Bounty Hunter Archive

Thread: Jedi Population Control

Arez_Olympus
Thu Oct 16, 2003 3:01 am
#1

1.Loot is server side controlled


2.Holocrons can't be traded (assumption)


1 + 2= Jedi population control. When there are to many people opening their FSCS they will simply lower the drop rate of the holocrons


Stocking the holocrons has no use since you can't trade them with other players. And as it looks now: you only need 3 of them.


And when you don't have any holocrons you can only do one thing: do it the hard way. Master every professions. Master every other profession. Don't know what step 3 is at the moment (master every other other profession?)


Happy hunting




*
Arez Olympus
*
Brandy: 400 MFW, 40m, 49%, 21 uses only 150K
Vendors in Mall in Dunes of Fury, Tatooine


Djferio
Thu Oct 16, 2003 3:04 am
#2






Arez_Olympus wrote:

1.Loot is server side controlled


2.Holocrons can't be traded (assumption)


1 + 2= Jedi population control. When there are to many people opening their FSCS they will simply lower the drop rate of the holocrons


Stocking the holocrons has no use since you can't trade them with other players. And as it looks now: you only need 3 of them.


And when you don't have any holocrons you can only do one thing: do it the hard way. Master every professions. Master every other profession. Don't know what step 3 is at the moment (master every other other profession?)


Happy hunting







1> You can only use it "One" time and then it will be gone.


2> You can collect more holocrons but only use one, for example if it says you need to master doctor then master that one first and then use your 2nd one, if you don't do that then the 2nd holocron will say the same as the 1st.


3> No one knows how many you need, people say you need to master eight professions but how do they know?? they're yust guessing it..




iOziss Zirzosski

Where ever there is Light Darkness will shine

iiDark Jedi Knightii
Arez_Olympus
Thu Oct 16, 2003 3:08 am
#3

1) + 2): I know that. I was just referring to trading unused holocrons.


3) SomewhereI read that they found 3different 'voice' messages in the code. Could also mean they will be using one message multiple times (please no)




*
Arez Olympus
*
Brandy: 400 MFW, 40m, 49%, 21 uses only 150K
Vendors in Mall in Dunes of Fury, Tatooine


Waho
Thu Oct 16, 2003 3:13 am
#4

3 messages, but one of those has a variable. So you can insert any profession into that variable.


In other words, if you have 2 holocrons and one tells you to master Pistoleer, then you master pistoleer, the second one may give you the same message "You must learn X" but X is not pistoleer anymore, it's now Combat Medic. Then when you master that you get another holocron and it tells you to learn X again, but something else this time.




______________________________________
Player of Wemi Crescendo and Skizz Bloodclaw
Rift Runners Network
Djferio
Thu Oct 16, 2003 3:14 am
#5






Arez_Olympus wrote:

1) + 2): I know that. I was just referring to trading unused holocrons.


3) SomewhereI read that they found 3different 'voice' messages in the code. Could also mean they will be using one message multiple times (please no)







I think it is tied to 3 Profession not eight or 20..


3 Strings = 3 Professions.


If i remember right you can Master "3" professions at the same time...


I bet that is the key




iOziss Zirzosski

Where ever there is Light Darkness will shine

iiDark Jedi Knightii
Azhnykk
Fri Jul 09, 2004 2:44 am
#6

I didn't post this as the Jedi forum because I would be sure to get flamed to no end, but I have an idea for Jedi population control.



There should be maximum amount of Jedi allowed for each server. Once that Jedi population cap has been released, the next Jedi would have to wait until one of the active jedi dies. I don't agree with permadeath to the effect that someone has computer issues, power outage, etc. If a Jedi dies (maybe three times?), they are summoned to Jedi trials to deem their worthiness as a Jedi. If they pass the challenges set forth at the trials, they get to retain their Jedi status and continue doing whatever it is that Jedi do. If they fail, they lose their Jedi priveleges. They would then be able to select professions allotted within the skill point cap only reflecting the professions that they had mastered during holo-grinding and continue as a regular citizen. Another player would then be able to pick up his spot as a Jedi. This would keep the Jedi population in check as well as keep only the worthy Jedi. It would also encourage Jedi to be more careful/tentative/cloak in order to retain their Jedi status.


What do you guys think?




