Bounty Hunter Archive
Thread: My morning complaint thread...
The first one was a well known Pre-CU Jedi with a Pre-pearl drop saber. Went pretty fast....
KD, Armor Break, Power Attack, Head Hit, Leg Hit, Stasis (20 seconds pause...I assume for timers)....then KD, Armor Break, Power Attack, Head Hit, Leg Hit, Stasis. No one can tell me this "combo" is not the "I win button" of SWG. Yes, I tried to use Stim Packs while under Stasis, but I just couldn't keep up with the damage in this combo. Half the time I was just trying to get up....OH YEAH! I mean really....even with Ruby Bile I can only use a stim every 30 seconds. This combo is used every 31 seconds. You cannot* use bacta heals while KDed, so....it's only a matter of time.
Second fight:
Now I have heard of Jedi "stacking" sabers for damage, but I don't know if it's confirmed that they can do it or not.
During my second Jedi fight last night I had a Jedi hit me for roughly 1K every hit (now this was AFTER armor mitigation and Armor Break). At one point the Jedi hit me for 1257 points out of a possible 1514 using Improved Saber Power Attack. All of my armor is 6800 energy resistance and with 75% condition. So at what point could someone consider that a Jedi may have a "stacked saber"?
Lastly...does anyone else believe Advanced Saber Throw is a BIT overpowered? Now don't get me wrong...I KNOW it's a Master skill, but it's just seems to me that when the only "ranged attack" a melee player (Jedi) has does MORE damage then most any other attack it tends to be "spammed" with the added bonus of a KD every 30 seconds. Once again, during the second fight last night, I had a Jedi using Advanced Saber throw for 859 points of damage out of a possible 1034. Now if I were a Jedi, and I had an attack that hit for cloase to 1K per hit, I believe I would use it over and over again and not even worry about the KD effect. I tried like hell to kite this Jedi, and keep him out of range using electrolyte drain and stopping shot. It didn't work too well. Not to mention half of my "better instincts" tell me not to get too far from a Jedi. I know many riflemen love the range they can get on a Jedi....but get too far and it's a FR or Cloak for the win. I consider Advanced Saber Throw to be in the same group as Stasis....it does TOO much damage for the added effect. IMO, the advantage of Advanced Saber Throw should NOT be the damage it does, as to be spammed to all hell at every ranged enemy, the advantage SHOULD be the ability to KD an enemy from 32m. Call me crazy or a whinner, it's been done before....I just fully believe 1k damage from the ranged attack of a melee class is too extreme.
*edit
Message Edited by Tucheck on 08-09-2005 09:17 AM
EvilHomerSimpson wrote:
That damage is very possible w/o stacking the saber. Just need 4 good tunes and MLS.
Then I will "thank the maker" that flawless pearls no longer drop if this is the damage that comes from a simple "good" tune.
daetalus wrote:
You might wanna check the condition on ur armor,
Camelz wrote:
daetalus wrote:
You might wanna check the condition on ur armor,
Good point as since the nerf armour only lasts for about 3 mins of combat if its not ADKed
Ummm...thanks guys, but I already said in the OP that my amror is ALWAYS at least 75% BEFORE the fight...no piece was less the 65% after the fight.
Tucheck wrote:
EvilHomerSimpson wrote:
That damage is very possible w/o stacking the saber. Just need 4 good tunes and MLS.
Then I will "thank the maker" that flawless pearls no longer drop if this is the damage that comes from a simple "good" tune.
Lucky "the maker" doesn't listen... The devs said that the drop of premium/flawless pearls are bugged and they will be fixing it soon enough.
A balanced system means everyone is given a shot at good components for their weapons, look at the amount of premium guns/components that are dropping from the new bh marks. I have scatters that are 10X better than some sabers I've seen.
With that said, it is very possible for a MLS and a good saber to get numbers like that. IMO saber throw is about right, for the level of skill it is. Similar to adv. sniper shot. I've gotten 1.4k on some hits (covert retaliation from necro)
StoneRook1 wrote:
Tucheck wrote:
EvilHomerSimpson wrote:
That damage is very possible w/o stacking the saber. Just need 4 good tunes and MLS.
Then I will "thank the maker" that flawless pearls no longer drop if this is the damage that comes from a simple "good" tune.
Lucky "the maker" doesn't listen... The devs said that the drop of premium/flawless pearls are bugged and they will be fixing it soon enough.A balanced system means everyone is given a shot at good components for their weapons, look at the amount of premium guns/components that are dropping from the new bh marks. I have scatters that are 10X better than some sabers I've seen.
With that said, it is very possible for a MLS and a good saber to get numbers like that. IMO saber throw is about right, for the level of skill it is. Similar to adv. sniper shot. I've gotten 1.4k on some hits (covert retaliation from necro)
I understand what your saying, and ONLY because we NOW have the option to obtain protection from armor break will I somewhat agree.
