Bounty Hunter Archive

Thread: MPistols/MBH (no CM here) Strats.

NoStyleGuy
Tue Aug 02, 2005 8:02 pm
#1

Well im Mpistols, MBH, xx3x medic. and i am in a sticky wicket. i love pistols (dont try to get me to change) But powers/sabertrhow sure are hard to deal with. Now i have beaten jedi before and generally can spam KD recovery quick enough that it doesn't phase me. But if the guy is Master Defender/master LS i have a real tough time staying alive. i have a good (not uber yet) pistol and find myself hitting Mdef's for 350 dmg and even with pistol speed (my mod speed is right around 1) they can out heal me with 4000 healer. So im asking any Mpistols MBH what kinda tactics they use to topple Mdefenders. I like KD warningshot and spam advanced critical. i like to think eyeshot/confusionshot/intimidate shot work but i don't notice much of a difference. seems only true debuffs are in CM...



ooooooooooooooooooooooooo
oooooooooooooooooooooooooRazguy Sabredart
oooooooooooooooooooooooooRazgirl
oooooooooooooooooooooooooPro Veneratio"
ooooooooooooooooooooooooo
oooooooooooooooooooooooooRazguy's Loots"(3596, -3612) Volcano Bay Lok
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Elder Pistoleer, Elder Bounty Hunter, Elder Medic, Elder Carbineer, Elder Teras Kasi Artist
SpunkyKuma
Tue Aug 02, 2005 8:18 pm
#2

With pistols you can last a long time if you have the right equipment, I don't have CM either and I use quickdraw/critical repeatively when the mark is KD'd, other than that I intimidate, eyeshot, warningshot, torso then ranged/quickdraw/crit and I even have kneecap from novice rifleman which can help when kiting to heal up. Although I last a long time in many fights, the length of the fights is getting tiresom, shortest fight I've had so far against a full temp or a high level Jedi was around 6 minutes and the longest was shy of an hour vs a full template running aura and valor but he wasn't able to deal enough damage on me either.

I also have 0003 rifleman for the heavy lightning cannon (had 0003 squadleader last week), and thinking of dropping those boxes for 0040 medic, 0020 will in no way help me past publish 21.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
Paladin9
Tue Aug 02, 2005 9:05 pm
#3






SpunkyKuma wrote:
With pistols you can last a long time if you have the right equipment, I don't have CM either and I use quickdraw/critical repeatively when the mark is KD'd, other than that I intimidate, eyeshot, warningshot, torso then ranged/quickdraw/crit and I even have kneecap from novice rifleman which can help when kiting to heal up. Although I last a long time in many fights, the length of the fights is getting tiresom, shortest fight I've had so far against a full temp or a high level Jedi was around 6 minutes and the longest was shy of an hour vs a full template running aura and valor but he wasn't able to deal enough damage on me either.

I also have 0003 rifleman for the heavy lightning cannon (had 0003 squadleader last week), and thinking of dropping those boxes for 0040 medic, 0020 will in no way help me past publish 21.





You only need MBH for the Heavy Lightning Rifle.



Paladin- Hunter

Kettemoor's First Trandoshan Jedi Knight

(ggggggggggggggggggggggggggWxnnnotonnnx
"In Times of Darkness, Warriors are called and Heroes are Chosen"
SpunkyKuma
Tue Aug 02, 2005 9:06 pm
#4

"You only need MBH for the Heavy Lightning Rifle."

For the extra speed.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
Mayge
Tue Aug 02, 2005 9:34 pm
#5

Get 4-0-0-0 CM along with your Master Pistols/Master CM and you'll be set. Actually dont, because then you'll be as strong as me and I don't want competition



zl|\|\|lz
MAYGE
droid327
Tue Aug 02, 2005 10:43 pm
#6


Intim and Stun are worthwhile states to keep stuck, if you can land them fairly effectively.....they reduce damage by 25% and 10% respectively


You really should go with CM for the rest of your points.....pistoleer doesnt have the offensive power of carbineer or rifleman,its centered more on strategy and states, and since you'll be within saber throw range, the overriding philosophy changes from kill em quick to outthink and outlast them....CM 4000 will help keep you healed up and alive, though you'll need all your wits as well as good hunting EQ, good stims and bacta enhancers, good foods, and you'll probably want to make use of all the tools at your disposal including bomb droids, which of course can be called during combat if you use them from deed form. Root/kd/bomb can keep their health pinned down nicely.


Ultimately, you just have to last till their force runs out, and hope they dont try to forcerun or cloak and regen


NonCH pets might become valuable in the future as a means to stick defense breaks or snares for your template, too





Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
NoStyleGuy
Tue Aug 02, 2005 11:41 pm
#7

thanks for the replies guys. looks like im going for 4/0/0/0 CM

now i m wondering about food. this is what i do:

food
-------------
Snyth St.
blob can
citros
bofa treat
crispix
air cake

drink
----------
Breath ofheavan
spiced tea
ruby bliel

spice
--------------
booster blue

HP+ -----------------438 +20%
action regen --------363 +20%
Mind regen ----------237 +20%
health regen --------300 -20%
+35 dodge
+40 healing eff
+40 ranged accuracy
30 second stims

any suggestions?