Scotty doesn't know. So, don't tell Scotty. Cause Scotty doesn't know.
DasAdin
Fri Jul 09, 2004 2:52 am
#7

This will never happen. Far too much of the player base wants to be able to be able to be a Jedi. When the cap gets reached people will just leave the game. Sony knows a lot of the current accounts ride solely on the fact that anyone can be a Jedi with no limit on how many there are.



All the artisans in the Galaxy and I cant get a working pair of binoculars.
teamdoa
Fri Jul 09, 2004 2:53 am
#8

I think they should just have itso if they use their saber they become attackable by anyone. This would keep the Jedi numbers down, and make the proffession what it should be....rare. Granted there are a lot of high level Jedi that have now slipped through, but if they changed this now at least we could stop the numbers from increasing.



----------------------------------------------------------http://www.sonicteam.karoo.net/SWG/Jedi.jpg
Taerryn
Fri Jul 09, 2004 3:17 am
#9






teamdoa wrote:

I think they should just have itso if they use their saber they become attackable by anyone. This would keep the Jedi numbers down, and make the proffession what it should be....rare. Granted there are a lot of high level Jedi that have now slipped through, but if they changed this now at least we could stop the numbers from increasing.







It's really simple, if a person wants to hunt Jedi they can spend the skill points and get Investigation 3, or find a BH that will take them with him on Jedi hunts.


Or if you really want the saber TEF make it like a regular TEF and you have to be overt to attack the Jedi. Of course that makes you vulnerable to attack by FRS Jedi, but that would be fair.

Message Edited by Taerryn on 07-09-2004 03:20 AM

Jounar
Fri Jul 09, 2004 3:41 am
#10

"I think they should just have itso if they use their saber they become attackable by anyone. This would keep the Jedi numbers down, and make the proffession what it should be....rare. Granted there are a lot of high level Jedi that have now slipped through, but if they changed this now at least we could stop the numbers from increasing."


Jedi will never be rare, to many players want to be Jedi for various reasions such as ....


1) Nothing else to do in the game - master all the profs they have an interest in, mande more credits than they can spend, best of weapons + armor + misc items, beaten all the themeparks and no content left in the game to keep them interested in the professions that first interested them.


2) Want to be a Jedi as the movies made Jedi out to be cool.


3) Want to be the best of the best so are working towards the top Jedi ranks in the FRS system.


Now all this talk about Jedi numbers is just sad. You dont know that there are no more Jedi on the servers than before the revamp patch? Unlocking now means you dont get your Jedi slot untill after pub 10.
MikeMonger1
Tue Aug 31, 2004 7:19 pm
#11

Ok. It's official. I've gone over to the camp of those thinking that very soon, there will be WAY too many jedi running around. So, if anyone has any suggestions on how to keep that in check, I'm just curious as to what they are.


There are the obvious ones...bring back the saber TEF and permadeath.


But I had one idea myself.


Spawn NPC bounty hunters in the cities, in the starports, the cantinas, the hospitals, anywhere that jedi would need services. Make them as tough as, say, a krayt dragon, with killer ls resistance thrown on top. Then, have them aggro everything they see that's wearing a jedi robe, carrying an equipped saber, or using a force power.


That makes sense to me, I think. When jedi come into town, they'd have to change their robes and hide their sabers, which would make sense for a group supposedly being hunted to extinction. Jedi would be worried about going around like this, because at any time a player bh could come up from behind and gank em. It fits into the story's timeline...the empire is hunting them down, so they dispatch bh's to all the major ports looking for them.


The problems with that? Forcerun. Jedi just take off. Maybe instantly put them on the terminals in that case? People grouping to take out the big bad bh's. Maybe have an insane respawn on them, and take away the incentive by having them drop garbage for loot?


I dunno. It's just an idea. Anyone else have any?

Kidnuka
Tue Aug 31, 2004 7:23 pm
#12

Unleash Vader and Boba Fett but I like ur idea too.



___________________________________________
Kill the Jedi, bring the canoli.

Tull - Jedi Hunter
Jaf - Doc
Jediknight2k1
Tue Aug 31, 2004 7:26 pm
#13

Publish 10 is all about Jedi control if you read between the lines.



Eomer

Reb Rivendale Crusaders

Elder Jedi & Alliance Ace Pilot

Nothing Got Enhanced(but everything got nerfed)


PvPing untill there is something else to do.

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