name, even after multiple tries.
i'm guessing there may be some delay between jedi going offline and thier mission coming off terminals...what this delay is, i don't know.
You may be getting the same 4 jedi that are offline mulitple times. I know last night i had 2 located in dath space so i possibly picked up the same jedi twice. I was only taking imp missions so taking certain faction may make you end up getting same missions multiple times.
servers size may also be a factor on how many offline jedi you pull as bigger servers have more people coming online and going offline
just my 2cents
Thanks for your reply. I guess it is possible that the same mark was getting chosen, but that would make the delay you mentioned pretty long.
But it could have been different Jedi going offline just after i pulled the mission. If it's just due to bad timing, that's something I can suck up and live with.
Any ideas on names not being granted with seekers?
Icemachine wrote:
i have never been this frustrated in the game as ive been this 2 days.
out of about 40 missions ive had 5 fights, 60% not online, rest on kashyyyk.
the 5 "fights":
3 killed me after some nice fighting (all of them with atleast defender 0040 of course)
and the other 2 cloaked and ran away and logged.
Now, the big issue is that defender is too powerful. Its impossible to kill a Master Defender (or defender with Force Aura2).
Next issue is Cloak, if a jedi fights you and they start to think youre too strong they cloak (my tactic is to keep them at 32m+)
and run away and logg.
Are we having fun yet?
/boogie