Message Edited by NoStyleGuy on 08-03-2005 02:44 AM



ooooooooooooooooooooooooo
oooooooooooooooooooooooooRazguy Sabredart
oooooooooooooooooooooooooRazgirl
oooooooooooooooooooooooooPro Veneratio"
ooooooooooooooooooooooooo
oooooooooooooooooooooooooRazguy's Loots"(3596, -3612) Volcano Bay Lok
ooooooooooooooooooooooooo
ooooooooooooooooooooooooo
ooooooooooooooooooooooooo
ooooooooooooooooooooooooo
Elder Pistoleer, Elder Bounty Hunter, Elder Medic, Elder Carbineer, Elder Teras Kasi Artist
droid327
Wed Aug 03, 2005 3:20 am
#8






NoStyleGuy wrote:
thanks for the replies guys. looks like im going for 4/0/0/0 CM

now i m wondering about food. this is what i do:

food
-------------
Snyth St.
blob can <---overwritten by breath of heaven, waste of filling
citros
bofa treat <---overwritten by BoH too
crispix <----deut-pyro gives you better ranged acc bang for your buckIMO
air cake<----how high does dodge on pikatta pie go? is air cake a better fit? i know pikatta is what i use

drink
----------
Breath ofheavan <----swear by it Since it gives you all 4 stats (h, hr, ar, mr) any other stat buff food is redundant
spiced tea <----redundant with BoH again
ruby bliel

spice
--------------
booster blue <----neutron pixie give you +health +health regen +action regen -mind regen, its the best combo

HP+ -----------------438 +20%
action regen --------363 +20%
Mind regen ----------237 +20%
health regen --------300 -20%
+35 dodge
+40 healing eff
+40 ranged accuracy
30 second stims

any suggestions?

Message Edited by NoStyleGuy on 08-03-2005 02:44 AM



might want to consider vegeparsine for melee defense as well



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
SpunkyKuma
Wed Aug 03, 2005 8:17 am
#9

Breath of Heaven + Canape (preferrably Canape) + Booster blue.

Canape can be as high as +450 bonus health with +200 mind regen but for long term (PVE, 45-55 minutes) spiced tea + blob candy + bofa treat works. Also consider Air cake or Pikata pie, helps the chances of misses, especially when running duelist stance. Vegaparsine & Thundercloud don't seem to really help right now.

Message Edited by SpunkyKuma on 08-03-2005 08:19 AM



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
Camelz
Wed Aug 03, 2005 8:30 am
#10






SpunkyKuma wrote:
Breath of Heaven + Canape (preferrably Canape) + Booster blue.

Canape can be as high as +450 bonus health with +200 mind regen but for long term (PVE, 45-55 minutes) spiced tea + blob candy + bofa treat works. Also consider Air cake or Pikata pie, helps the chances of misses, especially when running duelist stance. Vegaparsine & Thundercloud don't seem to really help right now.

Message Edited by SpunkyKuma on 08-03-2005 08:19 AM



You have to unequip and re-equip your weapon for these to kick in




Vendor at -835 -3029 Imperia Tiberius Mall, Lok
Camelz - Starsider
Ace Imperial Inquisitor
The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness. For he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know I am the Lord when I lay my vengeance upon you


Camelz
Wed Aug 03, 2005 8:32 am
#11






droid327 wrote:






NoStyleGuy wrote:
thanks for the replies guys. looks like im going for 4/0/0/0 CM

now i m wondering about food. this is what i do:

food
-------------
Snyth St.
blob can <---overwritten by breath of heaven, waste of filling
citros
bofa treat <---overwritten by BoH too
crispix <----deut-pyro gives you better ranged acc bang for your buckIMO
air cake<----how high does dodge on pikatta pie go? is air cake a better fit? i know pikatta is what i use

drink
----------
Breath ofheavan <----swear by it Since it gives you all 4 stats (h, hr, ar, mr) any other stat buff food is redundant
spiced tea <----redundant with BoH again - not quite BoH only has 50 MR, take spiced tea after BoH to overbuff your MR to about 175 (depends on quality of the spiced tea)
ruby bliel

spice
--------------
booster blue <----neutron pixie give you +health +health regen +action regen -mind regen, its the best combo

HP+ -----------------438 +20%
action regen --------363 +20%
Mind regen ----------237 +20%
health regen --------300 -20%
+35 dodge
+40 healing eff
+40 ranged accuracy
30 second stims

any suggestions?

