Bounty Hunter Archive
Thread: MLS+MDEF getting you down?
adetether wrote:
Another mis informed bhunter hope you did not pay much for your actuall info !.
RAnged issues.
Avoid incap works just fine with startle shot
Urm stand 60 meters away lol good move apart from teh fact as a full temp jedi we can use Krayt enhanced advanced lazer rifle with speed slice and speed pup plus with force speed 2 thats another 33% speed with damage output of around 300 - 400 and we can shoot you from 60 meters away
Master lightsaber has Advaned saber tosswhich can nock down and at master can do a fair deal of damage specially with Pre cu gear.
We also can eat ranged deff skills which can add over 120+ to our ranged deffence skills takeing us over 300++ master deffence also get force valour which adds +30 to saber block and aura with adds +500 deffence.
If a master lightsaber gets close best start getting on deffensive and get those stims pumping advanced armour break and advanced powerhit and dervish reek havoc on your health and just hope they didnt get the healer xx3x line cause with force sap on you your mind and action aintgoing to heal very well even with food and drink down you.
Anyways take care and may the next hunt be glorious....
lol...good point
1. He said Panic Shot not Startle. Panic Shot shuts off everything(so I understand) much like Stasis. But he did have it wrong, you panic shot them right before their AI goes off so they won't regen health and they'll incapp after AI falls off. Unless of course they spammed it, which most Jedi nowadays do.
2. You only need healer xx2x to get Sap.
Learn YOUR crap before telling someone to learn theirs.
tacwraith wrote:Dont know. But ive found smuggler panic shot is the perfect counter to avoid incap.The moment you see them avoid incap hit them with the improved panic shot (20 secs they cant perform any abilities)They wont be able to heal or move (since AIncap roots them) ...in short, they'll be wasting their force. You just sit back, regen your action and mind... and let them burn their force.
AI has a snare, not root.
tacwraith wrote:
Invest points in getting brawler 0040
buy a 2h sword experimented for speed and accuracy bonus
buy melee accuracy powerups
buy +75 melee accuracy food (or better).
With the above you will have 10 general melee accuracy, 65 2h sword accuracy, 50 accuracy from sword with powerup and 75 accuracy from the food. total of 200'ish accuracy. In short, you will hardly miss
Approach jedi, armor break him, switch to gun, KD and crit shot him down.
After that its just a matter of dealing with the avoid incap... which means let them root themselves and watch them from 50m heheh.
Sorry but that whole series of moves assumes the jedi won't hit a button. The first button any jedi hits is kd.
KD is used to give the jedi time in a suprise attack to buff up and put up def is they aren't already up
Your tactics depend on a jedi doing nothing and then making the wrong choice after that, don't think most jedi will at least from my experiance.
The biggest myth in the forums is MD have a I win button or are bad at pvp. Fact is MD/MLS are likely the most skill pvp since that template takes the most skill and tactics to used effectivly.
Other templates have escape,roots, snares, statis moves that are good crutches to used just like ranged professions have.
MD/MLS may have one short root but that is at the cost of healing and with the timer now it needs to be used at the right moment.
AI is simply an I'm going to die and I'll try to take you with me move. It has limited to no used in ranged encounters.
Basic mistake I see in the BH forums is some BH believe they should match up well against all jedi templates.
That is just stupid thinking. Some BH temps do well against some jedi temps, terrible at other jedi temps, and ok against some others. figure out which jedi temp is the most popular and make your BH temp the best against it.
you'll have a tough time against other temps or likely lose, but your still set up for the majority of jedi temps.
Aries1 wrote:
Sorry but that whole series of moves assumes the jedi won't hit a button. The first button any jedi hits is kd.
KD is used to give the jedi time in a suprise attack to buff up and put up def is they aren't already up
Your tactics depend on a jedi doing nothing and then making the wrong choice after that, don't think most jedi will at least from my experiance.
The biggest myth in the forums is MD have a I win button or are bad at pvp. Fact is MD/MLS are likely the most skill pvp since that template takes the most skill and tactics to used effectivly.
Other templates have escape,roots, snares, statis moves that are good crutches to used just like ranged professions have.
MD/MLS may have one short root but that is at the cost of healing and with the timer now it needs to be used at the right moment.
AI is simply an I'm going to die and I'll try to take you with me move. It has limited to no used in ranged encounters.
Basic mistake I see in the BH forums is some BH believe they should match up well against all jedi templates.
That is just stupid thinking. Some BH temps do well against some jedi temps, terrible at other jedi temps, and ok against some others. figure out which jedi temp is the most popular and make your BH temp the best against it.
you'll have a tough time against other temps or likely lose, but your still set up for the majority of jedi temps.