Before the new slicing...I hardly see where it's fair that a Jedi can do ranged attacks for 900+ damage every 3 seconds (32m of course). I'll re-think my stance AFTER I see the effects of a full suit with level 3 Armor break slicing.
Tucheck wrote:
StoneRook1 wrote:
Tucheck wrote:
EvilHomerSimpson wrote:
That damage is very possible w/o stacking the saber. Just need 4 good tunes and MLS.
Then I will "thank the maker" that flawless pearls no longer drop if this is the damage that comes from a simple "good" tune.
Lucky "the maker" doesn't listen... The devs said that the drop of premium/flawless pearls are bugged and they will be fixing it soon enough.
A balanced system means everyone is given a shot at good components for their weapons, look at the amount of premium guns/components that are dropping from the new bh marks. I have scatters that are 10X better than some sabers I've seen.
With that said, it is very possible for a MLS and a good saber to get numbers like that. IMO saber throw is about right, for the level of skill it is. Similar to adv. sniper shot. I've gotten 1.4k on some hits (covert retaliation from necro)
I understand what your saying, and ONLY because we NOW have the option to obtain protection from armor break will I somewhat agree.
Before the new slicing...I hardly see where it's fair that a Jedi can do ranged attacks for 900+ damage every 3 seconds (32m of course). I'll re-think my stance AFTER I see the effects of a full suit with level 3 Armor break slicing.
Tucheck wrote:
StoneRook1 wrote:
Tucheck wrote:
EvilHomerSimpson wrote:
That damage is very possible w/o stacking the saber. Just need 4 good tunes and MLS.
Then I will "thank the maker" that flawless pearls no longer drop if this is the damage that comes from a simple "good" tune.
Lucky "the maker" doesn't listen... The devs said that the drop of premium/flawless pearls are bugged and they will be fixing it soon enough.
A balanced system means everyone is given a shot at good components for their weapons, look at the amount of premium guns/components that are dropping from the new bh marks. I have scatters that are 10X better than some sabers I've seen.
With that said, it is very possible for a MLS and a good saber to get numbers like that. IMO saber throw is about right, for the level of skill it is. Similar to adv. sniper shot. I've gotten 1.4k on some hits (covert retaliation from necro)
I understand what your saying, and ONLY because we NOW have the option to obtain protection from armor break will I somewhat agree.
Before the new slicing...I hardly see where it's fair that a Jedi can do ranged attacks for 900+ damage every 3 seconds (32m of course). I'll re-think my stance AFTER I see the effects of a full suit with level 3 Armor break slicing.
StoneRook1 wrote:
Tucheck wrote:
StoneRook1 wrote:
Tucheck wrote:
EvilHomerSimpson wrote:
That damage is very possible w/o stacking the saber. Just need 4 good tunes and MLS.
Then I will "thank the maker" that flawless pearls no longer drop if this is the damage that comes from a simple "good" tune.
Lucky "the maker" doesn't listen... The devs said that the drop of premium/flawless pearls are bugged and they will be fixing it soon enough.A balanced system means everyone is given a shot at good components for their weapons, look at the amount of premium guns/components that are dropping from the new bh marks. I have scatters that are 10X better than some sabers I've seen.
With that said, it is very possible for a MLS and a good saber to get numbers like that. IMO saber throw is about right, for the level of skill it is. Similar to adv. sniper shot. I've gotten 1.4k on some hits (covert retaliation from necro)
I understand what your saying, and ONLY because we NOW have the option to obtain protection from armor break will I somewhat agree.
Before the new slicing...I hardly see where it's fair that a Jedi can do ranged attacks for 900+ damage every 3 seconds (32m of course). I'll re-think my stance AFTER I see the effects of a full suit with level 3 Armor break slicing.
But "armour" break is not a ranged attack. So, unless the Jedi runs up to you, applies the AB, then starts to saber toss, I can't see how this is having that much of an impact. I can hit just as high with some of my weapons, and apply all sorts of damage/states (which don't work atm) where the Jedi needs to be in the 6m range.also, are you taking in account the duelist stand, I see my damage taken drop alot from saber toss, as it should be.
Do you fight Jedi very often?
It is not uncommon at all for a Jedi to do a KD for say 300 - 400 damage points, move in, AB, I get up and move out of range....then the Jedi does ANOTHER saber throw becuase the already decent damage is now increased as my armor only protects me for about 10%...this means the next saber throw will do roughly 700 - 800 points of damage....making it, IMO, overpowered to hit for that much on a ranged attack from a melee profession. The AB slice will determine for ME if it cannot be "countered".
Alson, you have to rememeber.....I dont know WHAT weapons you guys are using...but with my fairly decent scatter, seen HERE, I'm lucky to do more damage then Jedi armor absorbs.
That's the thing for me I guess:
Tubeck does 230 of damage (Jedi armor absorbs 300) out of a possible 530
Jedi does 800 of damage (Tubecks armor absorbs 200) out of a possible 1000
I'm seeing more and more of this....this to ME is new...which is why I brought it here.