Message Edited by NoStyleGuy on 08-03-2005 02:44 AM



might want to consider vegeparsine for melee defense as well









Vendor at -835 -3029 Imperia Tiberius Mall, Lok
Camelz - Starsider
Ace Imperial Inquisitor
The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness. For he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know I am the Lord when I lay my vengeance upon you


mmaness
Wed Aug 03, 2005 8:34 am
#12






droid327 wrote:






NoStyleGuy wrote:
thanks for the replies guys. looks like im going for 4/0/0/0 CM

now i m wondering about food. this is what i do:

food
-------------
Snyth St.
blob can <---overwritten by breath of heaven, waste of filling
citros
bofa treat <---overwritten by BoH too
crispix <----deut-pyro gives you better ranged acc bang for your buckIMO
air cake<----how high does dodge on pikatta pie go? is air cake a better fit? i know pikatta is what i use

drink
----------
Breath ofheavan <----swear by it Since it gives you all 4 stats (h, hr, ar, mr) any other stat buff food is redundant
spiced tea <----redundant with BoH again
ruby bliel

spice
--------------
booster blue <----neutron pixie give you +health +health regen +action regen -mind regen, its the best combo

HP+ -----------------438 +20%
action regen --------363 +20%
Mind regen ----------237 +20%
health regen --------300 -20%
+35 dodge
+40 healing eff
+40 ranged accuracy
30 second stims

any suggestions?

Message Edited by NoStyleGuy on 08-03-2005 02:44 AM



might want to consider vegeparsine for melee defense as well






Booster Blue is better for healer because of the mind.... and if you rely on health regen then u've already lost the fight!


Vegeparsine i think is still bugged, but ive heard that if u unequip your weapon then reequip, it will work. Can anyone confirm this?


Otherwise, i generally go the spiced tea, kinali wafer, blob candy method cause its cheap and they last a while... you can eat one once u get ur mission and be empty by the time you reach ur mark!


I am also unsure how effective pikatta pie is... ive heard it works well for ppl with lots of defenses (e.g. jedi with aura running).




Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
Jagdwulf
Wed Aug 03, 2005 8:37 am
#13






droid327 wrote:


.....pistoleer doesnt have the offensive power of carbineer or rifleman,its centered more on strategy and states,





Question with regards to this....


Please define 'offensive power' of carbineer or rifleman. Are you referring to the special attacks being more damaging? Or....is there some combination of skill points or what not at Master Carbs that just causes it to do more damage.


The reason I ask...is because if I do the math and look at the skill point numbers and special attacks...


If you mix MBH/MP with Carbs 0400 and then fight witha carb instead of a pistol, unless I'm missing something you seem to end up WAY stronger than a straight MBH/Master Carbs.


Why?


If you run the numbers...


-You get outstanding accuracy...even when you are holding a carbine instead of a pistol because you have the General Accuracy line from carbineer in addition to all the Pistol general accuracy.


-You're melee defense and ranged defense suffers


-Specials (All using a nice carbine at 50 meters):


Advanced critical shot and Improved Leg shot to cycle damage


Advanced Stopping Shot for the 20 second root


Improved Cripple Shot for the snare


MBH Underhand shot handles the KD's just fine


MBH Spray shot for Cone attack


Intimidate Shot to take 20% less damage


Warning Shot to drop their defense and do more damage


Disarming Shot to buy yourself 5 seconds of 'peace' to heal a bit


Burst Shot is a pistoleer 'cone' attack, but for me, it seems to 'stick' its Stun almost all the time



On the other hand....if I look at MBH/MCarbs...it seems very redundant to me. Perhaps I'm missing something and if I am...I'm hoping to learn that because I might prefer to be MBH/Mcarbs.


So if the 'offensive power' means that Mcarbs simply hit harder....that is what I'd like to know.


Specials-wise though its seems real redundant. When I look at the Mcarbs skill tree and compare it to the BH specials...


You don't seem to get much 'return' on your investment. You get a KD which you already have (Although the carbs KD does more damage...but then again...you'll only use it against a single target every 30 seconds). You get a GREAT snare (Crippling Shot) which is very useful...but you can get that by just picking up one line. You get a GREAT damage shot....Improved Leg shot...but you can get that with the same line you grabbed to get Crippling Shot. Not only that, but the line you pickup to get that snare and that damage shot also is the general accuracy line. The Cone attacks seem redundant with Spray Shot. i believe they are 1.5x damage and so is Spray Shot...so you can just use spray shot with a carbine. The specials you get at the master carbs box seem redundant with what you already have and not 'worthy' of a master box.....as you're using Advanced Critical Shot and Improved Leg Shot.....so I'm guessing Advanced Rapid Fire isn't that handy. I'm also guessing that the suppression fire specials from carbineer...as they have to be spammed...aren't that handy either.


So what I'm trying to figure out is what you DO get from Carbs that you can't get from Master Pistoleer with just the ONE line of carbs?


Anyone?




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