Bounty Hunter Archive
Thread: Make the Boss NPC Marks HARDER!!!!
/agree
I hate saying it...but they really are a bit too easy for the loot they give. By Monday, the loot will be commonplace, and it'll be fine, but if one in four of these marks were lvl 90+ it'd be more fun.
Yes...I'm the one who wanted to still group, and I'd still like to, but right now, solo it's too easy. Make the occasional one extremely hard, so as a BH you'd struggle with it, especially if you cant group for it....
OhBuggah wrote:
These things are ridiculously easy. I fought one earlier and it was level 82, 35k ham, double chevron ... and it hit me for 175 damage each time. I killed it while I was AFK answering the phone. Ridiculous. Then when I looted it, it dropped 3 pieces of loot: 2 level 3 smuggler toolkits, and a +6 Force Accuracy, +11 Artisan Experimentation CA.
Totally ridiculous. The Devs really messed up on this one. Since these things are insanely easy to kill and the drop rates are high, EVERY SINGLE PIECE OF LOOT that non-bounty hunters loot from other NPCs will be severely devalued.
Make these things harder. Make them kill me half the time. They should be Level 85 and hitting me for as hard as a MLS Jedi who has me armor break'd. The fight should last longer than 2 minutes. The good loot that they drop should be a reward for a good fight ... not something I got from tracking down a mark, turning on a macro and coming back 5 minutes later to collect the loot.
don't know why your complaining about getting good loot, you can sell the stuff for MONEY!
Zutono wrote:
We're complaining about the lack of a challenge...make the NPC as hard as a player jedi.
I was talking about loot, i understand the difficulty part
Please take care with posting stuff like this. While I agree that something like this should be fixed. But, I can only assume that you have some healing, if not having MCM. As well as decent defenses. And you are running a heal macro, which makes anything in the game pretty easy. But, my friend, it is people like you and posts like this that is why they are doing away with repetative macroing.
OhBuggah wrote:
These things are ridiculously easy. I fought one earlier and it was level 82, 35k ham, double chevron ... and it hit me for 175 damage each time. I killed it while I was AFK answering the phone. Ridiculous. Then when I looted it, it dropped 3 pieces of loot: 2 level 3 smuggler toolkits, and a +6 Force Accuracy, +11 Artisan Experimentation CA.
Totally ridiculous. The Devs really messed up on this one. Since these things are insanely easy to kill and the drop rates are high, EVERY SINGLE PIECE OF LOOT that non-bounty hunters loot from other NPCs will be severely devalued.
Make these things harder. Make them kill me half the time. They should be Level 85 and hitting me for as hard as a MLS Jedi who has me armor break'd. The fight should last longer than 2 minutes. The good loot that they drop should be a reward for a good fight ... not something I got from tracking down a mark, turning on a macro and coming back 5 minutes later to collect the loot.
TheOneWhoTopes wrote:
OhBuggah wrote:
These things are ridiculously easy. I fought one earlier and it was level 82, 35k ham, double chevron ... and it hit me for 175 damage each time. I killed it while I was AFK answering the phone. Ridiculous. Then when I looted it, it dropped 3 pieces of loot: 2 level 3 smuggler toolkits, and a +6 Force Accuracy, +11 Artisan Experimentation CA.
Totally ridiculous. The Devs really messed up on this one. Since these things are insanely easy to kill and the drop rates are high, EVERY SINGLE PIECE OF LOOT that non-bounty hunters loot from other NPCs will be severely devalued.
Make these things harder. Make them kill me half the time. They should be Level 85 and hitting me for as hard as a MLS Jedi who has me armor break'd. The fight should last longer than 2 minutes. The good loot that they drop should be a reward for a good fight ... not something I got from tracking down a mark, turning on a macro and coming back 5 minutes later to collect the loot.
don't know why your complaining about getting good loot, you can sell the stuff for MONEY!
That's the thing ... having high drop rates on a mob that dies in 2 minutes and never kills you ... means that the loot that people have will be devalued. That +11 Rifle Accuracy CA you had pre-Publish 21 that was worth 5 million credits? ... it'll be worth 500k credits if you're lucky now. That +10 Lightsaber Experimentation tape worth 20 million credits? It'll be worth 500k credits now if you're lucky.
Zutono wrote:
We're complaining about the lack of a challenge...make the NPC as hard as a player jedi.
Um like hard as in Paddy hard or Full temp Exploited saber hard? I will admit it was a suprise at the ease of the kill. But as with all Cries for Nerfage. Becareful what we wish for. it may come Bite us in the end.
i dont care ifAA's drop in value they should look at the post about killing full temp jedi's (the one that got deleted) she had +25 rifle speed and stuff.
this all helps us do our job of killing jedi's as not everyone in the game can aford 12mil for a +25 rifle speed AA
i have took on about 10 npc missions tonight and although they did drop good loot it is still boring and tommorow ill be back trying to kill jedis but hopefully with some good AA's to help me..
And the smuggler stuff hopefully i can afford to keep getting my armour sliced 75% armour break...
WHY DO SOME PEOPLE ALWAYS MOAN,,,,????? you just cant please everyone !!!!
OK i will admit i'm new to the BH profession, however i am still CL76 with master carbineer pistoleer xxx3 medic xx2x and BH 3444. Nearly every BH mission i take to complete my investigation grind is now a Boss NPC and i simply can't kill them alone. I have tried using many techniques against them yet i still fail. I welcome the new loot but the new marks are just too tough when that is all i seem to find on the BH terms.
Before people say it must be my equiptment i have to add that i can solo a krayt dragon without taking a hit and dealing over 1000 damage per hit and my current armor only allows 150 damage from these targets at range.